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D = A - 90 + arctan (B/C/sin (A) + cos (A)/sin (A))
(Angles are in degrees)
Where:
A = Angle on Bow
B = Speed of target
C = Speed of torpedo
You'll want your base course to be Target Base Course ± AOB ± 180. This points your sub in the same direction the torps will go without deflection. The deflection angle D is then the bearing angle you'll want to fire at. Range is irrelevant at that point.
Example:
Target Base Course = 118 Your sub is off to the target's port
Target Case Speed = 14 kn
AOB = 70
Sub Base Course = 118 - 70 + 180 = 228º (You're to the target's port and you'll be firing to your starboard, hence -70 and +180. Reverse this if you're firing a chase solution e.g. from the target's stern quarters)
USN Mk 14 Speed = 30.5 kn
Deflection = 20.4º
Fire Bearing Angle = 228 + 20.4 = 248.4º
So time your fire when the target is between 248º and 249º to ensure a hit.
For the IJN, A = 90 works very well and is the easiest to set up. For the USN, that angle is harder to determine because the dud model isn't completely clear, though A = 70 seems to work well enough.
I've found that firing with a spread angle of 1º works if the range is under 2000yds and 0º if over.
The main reason is due to the speed of the Japanese torpedoes of 40kn compare to the American MK 14 30kn.
If an AI CV or CA spots MK14 coming from the side or rear outside of 1K, it can simply outrun the torpedoes. BB ships also can dodge most of them, and with MK 14 dud rate, two or three torps making contact isn't ideal.
With the Japanese, the AI CV and CA will have a hard time dodging them if within 2K, while Allies BB have no choice but to launch lifeboats.