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WOTS isn't a dedicated sub sim like Silent Hunter, so you don't have explicit control over impact vs magnetic detonator selection or torp depth, which means you can't work around the problems handicapping the effectiveness of torps.
Short version: don't waste torps on DDs. Use them on merchants and capital ships.
Oh, so you saying if I have an CV group with dive planes that has rockets, the A.I would return back to base? If that's the case, would this also applies to convoy types? Just what I saw is they are getting past my subs yet somehow, other ships would go into battle without letting you say, no just ignore it ect
Anyway, if you significantly damage ships in an AI convoy, the AI tends to have it retreat for repairs.
yeah, send some Avengers with rockets instead of torps equipped. A flight of 4 is generally enough to, relatively quickly sink a single DD. and if it doesn't, The ship will be damaged enough it tends to make the AI order that convoy to retreat for repairs even without completing their transport goal. From what I've seen from a number of different campaigns I've played at least.
Edited: I'm intentionally dragging out my current campaign as much as I can to try to get the Essex and the Balti and Iowa's without changing it in the files so I'm currently 45days or so into the campaign and I've used this method to send the AI back to port many times instead of just outright sinking the entirety of their military surface ships lol. the trick seems to work like 99% of the time though. Strike a group, leave a ship or two damaged and the next strike catches them as they start the return journey
Well, that's if you don't get attacked by the A.I subs who tends to enjoy attacking within a range you can't find them at all. I don't know if I should risk having one CV with DD escorts and what's left over to have a pack of subs into a wolfpack or just to spend all the points on subs and send them into the middle of the island so they can attack IJN ships.