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Een vertaalprobleem melden
A little addition to the AI logic (specially for fighters) based on my experiences in the TTE mod. When encountering multiple types of enemy aircraft the fighters should split in groups encountering different threads.
In the current situation (and game/TTE version) fighters will first target torpedo bombers (if both are close to the fleet) which results that all fighters dive down to engage the torpedo bombers and leave room for the dive/heavy bombers to freely bombard the ships.
I have a point to add on the strike group part. We know the AI will route all its planes towards the first spotted/closest player TF. Instead of the whole strike group thing, the planes could spawn together instead of 10km from each squadron, allowing player AA and CAP to eat them mincemeal. If all planes were to spawn in a large group together ...the player is actually faced with a threat.
Also, on the long range part. I agree we need the AI to reach beyond its yard. I think another reasonable idea is to have the AI launch planes as far as 90% of their endurance instead of only 450km. The hard limit is pretty stupid IMO. An aircraft that can make it 1000km away should be able to attack much further away than just 450km.
Certainly a step in the right direction! +1
Edit: If we could also make fighters combat whit its equivalent number (fighter 1 vs fighter 1, etc) would make air combat more thrilling
Your English is perfect mate.
All this to say that any major update to load-outs and how AI chooses them should keep rockets out of the mix until 1944, and the rockets need to be porked.
o7.
Rockets are included because they are available in stock game. In TTE they are never the 1st choice in the loadouts so the AI will not ever use them and the player is free to use them or not.
If the AI is upgraded to choose different loadouts then i will add a submod to remove rockets from TTE.