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If I wanted to give the player a command point boost only, is it this number I should change?
Thanks!
FYI...If you change the settings you have to start a new game before it will take effect..
Depending on your initial command points and the choice of how hard you have selected, the game will take command points from you. EX... you have 250 CP, and you are on elite settings it will take a % away from you so you may only have like 175 to work with.
CP is found where JJoha21 has indicated..
If you want to tweek the ship files, Override/unit/sea. You will see 2 files. DATA you will see the maxknots of your ship, and cargo [if applicable] {men,supply,engineers,fuel} in this order.. number and type of planes {Carrier and CA,BB scouts} any of these can be modified. MODEL here you will see the # of torpedo {if applicable} depth charges, ammunition for your ships.. {AP,HE,SS} in this order.. [You may notice that all some ships do not offer all of these] BUT: happy days, you can add them in to make sure that each ship has all 3 ammo choices.. DON"T PUT SOME LUDICROUS NUMBER IN HERE!!!.
EX.... The Farragut model file shows depthCharge, "totalNumberAvailable" {60}
\"Torp0\"\"Torp1"\, "numberToFire\" [4,4]
"ammunition\"; [0,225,25] {AP,HE,SS}..... ONLY ADD A 1 if you want to add all 3 types EX....
"ammunition\"; [1110,1225,125] {AP,HE,SS} larger ships have a few, so you have to change all of them. REMEMBER ONLY ADD A 1.
I hope this helps...