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Therefore, some micromanagement is required if you don't want to lose your fighters pointlessly. To do this, the automatic attack must be deactivated and only let them attack when the bombers are flying in a straight line and then ideally from 12 o'clock.
That's a little cheesy, but the other way around it's just frustrating.
I'm playing the beta, it doesn't fix the problem but complicates it further. My observations so far ....
Deflection shooting is bad, not enough wiggle room to shoot (too narrow firing angle). The fighter needs a 2 degree "cone" (left,right,up,down) to shoot, allowing the pilot to "kick the rudder" and tweak vertical behavior. A 2 degree wiggle = 20 yards at 600 yard range, enough to get a deflection shot. Fighters cannot deal with the target changing altitude, it's still pointing at the horizontal lead point, not the vertical. Example screen shot :
https://steamcommunity.com/sharedfiles/filedetails/?id=3138543250
Intercept point too far ahead of bombers. When fighter is at bombers side (withing clock position 2-5 or 7-10) when range is below 2000 yards, then the point needs to be 600 yards BEHIND the bomber to allow the fighter to properly roll in behind. Note in screenshot above, that Zero needed to be pointing at least 200 yards behind the B17 to roll in properly, even if there was an altitude difference because the final approach would be shooting down.
Indecisive target behavior. Fighters will switch targets for a moment if their plane is behind another bomber (better attack angle) then switch back to it's target, but this behavior exposes the fighter to gunfire whilst accomplishing nothing.
Overtake speed too slow. Bombers fire within 2000 yards and are flying at ridiculous fast speeds, the fighter can't overtake the bomber fast enough. Bombers with a bomb payload aboard are pigs, not eagles !!!! (yes, pigs can fly, just not very well).
No plane critical damage. The guy with more health can almost win, all the time. Add a little random critical damage to nerf the airplane, maybe even kill the pilot or reduce the "flak" shooting. It can make a difference.
At the moment, bombers are DOG FIGHTING our fighters with precision formation maneuvers.
The only way to win the battle with minimal losses is to fly the fighter formation manually and roll in behind the bombers as they turn. At 600 yards, ATTACK .... boom, boom, boom, boom .... all 4 bombers downed within 10 seconds.
I find that planning a head on attack is a good way to whittle down enemy aircraft . I also pause game , then manually fire the guns ( Hot key 1 ) on each of my fighters early for max effect.
I also hot key 1 when skip bombing ships with Beaufighters / P 38 's ect ect , at about 3000 yards or so , Not only does this cause damage from distance , you can also spot if an aircraft is off course to hit the ship with it's bombs .