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I find it strange that we have the ability to manually fire the guns and drop ordnance. It is almost as if they added that feature to give people a little more to work with but it doesn't feel right.
I'd prefer to leave it to the AI allowing me only to line up the angle from which to attack and formation and timing. This is very much like it was with AF except we have a more immersive 3D environment so I think people think it's a flight sim and want all of the abilities that would come with that type of system.
There has to be a limit to which one can control certain aspects and I don't think Killerfish has ever felt that the aviation portion of the design should be simulator like.
Serriously, they don't even align with the target speed velocity vector before bombing.
Straffing runs are a JOKE with the AI shooting 90% of the run into the water even before aligning with the target.
So I want more manual control to perform more efficiently.
I would love a target sight for TB (not just the minimap thing, but in the 3D world too), and more DIRECT control of a plane, like in a SIMPLIFIED flight sim, where I can control yaw, pitch, roll and speed a-la Battlefield or other arcade shooter.
The current system is really clanky to use in a real time situation.
Either we should have top notch manual control, or top notch AI attacks.
We currently have neither of that.
I really love the ideas behind this game, but its not there yet.
Second there is going to be some built in error since your pilots are not all going to be perfect of course. I have found that a flight of 4 dive bombers perhaps 60 percent of the bombs are near misses but this can vary. Of course the angle you approach the ships with is a huge factor. I haven't found strafing to be a joke at all, again you have to realize the aircraft attacks are not a literal simulator style representation, some of the rounds will hit and some will miss.
I'm sure you would enjoy having all of those things to allow you to "fly" the aircraft but that was never advertised by the developer and really isn't the focus of this game. As in Atlantic Fleet the aviation portion is abstract and allows the player to interact to a certain point after which you are at the mercy of your pilots to do the best that they can. The current system is a huge improvement on AF and I think they have done a decent job of moving forward considering the scope and scale of the game.
I have yet to have my aircraft completely fail at attacking enemy ships either with torpedoes or bombs. Sometimes they take heavy losses, sometimes not, sometimes they heavily damage ships, sometimes not so well but overall nothing has been what I would call historically improbable.
It's already possible to do that if you are willing to accept some sub optimal situations. Probably the biggest tactical difficulty now is that the AI controlled player units don't initiate, or avoid, torpedo attacks. The AI controlled enemy units at least initiate torpedo attacks. If it were not for the need for a "god-eyed" Admiral to babysit torpedo attack and defence, you could set your orders and watch the show, in real time. That would be very cool.
But as you say, somewhat off topic, my bad. :-)
Sorry for the thread drift but in the bugs section it is confirmed as a bug and is being looked into. Carry on.
I do not think there is a way to manually "fly" the plane into a dive attack. You only can level bomb using the manual bomb release method.