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Either way thanks so much and great job!
Wow! I thought nobody would notice. The truth is I was very short of German destroyer units in the beginning and I just thought the Gearing looked like good German engineering :) I gave the ship's instances a lot of German sounding names so that made up the shortfall in my German fleet. I should have changed the name of the class as well to something like "Blitzengear" - but you would have probably seen through that wouldn't you? I found some more German destroyers later but still didn't swap the Gearing back.
My apologies to the US fleet. If you see the Gearing flying the German flag in the game don't shoot at it, it's one of ours.
I'm slowly working on a basic Steam guide for noobs on modding WotS. I'm not sure how long it will take me though.
I don't "create" any 3D models and have no idea how to do that, but there are plenty of ships available from some WotS community members if you ask for permission to use their models. I haven't seen many Russian ship models though.
I have read that in the hands of a good pilot a C202 fighter was at least the equal of anything the allies could send against it.
Anyway, it was good fun and the Aquila will have to go back to Taranto to get more planes (I think?) so I know where the bottlenecks are, I'll be waiting. I've got that saved so I'll see how I go tonight.
1. lancasters are op and broken they take zero damage i did a custom battle with one lancaster and 24 bf109s and it didnt die i suspect that this is because it doesnt have collisions because i then tried crashing it into a Bismarck and it fazed through it
2. in the rules section it doesnt say how much troops, supplies, fuel or engineering you get weekly
3. the axis needs more ships mainly destroyers and cruisers
4. ai surface ships only use line ahead for their formation
5. you get way to much fuel and engineering at the start
6. beaufighters drop their torpedoes way to far (1800 yrds)
Thank you for taking the time to test this mod and provide feedback. It's very kind of you.
1. The lancaster is the only British heavy bomber available to me. I don't know enough to fix things like collisions myself, but I can try turning the "armorAbsorbProbability" down to zero and test. Alternatively I suppose I could co-opt an American B17 to be a temporary member of the RAF - but I don't know enough to change the insignia which is a bummer. I'll have a look at that.
2. I have no idea why that is. I'll try to fix it.
3. That's an easy fix. I'll just add instances to the existing ships. How many would you like?
4. Hmm. I'm getting 2 column and circular. If you're playing the Atlantic Campaign I know I did change some formations that pass through the Gibraltar Straits and the English channel to zero (single line ahead). I thought that might be an appropriate way to sneak through.
5. Yeah, that was for me. I'm hopeless at actually playing these games and I like to win (that's why I love the lancaster:). I can change that. I'll look at what other mods use to start.
6. Yes I noticed that but forgot to fix it. I'll study other torpedo bomber setups and amend the beaufighter data.
Finally - I'm setting up Version 2 and including the Axis Player option and some fixes for errors I've noticed myself. I'll try to fix all your concerns and include them in that new download. Once again, thank you for your help.
Yes there is a story to that. Apparently the Clemson was the old American Destroyer that was used as a lend lease offering of 50 ships to Churchill for convoy protection duties during the early part of the Atlantic battle. They only cost Churchill a few bases in various parts of the world and the Americans were going to scrap them anyway, hence the cheap price for the LL (lend lease) Clemson.
I couldn't get permission to use an actual Clemson model so I've used another old DD, the Wakeful, to stand in. I've made 50 instances to represent the 50 lend lease destroyers.
i have a few more ideas to help balance the mod
1. increase the cp cost for capital ships to around 100 (150 for the malta class CV). 55 for cariers and battleships is supper cheap for how much cp you get
2. give the neutral bases to the axis to help contest the allied air power
and as for the how many destroyers and cruisers you should add maybe double the amount that the allies get (ex if the allies get 20 heavy cruisers give the axis 40)