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Rather than trying to outplay the AI tactically in a dogfight which you can easily do if you pause the game repeatedly, I take an operational approach which is based on my own testing which shows that with a numerical superiority of about 25% the Wildcat will usually defeat the Zero. 4 vs 3 is iffy because you might lose a plane on the initial pass, but 12 vs 9 for instance is a pretty sure win for the Wildcat. For me, using numerical superiority and letting the AI handle the tactics makes the game less tedious and more enjoyable.
However, there is a problem with fighters intercepting bombers. The bombers will go into a tight turn, and the AI doesn't take a proper angle of approach to bring the fighter's guns to bear on the bomber until it is too close to the bomber, so the AI breaks off the attack. Since the AI doesn't perform deflection shooting, the fighters eventually get shot down after making multiple attempts to get on the tail of a bomber. I don't have a solution for this other than to not intercept bombers, but rather wait until the bombers trigger an attack on ships in which case they will fly in a straight line toward the their target ship and are easily shot down by fighters.
Question.....Why the "suggestion" paragraph on your mod page and what does it do? Why not include it in the mod?
Thanks again! This will hold me over until TFA.
Hmmm....does nott seem to work with JUST the TTE Mod. nonstop loading screen when entering tactical
EDIT. Yeah tried several times with just the TTE mod. It wont load in tactical air battle.