War on the Sea

War on the Sea

 Este tema se ha marcado como fijo, por lo que probablemente sea importante
YorT 4 OCT 2024 a las 1:24 a. m.
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The Atlantic Campaign v1.0
https://steamcommunity.com/sharedfiles/filedetails/?id=3342691644
Ahoy, Commanders!

Step into the heart of the Atlantic during World War II, where the fate of nations hangs in the balance. The Battle of the Atlantic Campaign delivers a groundbreaking transformation to naval warfare. Experience the most immersive and dynamic gameplay yet, as you command your Task Force through treacherous waters teeming with relentless enemies and the unforgiving power of the sea.

With smarter AI decision-making, enhanced resource and resupply mechanics, and the introduction of Replenishment at Sea (RAS), every choice you make could tip the scales of war. Brace for high-stakes air combat where AI fighters adapt, prioritizing critical targets and dynamically shifting focus to enemy aircraft when the skies heat up. Submarine warfare now demands true mastery, featuring torpedo deviations, underwater depth indicators, and realistic camera restrictions that capture the tension of operating below the surface.

Prepare for a game-changing War on the Sea experience where strategy, precision, and adaptability define your success.

Campaign Overview
In this mod, you'll relive the historic Battle of the Atlantic, commanding either the Royal Navy or the Kriegsmarine in a struggle for control of the vital shipping lanes between North America and Europe. From commanding deadly U-boat wolfpacks to defending Allied convoys, every mission will demand careful planning and adaptive strategy.

The Battle for Brest – July 1940
As the dust settles from the fall of France, the war for the Atlantic is already beginning. While German forces sweep through Western Europe, Brest, one of France’s most vital Atlantic ports, becomes the focal point of a desperate struggle.

Fearing that Brest will become a major Kriegsmarine stronghold, British high command moves swiftly. The remnants of the French fleet are caught between conflicting loyalties, and Free French forces, supported by the Royal Navy, attempt to hold the city. But the Germans are equally determined. With Hitler eager to challenge British naval supremacy, Brest is earmarked as a critical base for U-boats and surface raiders.

However, with supply lines through occupied France still in disarray, the Wehrmacht and Kriegsmarine face an unexpected challenge, Brest must be supplied by sea. Convoy transports carrying fuel, munitions, and reinforcements become a lifeline for the German garrison, making the city’s survival dependent on controlling the waters around it.

Now, the battle lines are drawn. The Allies must strike first to deny the Germans a crucial foothold in the Atlantic, while the Wehrmacht and Luftwaffe rush to secure the port and protect their fragile supply lines. The fight for Brest has begun, an early and decisive clash that will shape the future of the Battle of the Atlantic.

What's new for the v1.0 release?
Optimized Resource/Resupply Mechanics: The introduction of new resource mechanics has reshaped how you manage your fleet. By default, "New Carrier Aircraft require release" is now turned off in Campaign Settings. Adjust it to your preference for a more tailored experience.

Replenishment at Sea (RAS / UNREP): Never be caught unprepared in the vast Atlantic. With contributions from KFG, Apollo, and MaxMartin, you can now resupply your fleet on the move. Utilize the same mechanics as land bases, ensuring that your Task Force stays combat-ready even in the most remote waters. Just make sure you're within range, or you'll be alerted with a warning.

Unit Resource Display: With the cargo display showing Troops, Supplies, Engineering, and Fuel directly in the unit panel, there's no need to look elsewhere for resource details—everything is right at your fingertips, keeping you focused on the action.

AI Torpedo Detection & Evasion: The battle beneath the waves has intensified. Enemy AI now mirrors your tactics, detecting and evading incoming torpedoes with advanced maneuvers. Thanks to the strategic minds of claustro and KFG, the AI now poses a more formidable challenge, making every engagement a true test of skill.

Torpedo Deflection: Not every torpedo will seal the enemy's fate. Introduced by claustro, torpedoes striking at shallow angles may fail to detonate, adding a layer of unpredictability to your attacks. Keep an eye out for "torpedo deflected" messages, and prepare for the possibility of a follow-up strike.

Realistic Submarine Camera Restrictions: Immerse yourself fully in the submarine experience. To heighten the realism and challenge, players can no longer use the camera to view enemy units, encouraging you to rely on your instruments and instincts. Special thanks to claustro and KFG for enhancing submarine camera restrictions, increasing the tension and authenticity of underwater warfare.

Submarine Torpedo Deviation: Experience the challenges of historical naval warfare. Added by claustro, this feature introduces sideways random deviation to your submarine's torpedo gyroscopes, replicating the historical inaccuracy of World War II-era technology. Prepare for the unexpected as your torpedoes may not always travel in a straight line.

Visual Depth Indicators: Stay informed at all times with new visual indicators on the slider controls, alerting you to your submarine's working and maximum depths. This feature, also credited to claustro, ensures that you have clear, real-time feedback on your sub's operational limits, adding an extra layer of strategy and awareness to your underwater missions.

Enhanced Submarine Targeting: Submarine targeting now dynamically based on current sea state conditions, making weather a critical factor in your strategy. As rough seas roll in, targeting accuracy and solution strength are reduced, requiring players to adapt on the fly, making engagements more challenging and dynamic.

Enhanced Sonar Mechanics: Speed now matters more than ever for submarines, as increasing speed raises noise levels, making detection by enemy forces easier. With an updated noise ratio per knot and enhanced sonar detection, every choice counts—raising your periscope or creating cavitation also increases your detectability, so you’ll need to carefully balance speed, stealth, and movement as you navigate the deep.

Submarine Engagement Flexibility: Submarines have been given new tactical freedom, able to engage in battles more dynamically. Instead of being limited by predetermined distances, submarines can now enter combat zones like surface ships. How they engage depends on their position upon entering battle, offering more strategic depth to underwater operations.

Reduced Visual Detection Range: Submarines now have a reduced visual detection range, making surface approaches more viable, reflecting WW2 submarine tactics. In poor weather, you can close in on enemy ships undetected, getting closer before being visually spotted, creating more opportunities for stealthy, surprise attacks.

Depth Charge Attack Mechanics: Depth charge attacks are now performed at an optimized speed, allowing even slower ships to outpace the submarines they hunt. This improvement ensures more effective and precise ASW operations, enabling naval forces to close in and deliver devastating strikes with greater speed and accuracy.

Submarine Compatibility: Dive into seamless underwater operations. All submarine configurations have been meticulously updated to integrate with the latest mechanics, ensuring your underwater missions are both smooth and strategically rich.

Small Caliber AAA Mechanics: Ships equipped with small-caliber anti-aircraft artillery (AAA) are no longer idle when no aircraft are in sight. Thanks to claustro's innovation, these guns will now engage enemy surface units when no aerial threats are present. Adding to the tension, shots fired may ricochet off armor or water, introducing an element of unpredictability to close-quarters surface combat. Keep your wits about you—what was meant for one target may find its way to another.

Visual enhancements: Expanded the immersive experience with random aircraft destruction effects, capturing the dramatic moments of air warfare, alongside subtle aircraft movements that breathe life into the battlefield skies.

New sounds: Introduced distinct sounds for some aircraft and weapons, ensuring every engine roar and gunfire echoes with authenticity.

Magazine Cell Counterflooding: Burning magazine cells can now be extinguished by counter flooding, similar to WWII "magazine flooding", suppressing fires and preventing catastrophic explosions.

Smarter AI Air Combat: AI fighters now think faster and strike smarter. With a refined targeting system, they focus on high-value Merchants and Oilers, leaving CV, BB, CA, CL, and DD ships untouched. This change adds depth and excitement, forcing you to adapt to a more tactical and unpredictable air combat experience.

Realistic Level Bombing Dispersion: Higher-altitude bombing now comes with increased inaccuracy, adding a new layer of challenge. The higher your bombers fly, the wider their dispersion, making low-altitude precision strikes a tactical consideration.

Are you ready to command the seas? The Atlantic is waiting.

Surface
Royal Navy
-S Class Submarine
-T Class Submarine
-U Class Submarine
-Flower Class Corvette
-Bridgewater Class Corvette
-Shoreham Class Corvette
-Admiralty V/W Class Destroyer
-Modified Admiralty V/W Class Destroyer
-A/B Class Destroyer
-E/F Class Destroyer
-G/H Class Destroyer
-I Class Destroyer
-Tribal Class Destroyer
-J Class Destroyer
-C Class Light Cruiser
-Danae Class Light Cruiser
-Emerald Class Light Cruiser
-Enterprise Class Light Cruiser
-Leander Class Light Cruiser
-Town Class Light Cruiser
-Dido Class Light Cruiser
-Fiji Class Light Cruiser
-York Class Heavy Cruiser
-County Class Heavy Cruiser
-Renown Class Battlecruiser
-Admiral Class Battlecruiser
-Revenge Class Battleship
-Queen Elizabeth Class Battleship
-King George V Class Battleship
-Nelson Class Battleship
-Athene Class Seaplane Carrier
-Hermes Class Light Carrier
-Avenger Class Escort Carrier
-Eagle Class Aircraft Carrier
-Courageous Class Aircraft Carrier
-Ark Royal Class Aircraft Carrier
-Illustrious Class Aircraft Carrier

Royal Australian Navy
-N Class Destroyer
-Modified Leander Class Light Cruiser
-County Class Heavy Cruiser

Royal Canadian Navy
-Flower Class Corvette
-Town Class Destroyer
-A Class Destroyer
-C Class Destroyer

Free France Navy
-Surcouf Class Submarine
-Saphir Class Submarine

Royal Netherlands Navy
-O21 Class Submarine
-van der Zaan Class Minelayer
-Flores Class Gun Boat
-Isaac Sweers Class Destroyer
-Java Class Light Cruiser
-Jacob van Heemskerck Class Light Cruiser

Royal Norwegian Navy
-B Class Submarine
-U Class Submarine
-Wickes Class Destroyer
-Sleipner Class Destroyer

Polish Navy
-G Class Destroyer
-Grom Class Destroyer
-Wicher Class Destroyer

US Navy
-Gato Class Submarine
-Clemson Class Destroyer
-Somers Class Destroyer
-Benham Class Destroyer
-Sims Class Destroyer
-Benson Class Destroyer
-Gleaves Class Destroyer
-Omaha Class Light Cruiser
-Brooklyn Class Light Cruiser
-Northampton Class Heavy Cruiser
-New Orleans Class Heavy Cruiser
-Wichita Class Heavy Cruiser
-New York Class Battleship
-North Carolina Class Battleship
-Ranger Class Aircraft Carrier
-Yorktown Class Aircraft Carrier
-Wasp Class Aircraft Carrier

Kriegsmarine
-Type II Class Submarine
-Type VII Class Submarine
-Van Amstel Class Escort (Captured)
-F Class Escort
-M Class Escort
-Sperrbrecher Class Escort
-Schleifner Class Torpedo Boat (Captured)
-Type 23 Class Torpedo Boat
-Type 24 Class Torpedo Boat
-Type 1935 Class Torpedo Boat
-Type 1937 Class Torpedo Boat
-Olav Tryggvason Class Destroyer (Captured)
-Bremese Class Destroyer
-Type 1934A Class Destroyer
-Type 1936 Class Destroyer
-Type 1936A Class Destroyer
-Type 1936A MOD Class Destroyer
-Orion and Michel Class Auxiliary Cruiser
-Emden Class Light Cruiser
-Königsberg Class Light Cruiser
-Leipzig Class Light Cruiser
-Deutschland Class Panzerschiffe (Heavy Cruiser)
-Admiral Hipper Class Heavy Cruiser
-Deutschland-class pre-dreadnought Battleship
-Scharnhorst Class battlecruiser
-Bismark Class Battleship
-Schwabenland Class Seaplane Tender

Regia Marina
-600 Class Submarine
-Marconi Class Submarine
-Marcello Class Submarine


Air
Royal Airforce
-Walrus Scout
-Sea Gladiator Fighter
-Skua Mk.II Dive Bomber
-Fulmar Fighter
-Hawk75A-4 Fighter
-Martlett Fighter
-Hurricane Fighter
-Sea Hurricane Fighter
-Spitfire Fighter
-Swordfish Torpedo Bomber (Float)
-Swordfish Torpedo Bomber
-Albacore Torpedo Bomber
-Beaufighter Bomber
-Hudson Bomber
-Blenheim Bomber
-Catalina IB Bomber
-Sunderland Long Range Bomber
-Wellington Bomber

US Airforce
-SOC Scout
-Kingfisher Scout
-Wildcat Fighter
-P-40 Fighter
-Devastator Torpedo Bomber
-Dauntless Dive Bomber
-PBY Bomber
-B17-C Bomber

Luftwaffe
-AR196 Scout
-BV 138B-1 Scout
-Bf 109E-3 Fighter
-Bf 110C3 Heavy Fighter
-Ju 87B-2 Dive Bomber (Stuka)
-Do 17Z-2 Bomber
-He 115C-1 Torpedo Bomber
-Do-24T Bomber
-Ju 88A-1 Bomber
-Fw 200 C-1 Long Range Bomber
-He 111H-6 Bomber

Regia Aeronautica
-G.50 Freccia Fighter

New Single Player missions
-Sinking Courageous
-Action off Haisborough Sands
-Battle of the River Plate
-Sinking of HMS Glowworm
-Action off Lofoten
-Sinking the Glourius
-Hunt in the Western Approaches
-Convoy SC7
-Action off Plymouth
-Christmas Convoy
-Convoy HX 106
-Denmark Strait Battle
-Swordfish attack Bismarck
-Night attack at Bismarck
-Bismarcks Final Battle
-Hypothetical Rheinübung
-Attack on the Northern Patrol

Download v1.0
[drive.google.com]
Installation Instructions
Download Mod into this folder:
X:\Program Files (x86)\Steam\steamapps\common\War on the Sea\MODS
Use JSGME to activate
or
Copy the Mod directly to the following location: X:\Program Files (x86)\Steam\steamapps\common\War on the Sea\WarOnTheSea_Data\

Download JSGME
[drive.google.com]
JSGME Installation Instructions
Download into the War on The Sea "Main" folder:
X:\Program Files (x86)\Steam\steamapps\common\War on the Sea
Ensure you have a subfolder named "MODS"
Open JSGME to activate mod

Publicado originalmente por Markus1987:
https://www.youtube.com/watch?v=s8q8oPtEPl0

Bugs or Issues
It is recommended that you do the following for the best experience or for any newly released versions.
1) Delete all files in your override folder.
2) Delete the "Assembly-CSharp" file in your Managed folder.
3) Right-click on War on The Sea in the Steam library and "verify integrity of game files" found under properties.
4) Re-download Mod.
5) Install Mod again. (using JSGME or copy&paste)
6) Battle of the Atlantic Campaign is a standalone Mod, you should not use any other Mods when playing.

For any questions about the mod, please ask them in the Unofficial WotS Discord:
https://discord.gg/vc8uAVH6Sh

CREDITS
I'm grateful to everyone who contributed to the Battle of the Atlantic Campaign. It was a true WoTS community effort, with many contributors coming together to create our best Mod yet. Please check the credits file in the download for the full list of contributors.


Intellectual Property Statement.
If your intention is to utilize components of the mod, it is necessary to seek permission before doing so.
This Mod or any parts of, is not authorized for posting on Steam, except under the Steam account named YorT
Última edición por YorT; 25 MAR a las 12:57 a. m.
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Mostrando 151-165 de 757 comentarios
CaptainAlpha627 13 FEB a las 5:40 p. m. 
Publicado originalmente por Markus1987:
Publicado originalmente por VirgoCompany:
Youtuber Wolfpack345 has just posted a video showing off this mod, at least a mission from it. Hoping the mod gets released soon.

https://youtu.be/L3Pxv1j584w


Publicado originalmente por VirgoCompany:
Youtuber Wolfpack345 has just posted a video showing off this mod, at least a mission from it. Hoping the mod gets released soon.

https://youtu.be/L3Pxv1j584w
I created the Singlemissions.

They are partly conversions from Atlantic Fleet, but also some single missions from the old Fighting Steel project for SSI's Fighting Steel


I hear the old Atlantic Fleet ost in his video, is that actually part of the mod?

If so then extra hype + nostalgia :D
Última edición por CaptainAlpha627; 13 FEB a las 5:41 p. m.
kswords525 14 FEB a las 1:00 a. m. 
Are the Aux cruisers gonna be in the game for germany? (not complaining just asking these ?s) we going to see an RMarina ( besides subs)considering if they broke through the med? Also dying to ask, any way to requisition french ships for the germans? or destroy it if playing with the british i thought ya'll may have this up your sleeve as a way to even things out so the germans could actually have numbers for fleet action.. Regardless i know it will be good. Abdacom campaign was probably the most enjoyment ive gotten out of a game you guys are the best !
Markus1987 14 FEB a las 1:14 a. m. 
Publicado originalmente por kswords525:
Are the Aux cruisers gonna be in the game for germany? (not complaining just asking these ?s) we going to see an RMarina ( besides subs)considering if they broke through the med? Also dying to ask, any way to requisition french ships for the germans? or destroy it if playing with the british i thought ya'll may have this up your sleeve as a way to even things out so the germans could actually have numbers for fleet action.. Regardless i know it will be good. Abdacom campaign was probably the most enjoyment ive gotten out of a game you guys are the best !
The campaign is based on Historical Background.

So there is no Italian fleet that could break through the Mediterranean.

French ships are not in the mod in the first version, I don't know what Yort is planning here.

The German auxiliary cruisers are included in the mod
Markus1987 14 FEB a las 1:17 a. m. 
Publicado originalmente por CaptainAlpha627:
Publicado originalmente por Markus1987:



I created the Singlemissions.

They are partly conversions from Atlantic Fleet, but also some single missions from the old Fighting Steel project for SSI's Fighting Steel


I hear the old Atlantic Fleet ost in his video, is that actually part of the mod?

If so then extra hype + nostalgia :D

Yes, I took the trouble to convert all missions from Atlantic Fleet, at least up to the time this mod takes place.

The battle in the Barents Sea, the last battle of the Scharnhorst and some other insignificant battles I have not taken over, also because we have no mid/late war models.

But I have tried to recreate some scenarios from the Fighting Steel project.

Among them the sinking of the Rawalpindi, the originally planned Rheinübung (the original plan was to join forces with the Brest Group in the Atlantic), as well as some of the canal battles.

Última edición por Markus1987; 14 FEB a las 1:22 a. m.
TrippleSix 14 FEB a las 7:25 a. m. 
are you guys going to remove the guns from some of the merchants?

always bothered me a bit that every merchant ship had a gun or more on its deck
Ezio_Greggio 14 FEB a las 9:01 a. m. 
Publicado originalmente por Markus1987:
Publicado originalmente por kswords525:
Are the Aux cruisers gonna be in the game for germany? (not complaining just asking these ?s) we going to see an RMarina ( besides subs)considering if they broke through the med? Also dying to ask, any way to requisition french ships for the germans? or destroy it if playing with the british i thought ya'll may have this up your sleeve as a way to even things out so the germans could actually have numbers for fleet action.. Regardless i know it will be good. Abdacom campaign was probably the most enjoyment ive gotten out of a game you guys are the best !
The campaign is based on Historical Background.

So there is no Italian fleet that could break through the Mediterranean.

French ships are not in the mod in the first version, I don't know what Yort is planning here.

The German auxiliary cruisers are included in the mod
Can you show the model of the italian submarines?
Última edición por Ezio_Greggio; 14 FEB a las 9:04 a. m.
Oberst 14 FEB a las 10:18 a. m. 
It would be great if only destroyers and cruisers (mainly light) could use a smoke screen in this mod, because it sucks when the battlefield is covered with smoke from the fleeing ships, then it would make more sense to have destroyers in battle groups to cover your retreating forces.
Markus1987 14 FEB a las 12:28 p. m. 
Publicado originalmente por Oberst:
It would be great if only destroyers and cruisers (mainly light) could use a smoke screen in this mod, because it sucks when the battlefield is covered with smoke from the fleeing ships, then it would make more sense to have destroyers in battle groups to cover your retreating forces.
Why ? Almost all ships were able to lay smoke screen
YorT 14 FEB a las 1:36 p. m. 
Lots of great questions! The first release will focus on delivering a solid Atlantic experience, and then we’ll see what makes sense for future updates. Appreciate the enthusiasm, and glad you enjoyed ABDACOM
shipwreckRAC2 14 FEB a las 3:00 p. m. 
whens the first release date?
Markus1987 14 FEB a las 3:03 p. m. 
Done when its done :-)
Oberst 15 FEB a las 12:25 a. m. 
Publicado originalmente por Markus1987:
Publicado originalmente por Oberst:
It would be great if only destroyers and cruisers (mainly light) could use a smoke screen in this mod, because it sucks when the battlefield is covered with smoke from the fleeing ships, then it would make more sense to have destroyers in battle groups to cover your retreating forces.
Why ? Almost all ships were able to lay smoke screen
Because it not very cool when all fild of battle is on smoke, and that's not smoke from firing ships.
liaxelot 15 FEB a las 1:12 a. m. 
is there a chance to add the french navy in the mod
i saw that some mods of french ships existed on the net
like the Richelieu, the Dunkerque, the Fantasque, the Bretagne and many others...
for historical realism, there is even the possibility of the free french flag or the flag of the vichy government
Oberst 15 FEB a las 4:18 a. m. 
Publicado originalmente por liaxelot:
is there a chance to add the french navy in the mod
i saw that some mods of french ships existed on the net
like the Richelieu, the Dunkerque, the Fantasque, the Bretagne and many others...
for historical realism, there is even the possibility of the free french flag or the flag of the vichy government
In time period of the start of campaign, french navy must be in the African colonies of France, battleships mostly was in Mers-El-Kebir. Maybe later Yort and team will add more ships as part of another mod or maybe chapter of Battle for the Atlantic.
liaxelot 15 FEB a las 6:46 a. m. 
well, nice, i hope
and thanks for answer
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