War on the Sea

War on the Sea

 This topic has been pinned, so it's probably important
YorT Feb 8, 2022 @ 2:44am
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East Indies Campaign v3.1
https://steamcommunity.com/sharedfiles/filedetails/?id=2838702530
East Indies Campaign - v3.1
Is a Standalone Map and Mod centering around the Dutch East Indies in early 1942

Background
During World War II, ABDACOM (American-British-Dutch-Australian Command) was a short-lived military alliance formed in early 1942 to coordinate the defense of Southeast Asia against the advancing Japanese forces. It comprised military forces from the United States, Britain, the Netherlands, and Australia.

However, due to various challenges such as limited resources, communication difficulties, and the overwhelming strength of the Japanese forces, ABDACOM faced significant setbacks. The alliance was unable to effectively coordinate its efforts, and its member nations suffered major defeats, this provides an opportunity to rewrite the course of history and reverse the tides of adversity.

The Mod incorporates several additional ships and a new map with two campaigns of the Dutch East Indies:
Allied Campaign - The ABDACOM Defensive.
Japanese Campaign - Centrifugal Offensive.

List of code improvements
  • Custom resource mechanics, costs & airfield plane replenishment costs
    -5 fuel & 5 engineering & 50 supplies per ship that expended ammo or lost planes
    -2 fuel & 2 engineering & 10 supplies per lost task force plane
    -2 fuel & 2 engineering & 10 supplies per replenished airfield plane
    -unload engineering and fuel in batches of 10
  • Additional Invasion Force Mission.
  • AI convoys now resupply and upgrade bases (secondary objectives) that they have taken over.
  • increased AI torpedo attack range from 50% to 75%
  • AI fighters no longer strafe player ships and will focus on fighters if enemy aircraft in the AO, I wanted to ensure that fighters with bombs attacked ships and not senselessly strafe hard targets like Cruisers and Battleships, the base code has fighters ignore enemy fighters in the area if they spot surface units initially.
  • AI TF's no longer wait 24 hours before sending out a new TF, this now occurs immediately on the return of the previous AI TF.
  • AI Carriers now provide "aircover", a setting in the campaign seamissions which in vanilla code only has land based fighters perform a CAP over AI TF's, any TF with a carrier will now provide their own aircover.
  • Auto airpatrol bug fix - this was a new bug that was introduced with the latest patch.

Features
  • All new East Indies map, with new bases and full tactical map alignment.
  • Japanese DEI Campaign - "Centrifugal Offensive"
  • Allied DEI Campaign - "ABDACOM Defensive"
  • Introduced extended range to some fighters utilising drop tanks.
  • Complete overhaul of AI gameplay, with more realistic player experiences, utilising increased aircraft ordnance dispersion, increased sub, and decreased torpedo detection ranges, this is variable depending on weather conditions.
  • Lowered submarine torpedo accuracy by limiting the maximum solution for subs to 50%. This adjustment was made in response to the core game's exceptionally precise torpedo-targeting systems.
  • Rebalanced ship damage to represent historical damage and realistic time ships actually sink. (the game has ships sinking way too quickly)
  • New sound effects taken from (Berserker45, AoBaMaoGG and KilluH) sound mods.
  • Japanese-themed music.
  • Diamond Formation for Aircraft.
  • Merchant Naval Flags for Japan, the UK, Australia, and the Netherlands.
  • Rebalanced all weapons (refactored using Garzke and Dulin Empirical Formula), torpedoes, and bombs to now better represent historical damage.
  • Uses Apollonir's "Pacific Mod" modified resource mechanics, you will now have to manage your base's resource flow.
  • Added realistic sea states which reflect real-world weather, using the Beaufort Scale (https://en.wikipedia.org/wiki/Beaufort_scale)
  • Broken and Overcast Days have a more realistic ambiance.
  • Separate "Merchant Ship Resource values" text file located in the main folder for referencing.
  • Improved ship maneuverability mechanics to deliver a more authentic ship feel.
  • All aircraft are compatible with KFG's new aircraft mechanics.
  • AI subs/ships will deploy their torpedoes at extended ranges.
See Changelog.txt in download for the full list of version details

Allied American, Britain, Dutch and Australian forces banded together to defend Java and the surroundings.
Below are a few of the ships you can command.

America
Langley Class Seaplane Tender
Houston Class Heavy Cruiser
Brooklyn Class Light Cruiser
Marblehead Class Light Cruiser
Clemson Class Destroyer
Childs Class Seaplane Tender
S-Class Submarine
Porpoise Class Submarine
Salmon Class Submarine
Sargo Class Submarine

Britain
Queen Elizabeth Class Battleship
King George V Class Battleship
Repulse Class Battlecruiser
Hermes Class Light Carrier
County Class Heavy Cruiser
Exeter Class Heavy Cruiser
Emerald Class Light Cruiser
Enterprise Class Light Cruiser
Danae Class Light Cruiser
Caledon Class Light Cruiser
J-Class Destroyer
E-Class Destroyer
S-Class Destroyer (2 variants)
Isle Class Trawler
Vosper MTB
Rainbow Class Submarine
T-Class Submarine
Rawalpindi Class Armed Merchant Cruiser
Li Wo Auxiliary Gunboat
British Transports

Dutch
DeRuyter Class Light Cruiser
Java Class Light Cruiser
Tromp Class Light Cruiser
Jacob Van Heemskerck Class Light Cruiser
Soerabaja Class Coastal Defense Ship
Admiralen Class Destroyer
Isaac Sweers Class Destroyer
Van Ghent Class Destroyer
Van Galen Class Destroyer
Van der Zaan Class Minelayer
Flores Class Gun Boat
Van Amstel Class Minelayer
TM-4 MTB
O19/O21 Class Submarine
K-XIV Class Submarine
K-VIII Class Submarine
Small Passenger Liner
Dutch Transports

Australia
Kent Class Heavy Cruiser
Modified Leander Class Light Cruiser
Adelaide Class Light Cruiser
Tribal Class Destroyer
V-Class Destroyer
Grimsby Class Corvette
Bathurst Class Corvette
Manoora Class Armed Merchant Cruiser
Australian Transports

Aircraft
P-40 Fighter - US Aircraft stationed at Darwin
Buffalo Fighter - British Aircraft stationed at Singapore
Wirraway Attack - Australian Aircraft stationed at Darwin
Beaufort Bomber - Australian Aircraft stationed at Sorong
Buffalo B339D Fighter - Dutch Aircraft stationed at Batavia and Tjilatjap
Hurricane MK2B Fighter - British Aircraft stationed at Singapore
Hurricane MK2B Fighter - Dutch Aircraft stationed at Palembang and Batavia
Martin 166 Medium Bomber - Dutch Aircraft stationed at Palembang, and Makassar
Martin 139WH1 Medium Bomber - Dutch Aircraft stationed at Tjilatjap, and Batavia
Hudson Medium Bomber - British Aircraft stationed at Palembang and Soerabaja
Hudson Medium Bomber - Australian Aircraft stationed at Darwin
Hawk H75A7 Fighter - Dutch Aircraft stationed at Soerabaja
Curtiss CW-21B Fighter - Dutch Aircraft stationed at Soerabaja
Fairy Swordfish Torpedo Bomber - British Aircraft aboard Hermes
Vickers Vildebeest MkIII Torpedo Bomber - British Aircraft stationed at Singapore
Blenheim MkIV Bomber - British Aircraft stationed at Palembang
Blenheim MkIF Long Range Fighter - British Aircraft stationed at Palembang
Kokusai Ki-76 - onboard Akitsu Maru
Mitsubishi Ki-21 Medium Bomber - located at a number of Japanese bases
Mitsubishi Ki-30 Bomber located at a number of Japanese bases

Japan
Updated Fuso and Kongo Battleship
Shimushu Destroyer
Type K7 Class Patrol Boat
Type W-1 Class Minelayer
Type W-13 Class Minelayer
WA-1 Class Aux. Minesweeper
TM No.2 Class Patrol Boat
Type K-8 Class Sub Chaser
Ko-hyoteki Class Midget Submarine
Chitori/Otori Class Destroyer Escort
PB.31 Patrol Boat
Kitakami Class Light Cruiser
Katori Class Light Cruiser
Shinshu Maru Class Amphibious Landing Ship
Kamikawa Maru Class Seaplane Tender
Daihatsu Class Landing Craft
Kaidai IIIA/B Class Submarine
Kaidai VIa Class Submarine

German
Michel Class Auxiliary Cruiser

New Single Player missions
- Escape from Trincomalee
- Sunda Strait with correct historic OOB
- HMAS Yarra's Last Stand near Tjilatjap
- Bombing of Darwin (Australia's Pearl Harbour)
- Force Z

Known Issues
-Aikoku Maru (Armed merchant) using vanilla Kamogawa Maru model as placeholder.
-Aircraft with drop tank load-outs have no gun tracers.

Download v3.1
[drive.google.com]
Installation Instructions
Download Mod into this folder:
X:\Program Files (x86)\Steam\steamapps\common\War on the Sea\MODS
Use JSGME to activate
or
Copy the Mod directly to the following location: X:\Program Files (x86)\Steam\steamapps\common\War on the Sea\WarOnTheSea_Data\

Download JSGME
[drive.google.com]
JSGME Installation Instructions
Download into the War on The Sea "Main" folder:
X:\Program Files (x86)\Steam\steamapps\common\War on the Sea
Ensure you have a subfolder named "MODS"
Open JSGME to activate mod

Originally posted by Markus1987:
@All, i create a Install Video

Hope this is a good Help.

https://www.youtube.com/watch?v=sibKWfejei0

Bugs or Issues
It is recommended that you do the following for the best experience or for any newly released versions.
1) Delete all files in your override folder.
2) Delete the "Assembly-CSharp" file in your Managed folder.
3) Right-click on War on The Sea in the Steam library and "verify integrity of game files" found under properties.
4) Re-download Mod.
5) Install Mod again. (using JSGME or copy&paste)
6) East Indies Campaign is a standalone Mod, you should not use any other Mods when playing.

For any questions about the mod, please ask them in the Unofficial WotS Discord:
https://discord.gg/vc8uAVH6Sh

CREDITS
I am thankful to the contributors to the East Indies Campaign and the WoTS community.

Luminarycrush
Apollonir
Nafeij
ramZn2
reisthebest
Saelll
SeZuldaCZ
Shawn
Teslaman90
Chosshi
Markus
Alapapapa0830
Stick men master
Cal Lott
bob london
skwabie - MaxMartin Codes
Original Japanese sub models: DreamK https://www.sas1946.com/main/index.php?action=profile;u=204
Original Tromp model credit: Boris Mulenko https://www.facebook.com/PacificCrossRoadsModels/
Li Wo Model- David Webb <david.webb@yarnhub.org> - YT - https://www.youtube.com/watch?v=jlx6y5guyuQ
Sorry if I have left you out, and thank you all

Intellectual Property Statement.
If your intention is to utilize components of the mod, it is necessary to seek permission before doing so.
This Mod or any parts of, is not authorized for posting on Steam, except under the Steam account named YorT
Last edited by YorT; Aug 12, 2024 @ 2:19am
< >
Showing 331-345 of 794 comments
Firkin Mar 18, 2023 @ 1:06pm 
Im not knocking the mod, btw i think you guys have done a great job with ABDACOM.
Ive uninstalled reinstalled the game, deleted the mod , deleted the WOts folder, deleted the above folder as Yort has mentioned verified the game, reinstalled the 5.2 mod again.
Same issues as the above poster.
The only work around i can use is getting the 4 point oiler to just hopefully travel around Java dropping off small amounts of oil to the Java bases.
Hairy job as im playing on Hard Campaign difficulty. See how that goes.
Vercetti Mar 19, 2023 @ 2:58pm 
Hello! I am having a lot of fun with the mod, I have the latest version and I noticed that at after 1 month into the campaign, the airbases stop working completely, All the aircrafts in the air stopped flying and just stood still in position. As soon as I made them return to base, I cannot launch any aircraft anymore, as it says that I have to wait 0.1 hours before launching again, and of course if I make time pass I can't launch them anyway :( Is there anyone having the same issue??

Thanks!
Originally posted by Markus1987:
Originally posted by Dirty Rotten Flieger:
I tried starting a new campaign but it still won't load/unload in 10 units. Such a simple thing but it makes it seemly impossible to win. I tried to play on anyway and lost Palembang base and the campaign because I can't resupply and move to next base.

Also I have the same bug mentioned previously where plane patrol routs only last one day and the next day I have to give all orders again.

Anyway love the idea of this mod hope it can be fixed. Thanks for your efforts


Please READ the mod feature ingame under the point rules. Fuel and engineers are unloaded and loaded in 10 packages, so you have to click several times on the load or unload button.

Its NOT a Bug its a Feature of the Mod!


Thank you for trying to help, but you misunderstand. It does NOT work. I noticed that you misunderstood previously in this thread also. I know it's a feature. I know it is a needed feature. It doesn't work. I cannot un/load in 10 units. Only all or nothing. I doesn't matter how many time I press the button it only moves all supply on or off the boat.

I got it to work eventually by putting the Assembly-CSharp dile from 1.4 ABDACOM version into 1.52 version. Started a new campaign and so far so good. I can now un/load unit of 10.
Last edited by Dirty Rotten Flieger; Mar 19, 2023 @ 6:04pm
Originally posted by Firkin:
Im not knocking the mod, btw i think you guys have done a great job with ABDACOM.
Ive uninstalled reinstalled the game, deleted the mod , deleted the WOts folder, deleted the above folder as Yort has mentioned verified the game, reinstalled the 5.2 mod again.
Same issues as the above poster.
The only work around i can use is getting the 4 point oiler to just hopefully travel around Java dropping off small amounts of oil to the Java bases.
Hairy job as im playing on Hard Campaign difficulty. See how that goes.

To be precise, I got it working by copying this file
East Indies Campaign v1.4\WarOnTheSea_Data\Managed Assembly-CSharp.dll

into the 1.5 version. I can now un/load in units of 10. Have played a couple of weeks into campaign and so far so good.
Gunner Mar 19, 2023 @ 7:54pm 
Originally posted by Dirty Rotten Flieger:
Originally posted by Firkin:
Im not knocking the mod, btw i think you guys have done a great job with ABDACOM.
Ive uninstalled reinstalled the game, deleted the mod , deleted the WOts folder, deleted the above folder as Yort has mentioned verified the game, reinstalled the 5.2 mod again.
Same issues as the above poster.
The only work around i can use is getting the 4 point oiler to just hopefully travel around Java dropping off small amounts of oil to the Java bases.
Hairy job as im playing on Hard Campaign difficulty. See how that goes.

To be precise, I got it working by copying this file
East Indies Campaign v1.4\WarOnTheSea_Data\Managed Assembly-CSharp.dll

into the 1.5 version. I can now un/load in units of 10. Have played a couple of weeks into campaign and so far so good.

I also had it working in 1.4 but it stopped working when I updated to 1.5. On 2 different computers and I tried reinstalling with no success.

My campaign is to the point it doesn't really matter. It's mostly in those first few weeks when you are trying to get some supply to every base that it's most meaningful.
frohreichjake09 Mar 22, 2023 @ 2:08pm 
guy's i need help the kaidai v ship model is broken is there a way i can fix it
Hakkapelita Mar 24, 2023 @ 12:30am 
Say what you say, but these kind of obscure ships are the golden nugget of these mods. Waiting to plan naval landing ops with Shinshu Maru...
Amadeus Apr 1, 2023 @ 9:11pm 
Is there installation instructions anywhere for PC? I have tried to install it 5 or 6 times unsuccessfully, the main menu is bugged out and I cant go to campaign every time
YorT Apr 1, 2023 @ 9:20pm 
Originally posted by Amadeus:
Is there installation instructions anywhere for PC? I have tried to install it 5 or 6 times unsuccessfully, the main menu is bugged out and I cant go to campaign every time
PC Installation Instructions
Download Mod into this folder:
X:\Program Files (x86)\Steam\steamapps\common\War on the Sea\MODS
Use JSGME to activate

JSGME
Please download into the War on The Sea "Main" folder and use JSGME to install, ensure you have a sub folder named "MODS"
https://drive.google.com/file/d/1SJZADrhBrO09En3xYjvXmfhTcd-YzX07/view?usp=sharing
Last edited by YorT; Apr 1, 2023 @ 9:20pm
Audio Apr 9, 2023 @ 6:57am 
Originally posted by Audio:
Originally posted by YorT:
Yeah try this below process, seems to fix small bugs like this
1/ re-downloading Mod
2/ delete "Assembly-CSharp" in your WoTs Managed folder and then use Steam to "verify integrity of game files"
3/install Mod again

Thank you, I will try this!

Hi, just an update on this bug. Still not working. I followed these instructions to the letter, even re-installed the game and mod+JSGME. Ships still unload their full amount of fuel/engineering instead of in increments of 10. Tested with C3 cargo ship and Cimmaron oiler at Darwin and Bali.
Donald Dox Apr 10, 2023 @ 11:41am 
The PC version on the Google drive contains a virus - can you please replace it?!
Kraznova Apr 10, 2023 @ 1:59pm 
Originally posted by Donald Dox:
The PC version on the Google drive contains a virus - can you please replace it?!

Your antivirus is overly sensitive. There is no virus.
YorT Apr 11, 2023 @ 7:13pm 
East Indies campaign v2.0 has been released, please read the changelog contained in the download for full details.

New Features -New Japanese DEI Campaign - "Centrifugal Offensive"
-Updated Allied DEI Campaign - "ABDACOM Defensive" (now more challenging)
-New Merchant Naval Flags for Japan, UK, Australia and Netherlands.
-Complete overhaul of AI gameplay, with more realistic player experiences, utilising increased aircraft ordnance dispersion, decreased sub and torpedo detection ranges, this is variable depending on weather conditions.
-New Japanese themed music.
-New sound effects taken from (Berserker45, AoBaMaoGG and KilluH) sound mods.
-Introduced extended range to some fighters utilising drop tanks.
Last edited by YorT; Apr 11, 2023 @ 7:15pm
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