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I have only played the USN side and yes - I would back my Cleveland CL & DDs to take on and sink/damage an IJN CA task force. The reason why is that the USN has superior radar and can score more hits than the IJN. When I do get around playing the IJN side, I will no doubt come across this problem.
A Cleveland would be expected to win a straight-up naval gunfire duel against any IJN cruiser, aside from the Kongo battlecruisers. As IJN, you need to use better tactics and take advantage of their outstanding torps.
The AI tends to gain some advantage over human players because it maneuvers constantly and that affects your solutions; you can reduce the AI hitting your ships by also maneuvering more, meaning changing speed and direction more often than every minute.
Trying to close the range to where the ships will land shots on the enemy kinda works but it's too risky and always the damage taken hasn't been worth it. I have had luck by putting a fighter and bomber wing from a separate carrier force as a CAP for the battleship force. The bombers can usually nuke a cruiser right off the get go while the ships take long range pot shots and let you decide what to do (but then why not just use carriers). However I'm moving towards not really using battleships anymore except for convoy duty and blowing up bases, and using massed carriers with light escort for all the heavy lifting. Perhaps night battles would be a better idea for the IJN surface forces, as the guy above mentioned it'll let you get close enough with escorts to fling torpedoes which seem to be the most devastating ordnance in the game.