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If you are interested to add to your mod, this are the CVs added:
"namesInClass":["Shōkaku","Zuikaku","Zuihō","Ryūjō"],"instancesInClass":["shokaku","zuikaku","zuiho","ryujo"]}
"namesInClass":["Yorktown","Enterprise","Hornet","Saratoga","Wasp"],"instancesInClass":["yorktown","enterprise","hornet","saratoga","wasp"]}
Keep up the good work! +1
Thanks, mate! I will add the extra CV names to their class. I assume that we won't be seeing the Zuiho and Ryujo because they were lost at Midway and I don't expect future campaigns to take place before Midway. About the Saratoga and Wasp... I expect they will not be an issue as long as there's nothing hardcoded in future updates to reference these ships.
I will update tomorrow the initial post and the archive. Cheers!
Zuiho was sunk at 1944 and Ryujo was sunk during the Battle of the Eastern Solomons, 24 August 1942. In fact both were at the Guadalcanal campaign. The carriers lost at Midway were Hiryū, Sōryū, Kaga and Akagi. So they are historical accurate. However i failed to create new units stats for the japanese light CVs so they are going to use the Shokaku loadouts.
2021-03-18 - Expanded Arsenal v1.1
- renamed Akan to Hibara for Mogami CA to avoid possible conflict with Akan in Tone class
- added Zuiho and Ryujo to the Shokaku class for upcoming compatibility with TTE update. Should not cause conflict in future updates. I might remove them if they do or just rename them in future versions.
- added Saratoga and Wasp to the Yorktown class for the same point as above; same observations apply.
2021-03-20 - Expanded Arsenal v1.2
- added new ships to the Portland class with inspiration from Tolkien's universe (Numenorean place names, mostly settlements)
- added new ships to the New Orleans class with inspiration from Tolkien's universe (locations in Rhovanion)
- added new ships to the Akizuki class, original name with roman numerals at the end
- added 3 new ships to the North Carolina class
- added 1 new ship to Kongo class - Showa, named after the era of Hirohito's reign
hahaha, interesting to see that we are all on the same track ;P
I have also added ALL US WW2 Battleships and Carriers to the US...and the same goes for the Japan Nation !
sadly, we are limited to the same models...hopefully soon someone more skilled will come out with some new shiny ships^^
I am strongly tempted to do the same, but I wish to port the names over next versions. If future campaigns will bring those ship classes, then I fear any sort of conflict/incompatibility of the mod with the base game.
Let's be honest, who doesn't want to have ships like Ise, Yamashiro, Nagato? Even the old dreadnoughts of the USN are great stuff, though I don't know if we will see them in an upcoming expansion.
2021-03-27 - Ex[anded Arsenal v1.3
- correctly added missing Portland-class ships
- expanded Takao-class to 25 ships
- expanded Tone-class to 25 ships
- expanded Mogami-class to 23 ships
- expanded Northampton-class to 27 ships
- expanded Wichita-class to 30 ships
Did you unlock the Wichita and the Japanese light cruisers?
Wichita is unlocked by default, but it comes with only one ship in class. I will tinker tomorrow with the IJN light cruisers and unlock them for my ongoing campaign :D and also add more ships to the Agano and Oyodo classes in the next update. Tonight I've been fighting one of your new task forces where they tried to Musashi my Rennell FOB during the night. Bloody hell, two North Carolinas had to pummel the Musashi with so many shells it was unreal. Lost a DD and had to send 1 Cleveland and two New Orleans back for major repairs.
Man, it just feels wrong to call this compilation of ship names a mod. Feels like cheating.
Baron, quick question - will you update TTE for other campaigns when they come out in the future?
I will launch TTE 1.6 tomorrow. I suspect will be my last update for a long time. I am modding the game for the past 6 weeks. Too much time. Need to take a break and play the game :D
"I will tinker tomorrow with the IJN light cruisers" Well i can do that. I want to start a new japanese campaign tomorrow to test my new features.
I mention your mod in TTE page. It is on my recommendation list for the players that want a different/improve experience.
As a side note: Yes i can always come back in a few months and update the mod for the new DLC, etc but i wish the devs to implement some important features first.
Baron, I did make the light cruisers work without issues during my quick campaign test. I started a new one with the IJN to see if it works. And it does work. I called out the Oyodo and Agano ships and even sent them into battle. No issue.
Did the same for Baltimore to test on my ongoing USN game and it does work, savegame compatible.
You have to edit the seaUnits.txt in [...]\StreamingAssets\override\campaign\campaign001 or campaign002 and change the date since when they become available. I've set the year to 1941 and that was it. Worked like a charm.
{"nation":"usa","available":[15,4,1941],"unitID":"baltimore","cost":30}
Looks like a whole lot of new ships will be added to the three mentioned classes in the next release.
Nice+1
Going to wait for your next update then. Thanks.
2021-03-28 - Ex[anded Arsenal v1.4
- expanded Agano-class to 60 ships (we all know how the AI loves to chew through its light cruisers and how easy IJN CLs are to kill)
- expanded Oyodo-class to 25 ships
- expanded Baltimore-class to 67 ships
To enable the Agano, Oyodo and Baltimore classes early in your campaign please continue to read. You have to edit the seaUnits.txt in [...]\StreamingAssets\override\campaign\campaign001 or campaign002 in override/default folders and change the date since when they become available. I've set the year to 1941 and that was it. Worked like a charm.
Example: {"nation":"usa","available":[15,4,1941],"unitID":"baltimore","cost":30}