War on the Sea

War on the Sea

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YorT 8/fev./2022 às 2:44
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East Indies Campaign v3.1
https://steamcommunity.com/sharedfiles/filedetails/?id=2838702530
East Indies Campaign - v3.1
Is a Standalone Map and Mod centering around the Dutch East Indies in early 1942

Background
During World War II, ABDACOM (American-British-Dutch-Australian Command) was a short-lived military alliance formed in early 1942 to coordinate the defense of Southeast Asia against the advancing Japanese forces. It comprised military forces from the United States, Britain, the Netherlands, and Australia.

However, due to various challenges such as limited resources, communication difficulties, and the overwhelming strength of the Japanese forces, ABDACOM faced significant setbacks. The alliance was unable to effectively coordinate its efforts, and its member nations suffered major defeats, this provides an opportunity to rewrite the course of history and reverse the tides of adversity.

The Mod incorporates several additional ships and a new map with two campaigns of the Dutch East Indies:
Allied Campaign - The ABDACOM Defensive.
Japanese Campaign - Centrifugal Offensive.

List of code improvements
  • Custom resource mechanics, costs & airfield plane replenishment costs
    -5 fuel & 5 engineering & 50 supplies per ship that expended ammo or lost planes
    -2 fuel & 2 engineering & 10 supplies per lost task force plane
    -2 fuel & 2 engineering & 10 supplies per replenished airfield plane
    -unload engineering and fuel in batches of 10
  • Additional Invasion Force Mission.
  • AI convoys now resupply and upgrade bases (secondary objectives) that they have taken over.
  • increased AI torpedo attack range from 50% to 75%
  • AI fighters no longer strafe player ships and will focus on fighters if enemy aircraft in the AO, I wanted to ensure that fighters with bombs attacked ships and not senselessly strafe hard targets like Cruisers and Battleships, the base code has fighters ignore enemy fighters in the area if they spot surface units initially.
  • AI TF's no longer wait 24 hours before sending out a new TF, this now occurs immediately on the return of the previous AI TF.
  • AI Carriers now provide "aircover", a setting in the campaign seamissions which in vanilla code only has land based fighters perform a CAP over AI TF's, any TF with a carrier will now provide their own aircover.
  • Auto airpatrol bug fix - this was a new bug that was introduced with the latest patch.

Features
  • All new East Indies map, with new bases and full tactical map alignment.
  • Japanese DEI Campaign - "Centrifugal Offensive"
  • Allied DEI Campaign - "ABDACOM Defensive"
  • Introduced extended range to some fighters utilising drop tanks.
  • Complete overhaul of AI gameplay, with more realistic player experiences, utilising increased aircraft ordnance dispersion, increased sub, and decreased torpedo detection ranges, this is variable depending on weather conditions.
  • Lowered submarine torpedo accuracy by limiting the maximum solution for subs to 50%. This adjustment was made in response to the core game's exceptionally precise torpedo-targeting systems.
  • Rebalanced ship damage to represent historical damage and realistic time ships actually sink. (the game has ships sinking way too quickly)
  • New sound effects taken from (Berserker45, AoBaMaoGG and KilluH) sound mods.
  • Japanese-themed music.
  • Diamond Formation for Aircraft.
  • Merchant Naval Flags for Japan, the UK, Australia, and the Netherlands.
  • Rebalanced all weapons (refactored using Garzke and Dulin Empirical Formula), torpedoes, and bombs to now better represent historical damage.
  • Uses Apollonir's "Pacific Mod" modified resource mechanics, you will now have to manage your base's resource flow.
  • Added realistic sea states which reflect real-world weather, using the Beaufort Scale (https://en.wikipedia.org/wiki/Beaufort_scale)
  • Broken and Overcast Days have a more realistic ambiance.
  • Separate "Merchant Ship Resource values" text file located in the main folder for referencing.
  • Improved ship maneuverability mechanics to deliver a more authentic ship feel.
  • All aircraft are compatible with KFG's new aircraft mechanics.
  • AI subs/ships will deploy their torpedoes at extended ranges.
See Changelog.txt in download for the full list of version details

Allied American, Britain, Dutch and Australian forces banded together to defend Java and the surroundings.
Below are a few of the ships you can command.

America
Langley Class Seaplane Tender
Houston Class Heavy Cruiser
Brooklyn Class Light Cruiser
Marblehead Class Light Cruiser
Clemson Class Destroyer
Childs Class Seaplane Tender
S-Class Submarine
Porpoise Class Submarine
Salmon Class Submarine
Sargo Class Submarine

Britain
Queen Elizabeth Class Battleship
King George V Class Battleship
Repulse Class Battlecruiser
Hermes Class Light Carrier
County Class Heavy Cruiser
Exeter Class Heavy Cruiser
Emerald Class Light Cruiser
Enterprise Class Light Cruiser
Danae Class Light Cruiser
Caledon Class Light Cruiser
J-Class Destroyer
E-Class Destroyer
S-Class Destroyer (2 variants)
Isle Class Trawler
Vosper MTB
Rainbow Class Submarine
T-Class Submarine
Rawalpindi Class Armed Merchant Cruiser
Li Wo Auxiliary Gunboat
British Transports

Dutch
DeRuyter Class Light Cruiser
Java Class Light Cruiser
Tromp Class Light Cruiser
Jacob Van Heemskerck Class Light Cruiser
Soerabaja Class Coastal Defense Ship
Admiralen Class Destroyer
Isaac Sweers Class Destroyer
Van Ghent Class Destroyer
Van Galen Class Destroyer
Van der Zaan Class Minelayer
Flores Class Gun Boat
Van Amstel Class Minelayer
TM-4 MTB
O19/O21 Class Submarine
K-XIV Class Submarine
K-VIII Class Submarine
Small Passenger Liner
Dutch Transports

Australia
Kent Class Heavy Cruiser
Modified Leander Class Light Cruiser
Adelaide Class Light Cruiser
Tribal Class Destroyer
V-Class Destroyer
Grimsby Class Corvette
Bathurst Class Corvette
Manoora Class Armed Merchant Cruiser
Australian Transports

Aircraft
P-40 Fighter - US Aircraft stationed at Darwin
Buffalo Fighter - British Aircraft stationed at Singapore
Wirraway Attack - Australian Aircraft stationed at Darwin
Beaufort Bomber - Australian Aircraft stationed at Sorong
Buffalo B339D Fighter - Dutch Aircraft stationed at Batavia and Tjilatjap
Hurricane MK2B Fighter - British Aircraft stationed at Singapore
Hurricane MK2B Fighter - Dutch Aircraft stationed at Palembang and Batavia
Martin 166 Medium Bomber - Dutch Aircraft stationed at Palembang, and Makassar
Martin 139WH1 Medium Bomber - Dutch Aircraft stationed at Tjilatjap, and Batavia
Hudson Medium Bomber - British Aircraft stationed at Palembang and Soerabaja
Hudson Medium Bomber - Australian Aircraft stationed at Darwin
Hawk H75A7 Fighter - Dutch Aircraft stationed at Soerabaja
Curtiss CW-21B Fighter - Dutch Aircraft stationed at Soerabaja
Fairy Swordfish Torpedo Bomber - British Aircraft aboard Hermes
Vickers Vildebeest MkIII Torpedo Bomber - British Aircraft stationed at Singapore
Blenheim MkIV Bomber - British Aircraft stationed at Palembang
Blenheim MkIF Long Range Fighter - British Aircraft stationed at Palembang
Kokusai Ki-76 - onboard Akitsu Maru
Mitsubishi Ki-21 Medium Bomber - located at a number of Japanese bases
Mitsubishi Ki-30 Bomber located at a number of Japanese bases

Japan
Updated Fuso and Kongo Battleship
Shimushu Destroyer
Type K7 Class Patrol Boat
Type W-1 Class Minelayer
Type W-13 Class Minelayer
WA-1 Class Aux. Minesweeper
TM No.2 Class Patrol Boat
Type K-8 Class Sub Chaser
Ko-hyoteki Class Midget Submarine
Chitori/Otori Class Destroyer Escort
PB.31 Patrol Boat
Kitakami Class Light Cruiser
Katori Class Light Cruiser
Shinshu Maru Class Amphibious Landing Ship
Kamikawa Maru Class Seaplane Tender
Daihatsu Class Landing Craft
Kaidai IIIA/B Class Submarine
Kaidai VIa Class Submarine

German
Michel Class Auxiliary Cruiser

New Single Player missions
- Escape from Trincomalee
- Sunda Strait with correct historic OOB
- HMAS Yarra's Last Stand near Tjilatjap
- Bombing of Darwin (Australia's Pearl Harbour)
- Force Z

Known Issues
-Aikoku Maru (Armed merchant) using vanilla Kamogawa Maru model as placeholder.
-Aircraft with drop tank load-outs have no gun tracers.

Download v3.1
[drive.google.com]
Installation Instructions
Download Mod into this folder:
X:\Program Files (x86)\Steam\steamapps\common\War on the Sea\MODS
Use JSGME to activate
or
Copy the Mod directly to the following location: X:\Program Files (x86)\Steam\steamapps\common\War on the Sea\WarOnTheSea_Data\

Download JSGME
[drive.google.com]
JSGME Installation Instructions
Download into the War on The Sea "Main" folder:
X:\Program Files (x86)\Steam\steamapps\common\War on the Sea
Ensure you have a subfolder named "MODS"
Open JSGME to activate mod

Escrito originalmente por Markus1987:
@All, i create a Install Video

Hope this is a good Help.

https://www.youtube.com/watch?v=sibKWfejei0

Bugs or Issues
It is recommended that you do the following for the best experience or for any newly released versions.
1) Delete all files in your override folder.
2) Delete the "Assembly-CSharp" file in your Managed folder.
3) Right-click on War on The Sea in the Steam library and "verify integrity of game files" found under properties.
4) Re-download Mod.
5) Install Mod again. (using JSGME or copy&paste)
6) East Indies Campaign is a standalone Mod, you should not use any other Mods when playing.

For any questions about the mod, please ask them in the Unofficial WotS Discord:
https://discord.gg/vc8uAVH6Sh

CREDITS
I am thankful to the contributors to the East Indies Campaign and the WoTS community.

Luminarycrush
Apollonir
Nafeij
ramZn2
reisthebest
Saelll
SeZuldaCZ
Shawn
Teslaman90
Chosshi
Markus
Alapapapa0830
Stick men master
Cal Lott
bob london
skwabie - MaxMartin Codes
Original Japanese sub models: DreamK https://www.sas1946.com/main/index.php?action=profile;u=204
Original Tromp model credit: Boris Mulenko https://www.facebook.com/PacificCrossRoadsModels/
Li Wo Model- David Webb <david.webb@yarnhub.org> - YT - https://www.youtube.com/watch?v=jlx6y5guyuQ
Sorry if I have left you out, and thank you all

Intellectual Property Statement.
If your intention is to utilize components of the mod, it is necessary to seek permission before doing so.
This Mod or any parts of, is not authorized for posting on Steam, except under the Steam account named YorT
Última edição por YorT; 12/ago./2024 às 2:19
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Exibindo comentários 91105 de 795
Kraznova 5/out./2022 às 14:38 
Escrito originalmente por SID 6.7:
It would be great to combine 2 mods TTE + ABDACOM. I really want to try to play on such a new extensive map for 2 sides (allies,axis). TTE mod would fit in perfectly here.Here, indeed, the theater of military operations looks exactly as it would like on the world map of Pacific Region. I hope a company for Japan will appear here in the future.:steamthumbsup:

TTE and ABDACOM cover two completely different campaigns, if you want to try a whole Pacific campaign, check out the Pacific campaign mod.

There is no playable side for Japan in ABDACOM as it's so completely unbalanced, there is almost 0 challenge.
SID 6.7 5/out./2022 às 15:06 
Escrito originalmente por Kraznova:
Escrito originalmente por SID 6.7:
It would be great to combine 2 mods TTE + ABDACOM. I really want to try to play on such a new extensive map for 2 sides (allies,axis). TTE mod would fit in perfectly here.Here, indeed, the theater of military operations looks exactly as it would like on the world map of Pacific Region. I hope a company for Japan will appear here in the future.:steamthumbsup:

TTE and ABDACOM cover two completely different campaigns, if you want to try a whole Pacific campaign, check out the Pacific campaign mod.

There is no playable side for Japan in ABDACOM as it's so completely unbalanced, there is almost 0 challenge.
Thanks.
Markus1987 5/out./2022 às 15:25 
But ABDACOM is specially made for the Allied side

It would be a complete rushing, if here the Japanese side would be playable
Shephard 13/out./2022 às 12:38 
Loving the mod so far. Although I'm having problems getting my ships to re-arm even when near friendly ports. Is anyone else having this problem? It's starting to get to the point where I am losing because I can no longer use my best ships and submarines in battle because they have no more ammo.

Edit: Nevermind im retarded I just saw the part in the rules that says I can't re-arm if there isnt enough supplies
Última edição por Shephard; 13/out./2022 às 12:41
YorT 13/out./2022 às 13:47 
Escrito originalmente por =Shephard=:
Loving the mod so far. Although I'm having problems getting my ships to re-arm even when near friendly ports. Is anyone else having this problem? It's starting to get to the point where I am losing because I can no longer use my best ships and submarines in battle because they have no more ammo.

Edit: Nevermind im retarded I just saw the part in the rules that says I can't re-arm if there isnt enough supplies
Yeah this adds another level of consideration in your campaign gameplay.
Alapapapa0830 14/out./2022 às 10:12 
Hello, I've noticed that my name is in the "Credits" section. May I ask why? I don't think I've ever done something relevant for the mod, except writing a review. I'm not bothered or anything, just genuinely curious.
Última edição por Alapapapa0830; 14/out./2022 às 10:18
YorT 14/out./2022 às 13:14 
Escrito originalmente por Alapapapa0830:
Hello, I've noticed that my name is in the "Credits" section. May I ask why? I don't think I've ever done something relevant for the mod, except writing a review. I'm not bothered or anything, just genuinely curious.
I used your cargo names and specs and thought it proper to include you as a contributor.
Alapapapa0830 14/out./2022 às 22:50 
Escrito originalmente por YorT:
Escrito originalmente por Alapapapa0830:
Hello, I've noticed that my name is in the "Credits" section. May I ask why? I don't think I've ever done something relevant for the mod, except writing a review. I'm not bothered or anything, just genuinely curious.
I used your cargo names and specs and thought it proper to include you as a contributor.
Oh, I didn't notice that, I am honored to be considered a contributor, by the way, congrats on fixing the alignment issues, you did a wonderful job.
cpeterson 15/out./2022 às 11:23 
Escrito originalmente por YorT:
East Indies Campaign - V1.3
Is a new Standalone Map and Mod centering around ABDACOM in the defense of the Dutch East Indies in early 1942

Allied American, Britain, Dutch and Australian forces banded together to defend Java and the surroundings.

The Mod will incorporate a number of new ships and a brand new map and campaign of the Dutch East Indies - The ABDACOM Defensive.

I am really thankful to the contributors to the East Indies Campaign and the TTE community.

Luminarycrush (the main model and content contributor) without his help and advice this campaign may not have been a reality, thank you Mate.
Apollonir - for allowing me to use his amazing new custom mechanics
Nafeij
ramZn2
reisthebest
Saelll
SeZuldaCZ
Shawn
Teslaman90
Chosshi
Markus
Alapapapa0830
Sorry if I have left you out, but thank you all

Below are a few of the ships you can command
America
Langley Seaplane Tender
Houston Cruiser
Boise Cruiser
Marblehead Cruiser
Clemson Destroyer
Childs Seaplane Tender
S-Class Submarine
Porpoise Class Submarine
Salmon Class Submarine
Sargo Class Submarine

Britain
Prince of Wales Battleship
Repulse Battlecruiser
Exeter Cruiser
Emerald Cruiser
Enterprise Cruiser
Danae Class Cruisers
E-Class Destroyer
S-Class Destroyer (2 variants)
T-Class Submarine

Dutch
DeRuyter Class Cruiser
Java Class Cruiser
Tromp Class Light Cruiser
Admiralen Class Destroyer
Isaac Sweers Class Destroyer
Van Ghent Class Destroyer
Van Galen Class Destroyer
K-VIII Class Submarine

Australia
Modified Leander Class Cruiser
Adelaide Cruiser
V-Class Destroyer

Aircraft
P-40 Fighter - US Aircraft stationed at Darwin
Buffalo Fighter - British Aircraft stationed at Singapore
Buffalo Fighter - Australian Aircraft stationed at Darwin
Buffalo B339D Fighter - Dutch Aircraft stationed at Batavia and Tjilatjap
Hurricane MK2B Fighter - British Aircraft stationed at Singapore
Hurricane MK2B Fighter - Dutch Aircraft stationed at Palembang and Batavia
Martin 139WH1 Medium Bomber - Dutch Aircraft stationed at Palembang, Tjilatjap, and Batavia
Hudson Medium Bomber - British Aircraft stationed at Palembang and Soerabaja
Hudson medium Bomber - Australian Aircraft stationed at Darwin
Hawk H75A7 Fighter - Dutch Aircraft stationed at Soerabaja
Curtiss CW-21B Fighter - Dutch Aircraft stationed at Soerabaja
Swordfish Torpedo Bomber - British Aircraft stationed at Singapore


Known Issues
De Ruyter - Funnel Smoke/cavitation issues.
Java - Funnel Smoke/cavitation issues.
Isaac Sweers - Minor issues with smoke fumes, prop wash.
Prince of Wales - needs AAA fixed.
Repulse - Wrong model, needs AAA fixed.
E-Class - Requires main guns and AAA to be fixed.
V-Class - Requires main guns and AAA to be fixed.
A number of ships have shader issues

Download
https://drive.google.com/file/d/1Se54q2HN8_ayfApnaEr5-OHsIXEpmk1t/view?usp=sharing

Please download into the War on The Sea "Mods" folder and use JSGME to install.

https://steamcommunity.com/sharedfiles/filedetails/?id=2838702530

I Have no idea how to gewt this to work can someone advise? thanks
Kraznova 15/out./2022 às 11:46 
Have you followed the directions?
YorT 15/out./2022 às 14:11 
Escrito originalmente por cpeterson:
I Have no idea how to gewt this to work can someone advise? thanks

download JSGME here and place into your Main WoTS folder

https://drive.google.com/file/d/1YX9wlLeaJAfK2GDz2W6OQbssJw9iKX3n/view?usp=sharing

This allows you to swap Mods in and out for WoTS
Última edição por YorT; 16/out./2022 às 1:04
Emperor Kranng 15/out./2022 às 17:14 
i was unable to resupply my aircraft carrier (using this mod and TTE) at Kure. It had a full weekly supply (180 Eng, 180 Fuel, 6000 supplies was avail) and I tried to resupply an A/C which was missing 11 planes. No luck. I even waited one day and tried again. So I released and waited. :-(

For 11 planes (maybe it was 17?) there should have been enough sup & fuel to rearm my A/C I thought.

Perhaps I did something wrong? Anyone else get their aircraft carriers to replace planes?

And awesome mod! I love the length and strategy to get victory!

Ky'Pla!
YorT 16/out./2022 às 0:29 
Escrito originalmente por Emperor Kranng:
i was unable to resupply my aircraft carrier (using this mod and TTE) at Kure. It had a full weekly supply (180 Eng, 180 Fuel, 6000 supplies was avail) and I tried to resupply an A/C which was missing 11 planes. No luck. I even waited one day and tried again. So I released and waited. :-(

For 11 planes (maybe it was 17?) there should have been enough sup & fuel to rearm my A/C I thought.

Perhaps I did something wrong? Anyone else get their aircraft carriers to replace planes?

And awesome mod! I love the length and strategy to get victory!

Ky'Pla!
Are you referring to Pacific Mod? There is no Kure in ABDACOM Campaign
Emperor Kranng 16/out./2022 às 11:26 
Escrito originalmente por YorT:
Escrito originalmente por Emperor Kranng:
i was unable to resupply my aircraft carrier (using this mod and TTE) at Kure. It had a full weekly supply (180 Eng, 180 Fuel, 6000 supplies was avail) and I tried to resupply an A/C which was missing 11 planes. No luck. I even waited one day and tried again. So I released and waited. :-(

For 11 planes (maybe it was 17?) there should have been enough sup & fuel to rearm my A/C I thought.

Perhaps I did something wrong? Anyone else get their aircraft carriers to replace planes?

And awesome mod! I love the length and strategy to get victory!

Ky'Pla!

Are you referring to Pacific Mod? There is no Kure in ABDACOM Campaign

Well I DL'd thsi one, and I am playing as the Japanese. So Pacific it must be.
Wow ! just found this and played a few hours . What a challenging and fascinating campaign. Thank you for making it !
Bonus cruiser sub in a plausible campaign for it too.
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