War on the Sea

War on the Sea

Alapapapa0830 Aug 23, 2022 @ 1:13pm
The Merchant Navy Expansion Mod
Update Log
8/12/2022 - 1.4.1 Release
New submarine patrols
8/12/2022 - 1.4 Release
Major cargo stats rework (again)
Pacific Campaign compatibility
Ships are now divided into AKs, AKAs, APs and APAs
Kenneth Whiting-class AV
Tolland-class AKA
Generic US hospital ship
Windsor-class APA
Bayfield-class APA
Frederick Funston-class APA
Haskell-class APA
Armadillo-class AO
Kennebec-class AO
Ashtabula-class AO
8/12/2022 - 1.3 Release
Added In-game cargo stats
Fixed Tangier-Class Seaplane Tender now appearing
Major Cargo Stats Rework
6/12/2022 - 1.2a Release
TTE Standalone compatibility
4/12/2022 - 1.2 Release
JSGME Compatibility
President Coolidge-Class Troopship
Type C1 Cargo
Generic Passenger Liner
Old Generic "Empire" Freighter
Modern "Empire" Freighter
Iron-Class Merchant
Dale-Class Oiler
25/08/2022 - 1.1 Release
Operation Magazine Compatibility
Accurate cargo stats using data from DANFS Online
23/08/2022 - 1.0 Release

Introduction
The merchant navy expansion mod aims to enhance your campaign experience by limiting the number of merchants you can use and adding new classes, with this mod, the loss of too many merchants may slow down your campaign Progress

Keep in mind that this mod uses assets made by the TTE team. I also imported assets from the ABDACOM Defensive Campaign mod, by YorT and LuminaryCrush.

You're encouraged to suggest the addition of new merchant classes, as long as you're able to provide sufficient data about them.

Unit List

United States
Tangier-class AV
Kenneth Whiting-class AV *Pacific Campaign only
Arcturus-class AKA [/b]
Tolland-class AKA *Pacific Campaign only
Type C1-class AK
Type C2-class AK
Crater-class AK
Type C3-class AK
Generic hospital ship
Type C1-class AP *Pacific Campaign only
Type C2-class AP
McCawley-class AP/APA
Heywood-class AP/APA
Windsor-class APA *Pacific Campaign only
Type C3-class AP
Bayfield-class APA *Pacific Campaign only
President Jackson-class APA
Crescent City-class AP/APA
Arthur Middleton-class AP/APA
Frederick Funston-class APA *Pacific Campaign only
Haskell-class APA *Pacific Campaign only
Harris-class AP/APA
President Coolidge-class Liner
Patapsco-class AOT AKA
Armadillo-class AO *Pacific Campaign only
Kennebec-class AO
Cimarron-class AO
Ashtabula-class AO *Pacific Campaign only

Australia/Great Britain
[Iron-class merchant
Generic old merchant
[Generic modern merchant
AHS Centaur hospital ship
Generic passenger liner
Generic old merchant
Dale-Class oiler

Historical Accuracy Disclaimer
All the ships in this mod were available during the Guadalcanal campaign, but many of them saw service elsewhere, which means that this mod isn't 100% historically accurate, if you can provide documentation about ships that served in the pacific between August 42' to February 43', I encourage you to leave the link in the comments.

Coming Soon
Andromeda-class cargo ship
Gilliam-class attack cargo ship
Generic requisitioned merchant
New submarine patrol routes
Japanese Merchant names (maybe)
New sea formations (maybe)

Thank you
I must thank ISD_Chimaera and the entire TTE team for allowing me to use their mod assets, without them, this mod wouldn't be a thing.

I must also thank YorT and Luminarycrush, creators of the ABDACOM Defensive campaign mod, for allowing me to some of their assets.

Thanks to the user "Pointman" for providing a reliable method to calculate ship cargo stats.
Download

TTE/TTE+OM

1 - This mod requires The Tokyo Express (TTE) Mod by the Baron/Chimaera, make sure to download it first. https://steamcommunity.com/app/1280780/discussions/3/3194740972128118770/

2 - Download the mod files from the following link
https://drive.google.com/drive/folders/1gw9MYORFHsyskRVegmgxYKaFLrI8VH-M?usp=sharing

3 - Unzip it, and then drop the "(K) MNE Mod (TTE)" into the "MODS" folder. If you're using the Operation Magazine mod, use the "(K) MNE Mod (TTE+OM)" folder.
C:\XXX\Steam\steamapps\common/War On The Sea/MODS

4 - Load all the mods in the correct order using the JSGME mod manager.

5 - You're done! Have fun.

Pacific Campaign

1 - The process is identical, except you must drop the "MNE Mod (PC)" folder into the "MODS folder.

2 - Load all the mods using the JSGME mod manager in the following order:

- East Indies Campaign
- TTE Main Mod
- (TTE submods)
- Pacific Campaign
- MNE Mod

If something isn't clear, feel free to ask in the comments.
Last edited by Alapapapa0830; Dec 31, 2022 @ 9:56am
< >
Showing 1-15 of 28 comments
Kraznova Aug 23, 2022 @ 2:11pm 
Currently the download is access locked.

Have you tested this to ensure it won't impact the AI, or is it currently intended to be played from the USN side only?

Also, if I may ask, what are you basing your cargo stats on?
Last edited by Kraznova; Aug 23, 2022 @ 2:23pm
Alapapapa0830 Aug 23, 2022 @ 3:12pm 
Hello, I unlocked the file, and yes, this mod is meant to be used from the USN side only, I've never seen the AI using the add-on ships. Regarding the cargo stats, they were meant to be temporary but I forgot to change them, I will probably fix this tomorrow.
pointman Dec 7, 2022 @ 7:18am 
Man, this mod is fantastic. FINALLY, the arbitrary and unrealistic stats of transports are gone! However, would you please add the cargo figures to the in-game display so that we can see how much T/S/E/F the vessels carry? I have to keep this page open throughout my game play so I can reference the cargo capacities.
Alapapapa0830 Dec 7, 2022 @ 11:25am 
Oh. I thought no one used this mod, I can't describe how happy I am to see someone enjoying this mod. I will get everything done by tomorrow.
Last edited by Alapapapa0830; Dec 7, 2022 @ 11:27am
SEAWOLF Dec 7, 2022 @ 5:25pm 
Originally posted by Alapapapa0830:
Oh. I thought no one used this mod, I can't describe how happy I am to see someone enjoying this mod. I will get everything done by tomorrow.

I have added this mod. Somehow I missed getting it. I agree with pointman - it is very good.
Alapapapa0830 Dec 8, 2022 @ 1:46am 
Hello, I am currently working on adding cargo stats into the game, I will probably release the update later today. I will probably change some of the ship's stats since they're not accurate.
pointman Dec 8, 2022 @ 11:39pm 
Hope this helps with future updates.

Armaments.

C3 AK: Typicallly (This is the armament for USS Hercules.)
1 x 5"/38 DP mounted right aft.
4 x 3"/50 DP with two mounts side-by-side forward and two mounts on either side of the 5" mount but lower and a bit forward to allow fields of fire.
2 x Twin 40mm Bofors mounts amid ships. One per side.
10 x 20mm mounts in various loactions.
- cargo varied by sub-type. 9000 tons of cargo. No troops.

Cimarron AOT: (the first 11 ships which would be available during the campaign)
4 x 5"/38 DP mounted 2 forward and 2 aft.
4 x Twin 40mm Bofors mounts. 1 forward, 1 aft, 2 amid ships on either side.
4 x Twin 20mm mounts amid ships.
SC RADAR mounted
- 180,000 barrels of oil. diesel, or gasoline. Assuming 1 "fuel" in game is equal to
1000 barrels then capacity should be 180.

President Jackson APA: Typically
4 x 3"/50 DP mounted 2 forward and 2 aft.
2 x Twin 40mm Bofors mounted 1 forward and 1 aft behind and higher than 3" mounts.
12 x 20mm mounts in various locations, mostly amid ships.
- 1500 men and 2500 - 3300 tons of cargo

Crescent City APA: Typical early war armament.
1 x 5"/38 DP mounted right aft.
4 x 3"/50 DP mounted 2 forward and 2 aft arranged as the C3
4 x 40mm Bofors mounted as on the Cimarron
10 x 20mm mounted mostly amid ships
- carried 1600 men and 2700 - 3500 tons of cargo.

Arthur Middleton APA: Typical
- duplicate of Crescent City-class
- carried between 1200 and 1500 men and 2700 - 3500 tons of cargo

Heywood APA: built 1919.
4 x 3"/50 DP mounted 2 forward and 2 aft.
2 x Twin 40mm Bofors mounted 1 forward and 1 aft, above and between 3"/50s
10 x 20mm mounts mostly amid ships
- 900 - 1200 men and 1800 - 2900 tons of cargo

McCawley APA:
- duplicate of Heywood-class
- carried 1250 men and 165,000 cu. ft. of cargo space, so roughly 1650 tons of
cargo? Using the divide space by 100 rule for estimating Gross Tonnage.

Harris APA: Typical early war
4 x 3"/50 mounted 2 forward and 2 aft side-by-side
2 x Twin 40mm Bofors mounted amid ships (on top of superstructure)
2 x Quad 28mm/75 mounted amid ships
10 x 20mm with 2 mounted forward and 2 aft, the rest amid ships
- 1500 - 2000 men and 1700 to 2600 tons of cargo

Arcturus AKA:
- these ships were all conversions from C1, C2, and C3 cargo ships, so their weight,
speed, armament, and capacity varied from ship to ship. Your guess is as good as
mine.

Crater AK:
1 x 5"/38 DP mounted aft
1 x 3"/50 DP mounted forward
2 x Twin 40mm Bofors mounted aft on either side of the 5" mount
6 x 20mm with 2 mounted forward and 4 amid ships
- 7800 tons of cargo. No troops. These were intended purely as cargo ships.

C2 AK: Typical
1 x 5"/38 DP mounted right aft
4 x 3"/50 DP mounted 2 forward and 2 aft
10 x 20mm mounted mostly amid ships
- approx. 5500 tons cargo. No troops. AP version carried 1500 troops and 1300 tons
of cargo

Patapsco AOG:
4 x 3"/50 DP mounted 2 forward and 2 aft
10 x 20mm mounted fore, aft, and amid ships.
SC RADAR fitted
- this class were small gasoline tankers
- 7975 barrels of lubricants and 9775 barrels of gasoline. if one assumes that one
"fuel" in game is equal to 1000 barrels then this should have a capacity of 18 fuel.
Just replace it with some other fleet oiler, please. The idea that such a tiny ship
carries half as much as a Cimarron is laughable.

SS President Coolidge:
1 x 5"/38 DP mounted right aft
4 x 3"/50 DP mounted 2 forward and 2 aft
2 x Twin 40mm Bofors mounted on the top of the forward superstructure.
These are confirmed from war-time photos. There may have been more 40mm mounts and 20mm mounts but I could not discern from the grainy photos.
- one source says 3600 troops, another says 5000. 5000 were on board when she
sank. cargo capacity unknown.

C1-A AK: Typical
1 x 5"/38 DP mounted aft
4 x 3"/50 DP mounted 2 forward and 2 aft
12 x 20mm mounted amid ships
- 5000 tons of cargo. No troops. AP versions could carry 1500 troops and 900 tons of
cargo.

Couple of points about AKs, APs, and APAs. An AK (and other designations like AF and AE for example) were CARGO ships and not designed to carry troops. APs were troop ships that were intended to carry troops from one controlled port to another and could also carry cargo. They could be used to unload troops on an invasion beach, but they were not designed for that role. APAs were attack transports that were purpose-built to carry troops and equipment and land them ashore. The C3 should not be able to carry troops. The Arthur Middleton, Crescent City, President Jackson classes, and others not represented, were C3s built as APAs. So allowing C3 AKs to carry troops is ahistoric and redundant given that three classes of APA built on C3 hulls are represented. C1 and C2 class ships had AK, AP, and APA versions. I've included AP troops and cargo capacities in the notes of each class. Cargo figures for the C1, C2, and C3 AKs are something of an educated guess since they had SO MANY sub-types and I could not find clear statistics on cargo capacities.
Last edited by pointman; Dec 8, 2022 @ 11:58pm
Alapapapa0830 Dec 9, 2022 @ 2:27am 
Originally posted by pointman:
Hope this helps with future updates.

Armaments.

C3 AK: Typicallly (This is the armament for USS Hercules.)
1 x 5"/38 DP mounted right aft.
4 x 3"/50 DP with two mounts side-by-side forward and two mounts on either side of the 5" mount but lower and a bit forward to allow fields of fire.
2 x Twin 40mm Bofors mounts amid ships. One per side.
10 x 20mm mounts in various loactions.
- cargo varied by sub-type. 9000 tons of cargo. No troops.

Cimarron AOT: (the first 11 ships which would be available during the campaign)
4 x 5"/38 DP mounted 2 forward and 2 aft.
4 x Twin 40mm Bofors mounts. 1 forward, 1 aft, 2 amid ships on either side.
4 x Twin 20mm mounts amid ships.
SC RADAR mounted
- 180,000 barrels of oil. diesel, or gasoline. Assuming 1 "fuel" in game is equal to
1000 barrels then capacity should be 180.

President Jackson APA: Typically
4 x 3"/50 DP mounted 2 forward and 2 aft.
2 x Twin 40mm Bofors mounted 1 forward and 1 aft behind and higher than 3" mounts.
12 x 20mm mounts in various locations, mostly amid ships.
- 1500 men and 2500 - 3300 tons of cargo

Crescent City APA: Typical early war armament.
1 x 5"/38 DP mounted right aft.
4 x 3"/50 DP mounted 2 forward and 2 aft arranged as the C3
4 x 40mm Bofors mounted as on the Cimarron
10 x 20mm mounted mostly amid ships
- carried 1600 men and 2700 - 3500 tons of cargo.

Arthur Middleton APA: Typical
- duplicate of Crescent City-class
- carried between 1200 and 1500 men and 2700 - 3500 tons of cargo

Heywood APA: built 1919.
4 x 3"/50 DP mounted 2 forward and 2 aft.
2 x Twin 40mm Bofors mounted 1 forward and 1 aft, above and between 3"/50s
10 x 20mm mounts mostly amid ships
- 900 - 1200 men and 1800 - 2900 tons of cargo

McCawley APA:
- duplicate of Heywood-class
- carried 1250 men and 165,000 cu. ft. of cargo space, so roughly 1650 tons of
cargo? Using the divide space by 100 rule for estimating Gross Tonnage.

Harris APA: Typical early war
4 x 3"/50 mounted 2 forward and 2 aft side-by-side
2 x Twin 40mm Bofors mounted amid ships (on top of superstructure)
2 x Quad 28mm/75 mounted amid ships
10 x 20mm with 2 mounted forward and 2 aft, the rest amid ships
- 1500 - 2000 men and 1700 to 2600 tons of cargo

Arcturus AKA:
- these ships were all conversions from C1, C2, and C3 cargo ships, so their weight,
speed, armament, and capacity varied from ship to ship. Your guess is as good as
mine.

Crater AK:
1 x 5"/38 DP mounted aft
1 x 3"/50 DP mounted forward
2 x Twin 40mm Bofors mounted aft on either side of the 5" mount
6 x 20mm with 2 mounted forward and 4 amid ships
- 7800 tons of cargo. No troops. These were intended purely as cargo ships.

C2 AK: Typical
1 x 5"/38 DP mounted right aft
4 x 3"/50 DP mounted 2 forward and 2 aft
10 x 20mm mounted mostly amid ships
- approx. 5500 tons cargo. No troops. AP version carried 1500 troops and 1300 tons
of cargo

Patapsco AOG:
4 x 3"/50 DP mounted 2 forward and 2 aft
10 x 20mm mounted fore, aft, and amid ships.
SC RADAR fitted
- this class were small gasoline tankers
- 7975 barrels of lubricants and 9775 barrels of gasoline. if one assumes that one
"fuel" in game is equal to 1000 barrels then this should have a capacity of 18 fuel.
Just replace it with some other fleet oiler, please. The idea that such a tiny ship
carries half as much as a Cimarron is laughable.

SS President Coolidge:
1 x 5"/38 DP mounted right aft
4 x 3"/50 DP mounted 2 forward and 2 aft
2 x Twin 40mm Bofors mounted on the top of the forward superstructure.
These are confirmed from war-time photos. There may have been more 40mm mounts and 20mm mounts but I could not discern from the grainy photos.
- one source says 3600 troops, another says 5000. 5000 were on board when she
sank. cargo capacity unknown.

C1-A AK: Typical
1 x 5"/38 DP mounted aft
4 x 3"/50 DP mounted 2 forward and 2 aft
12 x 20mm mounted amid ships
- 5000 tons of cargo. No troops. AP versions could carry 1500 troops and 900 tons of
cargo.

Couple of points about AKs, APs, and APAs. An AK (and other designations like AF and AE for example) were CARGO ships and not designed to carry troops. APs were troop ships that were intended to carry troops from one controlled port to another and could also carry cargo. They could be used to unload troops on an invasion beach, but they were not designed for that role. APAs were attack transports that were purpose-built to carry troops and equipment and land them ashore. The C3 should not be able to carry troops. The Arthur Middleton, Crescent City, President Jackson classes, and others not represented, were C3s built as APAs. So allowing C3 AKs to carry troops is ahistoric and redundant given that three classes of APA built on C3 hulls are represented. C1 and C2 class ships had AK, AP, and APA versions. I've included AP troops and cargo capacities in the notes of each class. Cargo figures for the C1, C2, and C3 AKs are something of an educated guess since they had SO MANY sub-types and I could not find clear statistics on cargo capacities.
Damn, thank you so much for all these informations. At this point, I will make a realistic submod using this data.. However, I doubt that the game uses tons, sincethere would be several issues. Regarding the armaments information, I don't know how to change ships armaments, I have dyscalculia and english isn't my first language, therefore, It takes me some time to learn new stuff, but I will do my best. Keep in mind that I changed some stats in order to balance the game. If you have some extra informations, feel free to text me on Discord. Alapapapa #8816. Thank you.
Last edited by Alapapapa0830; Dec 9, 2022 @ 5:20am
pointman Dec 9, 2022 @ 12:15pm 
Originally posted by Alapapapa0830:
Damn, thank you so much for all these informations. At this point, I will make a realistic submod using this data.. However, I doubt that the game uses tons, sincethere would be several issues. Regarding the armaments information, I don't know how to change ships armaments, I have dyscalculia and english isn't my first language, therefore, It takes me some time to learn new stuff, but I will do my best. Keep in mind that I changed some stats in order to balance the game. If you have some extra informations, feel free to text me on Discord. Alapapapa #8816. Thank you.

I hope it is helpful. Firstly, I'm not a fan of the most recent changes you made to the mod because transports too expensive. Many now cost almost as much as a light cruiser. This is hard to justify and it seems arbitrary. It makes mounting an invasion with the limited points to spend on ships a choice between building a fleet or building transports, but not both. This completely a-historic. Even the Japanese, who had limited resources, had ships available to move troops and supplies. So I strongly urge you to stop chasing, or worry about, game balance. This game is so abstracted and so many aspects of the AI are designed to provide a constant challenge that it would be a good thing to introduce some realism. For example, the AI is not restricted by command points. It can spawn ships, troops, supplies, etc... This is the reason that the Japanese can begin the campaign with several destroyer and submarine patrols around their bases, and still have a fleet worth 350 command points, plus transports. In short, the AI cheats.

Another reason to introduce some realism is that ships could carry multiple types of cargo at the same time. In game, they cannot. For example, a typical APA had 2 or 3 of it's holds converted to accommodate troops and the remaining 2 holds could carry cargo. In game, you can't do that. You have to buy two ships. AK cargo ships, for another example, could carry cargo, but they also mounted small tanks to carry oil, diesel, or gasoline. In game, only tankers can carry "fuel". So in order to do what I could do with 2 or 3 ships in real life, I have to buy twice that, or more, to do the same thing in the game. By making the ships more expensive, the problem is only worse. I strongly recommend that you reduce the cost of transports.

I understand it is difficult to know what numbers should be assigned to for cargo capacity, but I hope the following is helpful.

Assume 1 "troop" in game represent 1 soldier and all his personal gear and all his supporting equipment and weapons. So when an AP or APA is listed to carry 1500 men in real life, let that represent 1500 "troops" in game. Because in real life, the AP or APA could not only carry the men, but also cargo.

Assume 1 "fuel" is equal to 1000 barrels (42-gallon barrels) of oil, diesel, or gasoline. This seems reasonable given the amount of fuel required to build air and naval bases. So take the number of barrels of oil a tanker can carry and divide by 1000 and that gives you the capacity.

Assume 1 "supplies" is equal to 5 ton of cargo capacity. The game manual seems to say that "supplies" includes heavy weapons like artillery, mortars, anti-tank guns, as well as things we normally associate with supplies, like food, ammunition, medical supplies, and water. I think this is reasonable since guns take up more space than crates of supplies. The official method used to estimate how much weight of cargo a ship can carry is to divide the total cargo space (in cubic feet) by 100. This has been used for a long time by ship builders and shipping companies because it gives a fairly accurate estimate. So for any ship, use the Gross Tonnage/Net Gross Tonnage/Registered Gross Tonnage as the cargo capacity. If that is not listed, use the cargo space, in cubic feet - not cubic meters, and divide by 100. So using a C3 as an example. They typically could carry 9000 tons of cargo. If we assume 1 "supplies" equals 5 tons of cargo, then the cargo capacity is 1800.

Assume 1 "engineering" means.... I have no idea. I assume "engineering" means building supplies, like concrete and nails, but also tools, equipment, and men. Since I have no idea how to connect this to some actual weight or space, then it seems reasonable to continue to assume that 1 "engineering" is equal to 10x the equivalent cargo.

Now, if you think the numbers are too generous, the USN was able to land 6000 men of the 1st Marine Division on Guadalcanal and 2000 men on Tulagi on the 7th of August, 1942 along with artillery, anti-tank guns, amphibious tractors, construction equipment, and trucks. Yes, trucks. And enough ammunition for 4 days and food for 17 days. Keep in mind that the transports had to leave before they could unload completely. In all, for both landings at Guadalcanal and Tulagi, 17 transports were used. But I must emphasize that these ships carried more than just men and supplies, they also carried what the game calls "fuel" and "engineering".

Finally, a couple of corrections and one omission. I listed the Arcturus class as being composed of ships converted from various cargo ships. Further research shows that only USS Fomalhaut was built on a C1 hull, and only USS Almaak was built on a C3 hull. the other 12 ships were converted from C2 hulls. So it is reasonable to base the class on the C2 conversions. The AKAs were not designed to carry troops except on deck over short distances. They were designed to carry guns, vehicles, and other combat equipment. So;

Arcturus AKA:
1 x 5"/38 DP mounted aft.
4 x 3"/50 DP mounted two forward and two aft.
8 x 20mm mounted 2 forward and 6 amid ships.
- most received 40mm guns later, but I could find no evidence that this had been done by
August 1942.
- cargo capacity was 4250 tons. Ships of this class also had tanks to carry 620 tons of
water (needed by troops ashore) 2000 tons of fuel (needed by vehicles ashore). Since
ships cannot carry multiple types of cago, I would round-up her cargo capacity to 5000
tons, divide by 5 to equal "supplies" and list them as 1000 supplies. No troops.

APD 1942:
4 x 4"/50 SP mounted 1 forward, 2 amid ships and 1 aft
4 x 20mm mounted 2 amid ships and 2 aft
2 x depth charge racks
6 x K-gun depth charge mortars mounted 3 on either side
- RADAR
- SONAR
- cargo capacity 200 troops and their equipment.
These are the early conversions of Wickes and Clemson-class destroyers only.

APD 1943:
4 x 3"/50 DP mounted 1 forward, 2 amid ships. and 1 aft (in place of 4")
5 x 20 mm mounted 1 forward, 2 amid ships and 2 aft (1 added on pedestal forward)
2 X depth charge racks
6 x K-gun depth charge mortars mounted 3 per side
- RADAR
- SONAR
- 200 troops.
Many Wickes and Clemson APDs were refitted in early 1943.

Again, sincere thanks for all your work and I hope this is helpful.
Last edited by pointman; Dec 9, 2022 @ 1:58pm
pointman Dec 9, 2022 @ 12:33pm 
Also, I forgot to mention clarifications about some of the terms used, since English is a second language.

Right aft - means mounted at the very back of the ship on the central axis.
Aft - mounts that are mounted on the back half of the ship
Forward - self-explanatory
Amid ships - means generally at or near the middle part of the ship between the bow and stern.
Last edited by pointman; Dec 9, 2022 @ 12:34pm
Alapapapa0830 Dec 9, 2022 @ 3:16pm 
Okay, thank you. Upon further testing, I noticed that the costs are way too high. I will make sure that they won't exceed 12 CP in the next patch.
Last edited by Alapapapa0830; Dec 9, 2022 @ 3:18pm
Alapapapa0830 Dec 20, 2022 @ 8:05am 
1.4 is scheduled to release in 2-6 days, it will feature a major rework and compatibility with the Pacific Campaign mod.
ellieisded Dec 20, 2022 @ 9:40am 
Originally posted by Alapapapa0830:
1.4 is scheduled to release in 2-6 days, it will feature a major rework and compatibility with the Pacific Campaign mod.
I was gonna ask about that bc i was messing with some campaign text files and noticed that the unit list has the president jackson listed despite it not appearing on the unit list while in game
pointman Dec 23, 2022 @ 5:13am 
Originally posted by Alapapapa0830:
1.4 is scheduled to release in 2-6 days, it will feature a major rework and compatibility with the Pacific Campaign mod.
Looking forward to it.
Alapapapa0830 Dec 25, 2022 @ 9:22am 
The mod has been updated. Feel free to express your opinions regarding the new update and especially, the new cargo calculation method.
< >
Showing 1-15 of 28 comments
Per page: 1530 50