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(note that the pylon locations are just there for getting the coordinates necessary to add bombs)
If you need anything else just ask.
honestly except for the sound there's really nothing stopping me from adding it to a campaign. if i ever have the time i'll consider it :)
glad you're enjoying the mod! what i think you're missing is a few steps in unity to prepare the model for use in the game.
if you look through my "model" text file you'll see that i make mention "AirFrame_MeshPart0", meshpart1, meshpart2, etc. those are actually references to the file hierarchy in unity.
if you don't have unity follow this link to download unity 5.6.6 https://unity.com/releases/editor/whats-new/5.6.6#installs (the version WOTS is built on).
i won't write up a full tutorial here, so if you need more modding help, you can either send me a message on steam or join the unofficial discord channel for WOTS https://discord.gg/vc8uAVH6Sh