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Interesting that works for you. I tried it a few times but didn't see any improvement in survival rate, except when I could maneuver them to use an enemy ship as cover against other ships that could have targeted the planes if they were higher. The main problem I have is that they (the Avengers, anyway) don't go to full throttle after release. Speed is life.
The most effective way I've found to improve survival rate is, immediately after release, form up, go to full throttle, enter a tight turn away from the closest or deadliest threats, and climb. After the initial manual control turn, I set a zigzag course away from the worst danger. Since I usually form all planes into 3-element groups before an attack, giving me 3 to 8 attack groups to manage, this gets tedious, with a lot of pauses, and I often don't get to watch the torpedoes hit.
That's funny (laughing at myself) because I routinely have my Avengers descend to 130 feet (about 40 meters?) before making their runs. One good thing about it is that my Avengers rarely get shot down before release, but I don't know if a higher attack altitude is any better or worse in that regard. I was reading about aerial torpedoes just two days ago, and the misconception that lower was better stayed with the Americans far longer than it should have. I need to do a bunch of experiments on this; or take some advice from some who already have. Anyone?
once you have assigned a target Torpedo plans drop to 200 ft, if you assign late than you may get them to drop from higher, note the setting doesn't change but they drop top this around this height, I think they then automatically climb to 4000 feet after release. I usually sweep my around to drop to under 500 and the AI will sort itself out the rest.