Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you were playing as Japan, well, most of your cruisers are armored with tin foil-- with the notable exceptions of the Mogami and Tone. Be aware that the USN light cruisers are larger, better armed, and better armored than almost all of the IJN cruisers. You need to take advantage of Japan's excellent torps or have a Kongo in your line as IJN.
Note that heavy cruisers have 8" / 203 mm guns which are ideal against battleships or other heavily armored cruisers, but are too slow-firing to do well against destroyers and are so-so against lighter cruisers, except maybe at closer ranges. Light cruisers usually have smaller 6" / ~150 mm guns which are ideal against other cruisers and very good against destroyers.
I had 5 New orleans
Note that the AI constantly maneuvers and changes speed to help throw off long-range solutions. Most players don't maneuver often enough which gives the AI some advantage.
First tip is never engage in surface combat, unless its a total an absolute emergency or the enemy only has destroyers or less....
You have CV's for a reason use them... Big guns are obsolete with the invention of the carrier....
But if you must engage in surface combat....
Turn on Radar...
Set ships to fire Spot until the have a solid Solution
Pick out which of your Picket DD's are getting focus fire and manually steer them...
Tell your Capital ships to focus fire the nearest enemy capital ship...
When engaging light armored vessels (DD's CL's) use HE
When engaging heavily armored vessels CA and BB's use AP
Attempt to cross the T, IE move your ships so that they are somewhat perpendicular to enemy movement so you can bring ALL guns to bear, not just forward or aft guns...
But in general you should send out scouts and avoid fighting the enemy fleets which you believe you don't have a good odds against unless you play as IJN because they wouldn't care and would still try xd (gotta RP it a bit to make it more interesting)
P.S Don't listen to the guy above. I mean sure its an effective strategy but its also quite boring in my opinion. I mainly use CVs to sink the transports, attack enemy CV and damage the enemy battleships a bit before I send my own battleship/cruiser group to annihilate the enemy fleet.
Don't engage the enemy surface vessels with your own surface vessels unless you outgun them completely. This means i.e. you having at least one CA and their biggest ship is a destroyer, maybe a CL. The winning strategy is not to have large naval engagements, but to secure the island objectives. You need to get your troops on the islands and deny the enemy to land their troops.
Use planes to scout where the enemy landing force is and which route it takes. It travels slower than your submarines and much slower than your surface ships, so you should have time to get several ships to intercept it at more than one occasion. You basically have two options when it comes to defeating the enemy troop and supply convoys:
1) Sink their cargo ships and not their warships with your subs. If I'm not mistaken, the AI abondons their landing and supply mission if there is only one freighter left, because this means either troops without supplies or no troops at all, if the last remaing freighter has supplies loaded. You only need a few subs to do this. I use this approach at the beginning of the campaign when I'm short on points and ships. This is the safest way of denying the enemy of landing and reinforcing their troops.
2) Sink their largest surface ships in the convoy with your subs and then attack the remaing destroyers and freighters with our own surface fleet. This doesn't need to be big fleet - one or two CA and maybe two DD. This approach needs more encounters and ships on your side, but you will also sink more enemy ships and you can rearm your surface ships faster and keep your subs longer around the action because you don't "waste" torpedos on freighters and DD.
I wouldn't buy battleships, because they are way to expansive and they need protection. CA can do their job better because they are faster and much cheaper. Eight inch guns are more than enough to deal with enemy DD and freighters from a safe distance. A single bomb or torpedo which hits your BB will probably don't sink it, but it will send it back in need of repairs and then you have basically 80 points sittng in the drydock doing nothing. This is more or less the equivalent of 1 CA, 2 DD and 3-4 SS.
A carrier is a better investment than a battleship, but it is expensive as hell and needs a lot of protection as well. At the beginning of the campaign, this points should be invested in smaller ships and you can use your islands as unsinkable carriers which don't need escorts at all.