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Because of the low numbers of aircraft the refresh time for when they can launch an additional strike is very low. AI airbases do have a very high replenishment too which likely exacerbates your situation significantly.
Aircraft must land in order to reload their payload, so if they have a new payload every time it means that they’re just cycling between the few aircraft available to constantly harass you. If they don’t have a new payload then it means they’re from a group that’s already attacked you. Note some aircraft like fighters may not carry bombs.
This message above was a lot clearer for what you’re trying to say. Though additional info like the range from the base(s), and/or game speed would help.
From what I can gather there are 1 of 3 things happening.
1. The aircraft are behaving normally but due to engagement range proximity the new aircraft are being drawn in almost as soon as they’re launched. Furthermore 2 minutes in game could be up to or over an hour depending on game speed so that may allow plenty of time to reload a couple planes.
2. There are aircraft being sent from sources you aren’t aware of - depends on how far you are from other land bases or common CV patrol locations.
3. There is a glitch in the aircraft’s payload state.
1: I understand that they will be there if they are within proximity. I am saying they are rearmed without going back to an airfield. No see, you're confused again. I'm saying ingame minutes, not real life minutes. The speed is irrelevant because I'm not referencing real time, I'm referencing game time. Another way to put it is if it was at 1x speed it would be 2 real life minutes.
2: No, they have no carriers and one airfield within range. It is clearly the same 4 dive bombers. If I shoot down 2, only 2 will show again. If I shoot down 4 it will take at least a full day before they can strike again.
3: Right, so if they're supposed to do rearm and its not a balancing feature, then its a scripting issue. That's what I was asking.
I can try sending it if you think it could help?
Playing USN in my present campaign, I just sent a task force to a position 90 nm southwest of Baku (a level 2 IJN airbase), and it was attacked a number of times by Vals from Baku, Bettys from Raubal and Vals from Rabaul from 11:49 AM until 15:45 PM at which point the task force was completely destroyed since I gave the AI 9 Zeros and 9 Vals at the level 2 airbase, and Rabaul of course has 12 of each aircraft type. The transit time from Baku for a Val over a distance of 90 nm is 30 minutes. Return attacks from Baku by the depleted Vals never occurred in less than slightly more than 1 hr; the time it would take to go back to Baku, rearm and return. The same was true for return attacks from Rabaul. They never came in less time than it would take to go back to the airbase and return. At one point, Bettys which were returning to Rabaul after attacking with torpedoes were caught in a tactical encounter triggered by Vals. The Bettys overflew my task force as though they were conducting a bombing run, but dropped no bombs as I could see their bombay, which has no bombay doors, was empty.