War on the Sea

War on the Sea

lee Feb 16, 2021 @ 4:58pm
Avenger rocket armament useless
The rockets on the Avenger bomber overshoot their target 100% of the time.
Test: 48 AI Avengers with rockets vs stationary Shokaku
Result: All rockets fired, all missed. Shokaku undamaged. Rockets landed ~400yds too far.
Version 1.07d
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Showing 1-15 of 18 comments
Kraznova Feb 16, 2021 @ 5:19pm 
Are you using any mods? I just tested this with only 12 avengers, attacking from the side/behind/ahead, and 75% of my rockets are hitting, Shokaku winds up damaged medium-heavy each time.
reisthebest Feb 16, 2021 @ 5:34pm 
I dont have such bug. I always send 3 avengers whit rockets to hunt subs (smaller targets) and they sink all the time
what angle were you attacking from?
lee Feb 16, 2021 @ 9:19pm 
Originally posted by gallaudetredneck:
Are you using any mods? I just tested this with only 12 avengers, attacking from the side/behind/ahead, and 75% of my rockets are hitting, Shokaku winds up damaged medium-heavy each time.

I've been messing around with assets in the game quite a bit (i.e ramming a yamato with a fletcher going 500 knots lol) so thought I might've accidentally corrupted the game. I re-installed the game and nothing changed.
Kraznova Feb 16, 2021 @ 9:20pm 
Sounds like its tied to the similar problem the dev posted about. Framerate issue.
lee Feb 16, 2021 @ 9:20pm 
Originally posted by The Ex-ept European:
what angle were you attacking from?

I was attacking from the side, attacking from the front or rear yields similar results, with maybe one or two hitting if the ship is particularly long
lee Feb 16, 2021 @ 9:21pm 
Originally posted by Killerfish Games:
Similar issue:
https://steamcommunity.com/app/1280780/discussions/1/3109143313929199397/

Strafing works just fine in my tests. Seems to only affect the rockets
lee Feb 16, 2021 @ 9:22pm 
Originally posted by gallaudetredneck:
Sounds like its tied to the similar problem the dev posted about. Framerate issue.

Yeah dive bombers had a similar issue which they fixed pretty quickly. Hope to see this bug fixed soon.
VX Feb 16, 2021 @ 11:53pm 
I regularly use Avengers with rockets vs subs, I'd say about half the rockets hit at least if not more so I would say it's framerate again.
Steeltrap Feb 17, 2021 @ 2:29am 
I've found the rockets from a flight of 3 Avengers KILLS SUBS EVERY TIME.

It's kind of broken, LOL, and makes Depth Charges ENTIRELY redundant IMO.

I suspect if people know how good rockets are v subs they'll NEVER use DCs again. I certainly don't, as a forest of DC explosions all around a sub on the surface seems to achieve next to nothing or indeed nothing at all.

Incidentally I always attack from astern or rear quarters.
Last edited by Steeltrap; Feb 17, 2021 @ 2:34am
Historically rockets *were* highly effective against surfaced subs, until subs just stayed underwater all the time in response to rockets and other new aircraft tactics.
An aircraft using DCs against a surfaced sub (or ship) would be something of an act of desperation and would not be expected to be very effective.
byepopejoy Feb 17, 2021 @ 5:08am 
Historically, Avengers had two types of rocket: a 5-inch high explosive (HE) version and 3.5-inch armor piercing (AP) version.

The HE version was the equivalent of a shell from a destroyer's 5-inch gun and was used against surface ships and land targets.

The AP version was a solid steel warhead meant to prevent a surfaced submarine from diving again by putting a 3.5-inch hole in its pressure hull, after which either the sub's crew would scuttle the sub and abandon ship, or the Avengers would finish the sub off with depth charges. Depth charges actually worked very well against surfaced submarines since they were set to detonate at very shallow depth.

The challenge here is that the US Navy didn't begin using antisubmarine rockets until January 1944.
Last edited by byepopejoy; Feb 17, 2021 @ 5:13am
We may have inherited an issue from Atlantic Fleet were depth charges have no effect at all on surface(d) vessels? That would be historically wrong so it's worth checking.
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Date Posted: Feb 16, 2021 @ 4:58pm
Posts: 18