War on the Sea

War on the Sea

maletator Jul 17, 2021 @ 6:18am
Visibility in the game
Is there a way to increase the visibility range in the game? If you are conducting an artillery duel at a distance of 25 kilometers, then you can not see the enemy ship even with binoculars at maximum approach. This applies to vanilla ships, but ships from mods (Bismarck, taiho, Zeppelin) are visible. It would be good if the game had a system of correct visibility at sea.
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Showing 1-15 of 25 comments
63rdstarcorp Jul 17, 2021 @ 7:38am 
This is a problem with the ship model textures rather than the actual game. At the moment, modders do not know if it is even possible to fix this
maletator Jul 17, 2021 @ 8:55am 
Originally posted by 63rdstarcorp:
This is a problem with the ship model textures rather than the actual game. At the moment, modders do not know if it is even possible to fix this
This is not a problem with the texture of the models imported from the game, they are made normally and look correct in their game. The problem is that an object the size of a battleship should be visible through binoculars from a distance of 25 kilometers. It would certainly be ideal if the game took into account the curvature of the globe and at a great distance we would first see the smoke from the pipes, then the pipes and masts themselves, then the superstructure and the hull as the ship approaches us.
Herr Flick Jul 17, 2021 @ 9:02am 
I’ve often wondered that. If you can fire a gun that far how do you know if it’s being hit?. Or in WWII even though guns could fire past the curvature of the earth they didn’t do it?
maletator Jul 17, 2021 @ 9:12am 
Originally posted by HD-18thGA.C Cpl. Zippo:
I’ve often wondered that. If you can fire a gun that far how do you know if it’s being hit?. Or in WWII even though guns could fire past the curvature of the earth they didn’t do it?
In fact, due to the high location of the firing control devices, their operators could perfectly see the places where the shells fell in good weather. Similarly, in the First World War, an observer sat on the top of the mast and could see very far through binoculars.
sacia4 Jul 17, 2021 @ 9:21am 
Originally posted by maletator:
Originally posted by HD-18thGA.C Cpl. Zippo:
I’ve often wondered that. If you can fire a gun that far how do you know if it’s being hit?. Or in WWII even though guns could fire past the curvature of the earth they didn’t do it?
In fact, due to the high location of the firing control devices, their operators could perfectly see the places where the shells fell in good weather. Similarly, in the First World War, an observer sat on the top of the mast and could see very far through binoculars.
Complimenting your answer, they would use catapult planes too, to help identify enemy ships and correct the ships shots, similar to what's made with artillery on ground.
Last edited by sacia4; Jul 17, 2021 @ 9:21am
Herr Flick Jul 17, 2021 @ 9:32am 
I’m not sure if this is in game? I have had a Pete or Jake there while in tactical if it isn’t then it needs adding
Originally posted by sacia4:
Originally posted by maletator:
In fact, due to the high location of the firing control devices, their operators could perfectly see the places where the shells fell in good weather. Similarly, in the First World War, an observer sat on the top of the mast and could see very far through binoculars.
Complimenting your answer, they would use catapult planes too, to help identify enemy ships and correct the ships shots, similar to what's made with artillery on ground.
sacia4 Jul 17, 2021 @ 10:46am 
Originally posted by HD-18thGA.C Cpl. Zippo:
I’m not sure if this is in game? I have had a Pete or Jake there while in tactical if it isn’t then it needs adding
Originally posted by sacia4:
Complimenting your answer, they would use catapult planes too, to help identify enemy ships and correct the ships shots, similar to what's made with artillery on ground.
It's not in game yet, i was referring to real life. I think too, that they should implement something like that in game.
the Baron Jul 17, 2021 @ 11:05am 
Originally posted by sacia4:
Originally posted by HD-18thGA.C Cpl. Zippo:
I’m not sure if this is in game? I have had a Pete or Jake there while in tactical if it isn’t then it needs adding
It's not in game yet, i was referring to real life. I think too, that they should implement something like that in game.

The problem is to make the AI using the same mechanic. If is not possible then it should not be added as it would only make the battle more unbalanced towards the AI
Last edited by the Baron; Jul 17, 2021 @ 11:58am
crazy rocker Jul 17, 2021 @ 12:49pm 
IRL battleships could fire a lot further than they could see. so they used spotter planes to find the targets and guide the gunfire.
But in game u have to launch the spotter planes before going into tactical so their airbourne before the battle starts.
Ive got about 15 to 20 spotter planes up 24/7 in each task force circling the fleet at 65 miles out. plus IJN mod B subs also have spotter planes u can launch and they stay up 24/7 as well.

What i find annoying is enemy ships r firing at u and u can see the gun flashes but they dont show on the mini map so u cant fire back til a spotter planes spots them for u.
Ive had ships less than 1k yds away and could see them very clearly even without bino,s but they didnt show on the mini map so couldnt fire back at them till my spotter plane got close enough to see them.
maletator Jul 17, 2021 @ 1:05pm 
I was interested in the issue of visibility in the game. I decided to check what an observer with binoculars can see at an altitude of 111 feet at the level of the firing control device of the battleship BB-55 if he is conducting a duel with the battleship Tirpitz. To do this, I used an online calculator for calculating the visible horizon and calculating the visibility of objects according to their height above sea level. We have an observer's height of 111 pounds or 34 meters, we substitute this data into the calculator and get the horizon visible to them at a distance of 11.9 nautical miles or 22 kilometers. If we take the height of the upper deck of the Tirpitz at 6 meters, then our observer will see towers, superstructures, pipes, masts at a distance of 16.9 nautical miles or 31 kilometers. And he will see the Tirpitz superstructure with a height of about 30 meters from sea level from a distance of 23 nautical miles or 42.5 kilometers. https://cmsdk.com/online-calculator/navigation/visible-horizon.html
papalimaromeo Jul 17, 2021 @ 2:28pm 
Change the max sea visibility number in config.txt. It is currently 30 ( 30 kilometers). i remember it was originally 36. You can always increase the number and test results in game.
maletator Jul 17, 2021 @ 3:02pm 
Originally posted by papalimaromeo:
Change the max sea visibility number in config.txt. It is currently 30 ( 30 kilometers). i remember it was originally 36. You can always increase the number and test results in game.
Where can I find this file and the desired value in it?
P.S. I found this parameter.
Last edited by maletator; Jul 17, 2021 @ 3:51pm
Herr Flick Jul 17, 2021 @ 3:07pm 
36km is this an actual visibility or a for games sake? I would like it as real as possible, I know it would vary from ship to ship I think that’s why the Japanese had the huge Bridge structures on the Nagato class those look good
Originally posted by maletator:
Originally posted by papalimaromeo:
Change the max sea visibility number in config.txt. It is currently 30 ( 30 kilometers). i remember it was originally 36. You can always increase the number and test results in game.
Where can I find this file and the desired value in it?
Last edited by Herr Flick; Jul 17, 2021 @ 3:08pm
maletator Jul 17, 2021 @ 3:24pm 
Originally posted by HD-18thGA.C Cpl. Zippo:
36km is this an actual visibility or a for games sake? I would like it as real as possible, I know it would vary from ship to ship I think that’s why the Japanese had the huge Bridge structures on the Nagato class those look good
The height of the Nagato platform above sea level is approximately 40 meters, which means that the observer sees the entire enemy ship from it entirely at a distance of 13 nautical miles or 24 kilometers.
Herr Flick Jul 17, 2021 @ 3:40pm 
With this information all ships can have a spot range BUT it’s not in game it’s just a generic average distance I think
Originally posted by maletator:
Originally posted by HD-18thGA.C Cpl. Zippo:
36km is this an actual visibility or a for games sake? I would like it as real as possible, I know it would vary from ship to ship I think that’s why the Japanese had the huge Bridge structures on the Nagato class those look good
The height of the Nagato platform above sea level is approximately 40 meters, which means that the observer sees the entire enemy ship from it entirely at a distance of 13 nautical miles or 24 kilometers.
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Date Posted: Jul 17, 2021 @ 6:18am
Posts: 25