Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Thanks for your tips. Indeed, I struggle at the beginning of a campaign to have decent ranges for my planes, the Avenger and B17F are very good in range but you need to invade and upgrade airports soon, the New Hebrides as a starting point is far, far away. So my main scouting info when starting comes from launched Kingfishers from cruisers.
Yes - in the case of heavy sea state I have found having a scout plane useful in improving gun solutions. Hence, that is why I always have a scout plane set at 25km circular with my task forces. I should point out that this is playing the USN. Whether it works for playing as the IJN, I don't know.
Not exactly. A scout plane doesn't improv gun solutions.
A scout plane helps detect targets invisible from the surface in bad weather or over the horizon.
That brings me to this question:
Before going Tactical when I have an Encounter, if I launch a Kingfisher from my CA / CL in the strategic map just before going tactical, will the plane be in the battle map? (You cannot launch planes once in the battlefield).
I still hadn't the occasion to try this, and I don't think it's an exploit as you would certainly command the launch of such a plane if possible.
Yes in fact, I do so for submarines which I enable visibility on the strategic map, but I play with my personal rules to give AI subs an advantage :)
In particular, If I go tactical with my TF and I see no planes, no ships, then I will throw a dice to decide if I put my radar ON and I never put my sonar on (unless I detect subs or torpedos). That's to simulate that you don't navigate with radar on all the time for not getting detected, and you only use sonar if really you suspect subs to be nearby, which you should NOT know when going tactical with your TF.