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Usually running with 6 DDs and all Convoy for the remaining 4, or if it is a battle group I'll take 4 DD and a pair of CL for the escorts and fill the remaining 4 with the Capital ships. Than again I favour IJN long lance torpedo attacks in combat so the heavy escort focus is suitable for this.
When I go USN I'll probably cut the escort numbers down by having a 1:1 ratio.
easy you don't let them get close to your merchant fleet to begin with. what i do is run serveral picket taskforces a few submarines for patrolling the most open area. what is good about submarines is that you don't have to engage enemy surface fleet if you don't feel like it. but they can spot any incoming surface ships, though i would recommend it because sinking a cruiser can be a huge advantage, second is scout plane patrol just launch all your scout planes from your cruisers and battleships draw big circle on map. they are bound to spot any incoming ships be it subs or surface fleet. now make a surface task force of just battleships and cruiers to deal with any surface threat and make taskfroce with just destroyers to deal with submarines.
don't forget land bases can launch planes too, once you have a level 2 airfield on guaduacanal you are going to have much much easier time dealing with enemy surface task force, and since i have planes all over the place i know exactly where enemy fleets are at all time, and i would launch air strike to raid them and finish them off once they weak enough with my surface fleet.
no need ot escort anymore in fact now i am in the campagin where i even let my carrier run naked because there are no threats i cannot detect.
My primary surface force right now consists of Yamato, 2x Kongo-class ships, 4x Kagero-class destroyers and a Sendai-class CL. Once the Musashi and the two other Kongos are out of the repair yard, I'll duplicate this force. I've sunk five of the six US battleships and either of these forces is strong enough to easily handle the one that remains.
I started out with 1x Yamato and 2x Kagero along with Shokaku and 2-3x Akizuiki. And a two merchants with a Momi or two to escort. In short, I really went quality over quantity and bet the farm that I could decisively defeat the first thing I encountered.
The Yamato, with minimal escorts, can take a 2x2x2. I had each of my destroyers engage the opposite enemy destroyer while the Yamato fired on one CL with its main battery and another with its secondary battery. With those out of the way, you have lots of options:
You can use your secondary batteries to help your destroyers finish off the enemy destroyers while using your main battery against one of the remaining cruisers, or you can quickly use all your firepower to wipe out the destroyers and then have your destroyers help finish off the cruisers.
Whenever possible, I went into battle with dive bombers or torpedo planes overhead. If you open with an air attack and inflict some damage (you don't actually need to sink anything), the odds will heavily be in your favor.
More generally, there are a few guiding principles to escorts as far as I see it, and that discussion really has to start with an examination of the types of threats that one encounters:
1.) Aircraft. Are deadly. The USN generally has good AA capability, although this would improve later in the war even further. The IJN, on the other hand, is relatively lacking in this area. The Akizukis, with their 8x2 100mm DP guns are certainly better than the other IJN ships in this regard (whose 127mm L/50 guns really aren't suitable for AA use) and can put up a competent barrage, but even 8 Akizukis cannot seriously disrupt a determined air attack. They'll shoot down a plane or two before and after munitions are released, but it's too late at that point. I like to keep them concentrated around my carriers as they're the single highest value asset I have, but I don't think I'd both putting them with my battleships -- they're not nearly as well suited to surface combat as the other IJN DDs and they're not so effective that they're really going to make a difference if you come under air attack. Realistically, the best strategy to protect against air attack is providing your own air cover.
2.) Submarines. Yes, the Mark 14 torpedo is quite unreliable, but subs are still a threat. I like to include destroyers to capital ships (and/or heavy cruisers) in a 1:1 ratio.
3.) Surface vessels. If you have a big-gun ship and they do not, the odds are very much in your favor. This is why I generally build task forces around battleships and generally only use cruiser formations for pursuit work, to screen ahead of my carriers, or to temporarily relieve battleships while they rearm. The IJN BBs have very competent secondary batteries. This is especially true for Yamato, but the Kongos can defend themselves against destroyers as well and are fast enough and maneuverable enough that I don't generally find a destroyer torpedo attack to be a huge threat. Rather, I more often use my DDs offensively to attack the opposing force. I have found that the Sendai-class CLs are worthwhile additions to a destroyer screen because they're quite fast and can follow my destroyers and beat up on enemy DDs while I press home the attack. They're also reasonably maneuverable and have a good torpedo armament themselves. They're really not very competitive fighting other cruisers at all, but they excel in this "destroyer leader" type role.
So go ahead try to sink them while my capital ships fire freely at you in return. USN has only Baltimore class CA left which they can't field since it's not that date yet. I've only lost 2 CA in return & I've yet to field a single BB or CV.