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Alright I most certainly didn't see this as even possible. And I did not know that the AI really changes behavior. Thought it is just the same missiontypes again and again like in vanilla. Thank you for this insight in your strategic boldness, it seems I have once more to adapt my own strategies with these new options in mind.
Of course, it is possible to run a campaign, but you expect different tasks and gameplay from the Battle of the Atlantic. The German fleet could not afford systematic bombardments of British ports during the war. Brest as the main objective in the campaign is understandable, given the limitations of the game's code, but landings in all French ports are just annoying. Perhaps it would be better to focus on sinking tonnage, and create a challenge for the player by increasing the number of patrolling capital ships, including those covering the passages to the Atlantic and patrolling convoy routes?
P.S. Sry for poor english
I would propose Liverpool as the key location. It was the historical destination of many Atlantic convoys but difficult for the German player to attack. The fall of Liverpool to the Germans would have signalled the end of the war for Britain, while a failure to capture it would have meant that Britain could fight on. I would ensure that it's setup to be well stocked and very strongly defended from the start of the campaign.
If you want to keep the Azores on the map as an a-historical objective, that could also be an option for Allied primary focus. None of the French ports should be Allied invasion/convoy objectives before 1942, IMHO, so they are not really relevant in this scenario and should be strongly defended by the large invasion force that Germany is building up for a potential Operation Sea Lion event later in the summer of 1940.
I would also dramatically increase the size of both the Luftwaffe fighter and bomber forces, and the RAF fighter capability, to recreate the semi-historical conditions of summer 1940. At this time:
1. No German shipping could realistically travel through the English Channel due to the British air threat and allied shipping along the East Coast of the British Isles was under intense air attack by the Luftwaffe. Having the RAF attempting to protect shipping in the Channel would be very realistic. The German player would also have the option to launch raids on RAF airfields in an attempt to gain air supremacy.
2. RAF bomber and Coastal Command capabilities should be toned down or removed during 1940 scenarios. At the moment, the RAF bomber force is hugely overpowered relative to the Luftwaffe fighter forces.
3. Germany's strategic choices should centre on:
a. How to deploy and use their capital ships; intervene in the Channel, harass the convoy routes, and/or rebase on the French coast?
b. Launch the air offensive against Britain or adopt a defensive posture while interdicting shipping in the channel and defending naval units within range?
c. Focus on sinking Allied shipping, or on an invasion of the UK, with the ultimate objective being Liverpool and the construction of a level 5 airfield there?
4. Britain should win by:
a. Sinking a given number of German capital ships and submarines (other vessels should count very low) AND still holding Liverpool at a given end date, while building a Level 5 airfield in the Azores, similar to the US "hold Port Moresby and Guadalcanal L5 airfield" objectives in the vanilla campaign.
In summary, the only a-historical events I propose are the Azores L5 airfield requirement and the very plausible Operation Sea Lion event. Everything else is tied to the air and naval campaigns.
While I acknowledge the constraints imposed by the game engine, it seems to me that the above objectives and setup conform very closely to those of the vanilla campaign in the Pacific, while presenting both players with a plausible set of goals and a somewhat historical setup.
I leave my post anyways lol.
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At the stablished point in time, landing on occupied France was like thinking about colonizing the Moon. Britain was scrambling for survival.
What about this :
- I would suggest swaping the France objective at the beginning for Liverpool, Glasgow ( Greenock? ) and London.
Set a certain amount of Resources to be reached on those bases ( Or any of them ) as condition, say " F ". This must be acomplished via Convoys, ofc. I believe this is pretty much what the mod does ATM.
Once F is achieved, swap the objective to the bases in France. Now the AI has Atlantic convoys AND Home Convoys to achieve this. If this condition dont exist/cant be included, use a sensible DATE condition instead.
Of course, set the Cargo and Escort Classes for the AI as limitless.
- Double or Triple the amount of planes available to both players. Germany had about 4000 ME 109 A-E sitting with nothing to shoot at. The battle of Britain involved more than 2000 planes for each side.
Condors, despite its success, where few in number. And the German aerial Torpedo was just about to be produced on this time frame. So i would leave them as they are, or create more squadrons limited to spotting or light ASW, unable to load Torps/Bombs.
- Continental bases are unreachable/useless to the player. Planes in Brussels barely reach the Channel. I have a design concept for land forces on this game. I would be glad to share the idea if the modders are interested. I believe using it to transport supplies inside the continent is the perfect opportunity to showcase it.
- Reward system. This is a choice of the modders and by no means i want to disrespect it, i ll leave my suggestion for consideration :
Wiping a whole Convoy would make National Heroes of the Commanders responsible. This is historical, as a matter of fact.
Same if you happen to defeat the RN Flagship. You just walked into Legend Status.
Based on this, i would invert the Reward system: Increase the Reward of CC for player skill and reduce the " passive " one.
I find that, as a Veteran Gamer, i enjoy much more being rewarded for " giting gud " rather than for going tru the motions.
Tnx for reading.
PS : Be advised, i have been told my English can come across as arrogant or "matter of factual " ( Yes, i know ) so please dont regard it as such, its not my native language.
Ha, ha! Yes. Very similar logic. The common themes some people are posting are:
1. The air forces are grossly under powered.
2. Invading France in 1940 is extremely unrealistic.
3. The UBoat war should be focused on stopping convoys on their way to the UK, not carrying supplies down the Channel.
One thing that I would also like to include in a list of suggestions is planes as ASW.
Planes were one of the most successful submarine killers with 40% of all uboat kills being credited to aircraft.
And right now it's very hard to attack uboots with planes because they never detect them.
I think that planes should be able to detect subs that are underway because they would travel on the surface. Even greater detection radius for radar equipped planes like Sunderland.
People don't mention it at all and I think it's a really important thing and I wish somebody would notice it
1/ Aircraft in WotS are quite OP given their ability to be replaced and their effectiveness against surface targets.
2/ The game is unable to send convoys or rather the AI is unable to trigger a convoy TF unless there is a main objective that the AI owns that needs to be increased to a level 5 base
3/ Currently there is no strategic aircraft ASW mechanic in the game
4/ timed objectives are not present in the game mechanics, so an objective whether main or secondary is always active from the beginning of the campaign and is unable to be switched to an alternate location.
5/ both AI and players share the same main and secondary objectives.
Keep up the great feedback
For 3/ I understand it's impossible to make AI planes engage in ASW,
although if someone is playing allies an easy fix would be just making planes able to detect submarines and player would take care of the rest.
I would do it myself if I knew where to look and what to change
That doesn’t mean the campaign can’t feel historical, it just means we have to carefully pick objectives that make sense for both sides.
Ok, that is very helpdul in understanding the issues.
I think the main priority should be to get the combat where it belongs, the middle of the Atlantic instead of the just around the British Islands.
Maybe we can work with bases here, like the Azores and Iceland. Make both sides prioririze capturing and building up these targets? This way the battle would not be exactly the tonnage war, but the senario would be a bit closer to the original AOs.
I think the airwar around the British Islands is basically ok as is. Though aircraft numbers should be much inflated especially on the german side for a more historical scenario, this may introduce too much micro management and too much focus on that theatre.
But those are just some very first rough ideas
I understand the possible issues with shifting one of the main objectives into the North Sea, since we'd be seeing the Allies attempt a campaign that they historically did not attempt. But given the July 1940 start date, I do think it is a more plausible invasion target than Brest or other French ports (which seems to be an issue for a lot of people).