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Recommend some time weeding through search. Some posts directly contradict you. Most often, it comes down to player tactics.
Hello to my fellow Seawolf! - I have only been playing this game for a short time and have noticed this issue both in the vanilla version as well as the mods. I suspect it is the vanilla version where the origin of the issue exists, though the modders may have added to it e.g. the Pacific mod where my subs are 10,000 metres from the enemy ships. (I either have to use time compression to get them to an intercept position or if I cannot be bothered, exit the encounter). In your example, I think reason the IJN gunnery has been buffed up is in order to make up for the poor enemy AI. Maybe the Developer or the Modders could give a definitive answer to this issue?
Japan practiced extreme disinformation about the Yamato class in particular, and destroyed almost all of their documents and design materials at the end of the war.
The original SG surface radar and CXAM air search radar were deployed on battleships, carriers, and some heavy cruisers which had the ~20 km / ~60 km ranges listed.
Smaller ships got SC or SF radars instead of SG. Carriers could have each of SC, SG, SK, and SM radars because they wanted IFF capability for multiple contacts at the same time:
https://commons.wikimedia.org/wiki/File:CV-16_1944_radar_arrangement_NAN3-46.jpg
CXAM and SC/SF air radar was replaced by SK radar and then the AN/SPS-6 post-war.
SG surface radar was replaced AN/SPS-10 after the war ended.
The IJN Type 13 Radar could detect a single plane up to about 50 km and a larger group up to 100 km.
To clarify something. The radar range has 0 impact on the strategic map. Its value in calculations/spotting is strictly limited to tactical. This is another reason that the ranges are all over the place. Plans to do some standardization are in the works, but low priority for modders.
Incorrect,
Have you never noticed your fighters sent up as scouts not finding the enemy in poor weather but radar equipped planes do find them. This disparity should be rather obvious since KFG contantly has the area receive Hurricane weather far too frequently.... The opportunity too see planes like the Sunderland excel at their role of a long range scout because of the radar should be rather apparent as you play....
This is like the Kingfisher argument. People swear having it present increases accuracy. There is no mechanic for increasing accuracy using spotter aircraft.
This is nothing like the kingfisher argument...
You can easily replicate this in game...
Send a wildcat to where a fleet is in Poor Visibility 30 or less in heavy sea's
Now Send a Sunderland their and it will appear on the campaign map...
Now if Sunderland's are in the base game is a whole different argument but the Radar equipped Sunderland in my game clearly is utilizing it's advantage in the campaign map...
Has nothing to do with aircraft.
Mods added the Sunderland. That's how I know it doesn't impact the strategic map. There is nothing in the code that supports that. Nothing. Additionally, the range to detect ships is 11 miles, that's a speck of radius on the map practically immeasurable. I have done what you said, finding ships in storms. Its possible with and without radar equipped aircraft. As with many things in this game, seems to be a bit of luck. You're correlating causation without proof.
While my efforts to test this a while back are anecdotal, I recall something very similar to a 20% penalty to my firing solutions right after my spotter plane was shot down.