War on the Sea

War on the Sea

Oberon Jan 18, 2022 @ 8:43am
Infinite AI ships
Hi guys, I'm new to the game, I like it very much.
Only one thing I hate because it's very very unrealistic: infinite ships/command points for the IA. I know it's to balance the low IA but I think it's very unrealistic and lose interest to sink ship after ship for the eternity without any damage to the enemy.

Is there any options/mod/anything to eliminate infinite resources for enemy IA? Or cap it per week/month? I can't find anything in the forums..

Thank You
(sorry bad English)
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Showing 1-13 of 13 comments
rkiser58 Jan 18, 2022 @ 2:55pm 
Nope, that is how the game is setup.
jppsx Jan 18, 2022 @ 4:08pm 
they have limited number of ship , if you kill let say the yamato it wont spawn again
MizuYuuki Jan 18, 2022 @ 5:24pm 
The AI doesn't get infinite ships or infinite command points. It has no idea that it should try to accumulate command points. It does get free missions (apparently one every day), and that's the only thing that creates a challenge for the player.

Best way to play the campaign is to play to achieve the objectives. If you play to win a war of attrition with the AI, it becomes a very boring game because the tactical AI is weak, and the free missions it gets just keep coming until it runs out of warships (merchant ships are unlimited).
Oberon Jan 19, 2022 @ 12:05pm 
Thank you all. I hope the devs will improve logistic/strategic aspects of campaign in the future.
Killerfish Games  [developer] Feb 5, 2022 @ 2:44pm 
Originally posted by Kuma_Nanashi:
AI got one free (no command points cost) convoy each week. It is limited to unsink ships but e.g. cargo ships are unlimited. So yes AI has unlimited free ships.
This is not true. Please stop making false statements.

Vanilla AI only gets free "patrols" to maintain a presence in certain areas.
crazy rocker Feb 5, 2022 @ 6:26pm 
if u sink all their combat ships the merchants will still keep coming at u and trying to take bases back from u or capture some of urs.

ive got that now. as US IJN only has their CVs and 3 subs left unles their cheating but they have landed at santa something. the island north of New Hebrides' GC and milne bay to try and capture them from me. got merchants coming at me everywhere and i cant get enough ships to cover everywhere due to those cv still being around somewhere. they hit me once with them but was unable to find them when i went looking for them so most of my fleet is tied up trying to find them. from the amount of planes that came at me it looks like all the CV r in the same TF with no escort cause no other ships left.

if u can keep a sub close to each of ur bases to see if u can spot those pesky merchants heading to ur bases. they dont give up and have endless merchants and troops to send at u even if they have limited warships. even if u have ships and subs totally surrounding ur bases those pesky merchants sneak past unseen and land their troops. then get away again. u might not even notice they have landed till u see smoke from ur base.

Now and then the AI might cheat and raise a sunken ship from davy jones. had that in a game as IJN sank 10 more penscalos than they should of had lol. checked the ships sunk log and yep the same ship sunk several times. as US current campaign so far ive sank the Yamato twice and the Musashi 3 times lol. so yes it does cheat and resurface ships.
came across 1 IJN taskforce with all the new BB in it plus it had 3 Yamato class BB and their should only be 2 and i had already sunk them. my poor DD's didnt stand a chance as thats what i went into tactical with as they were on sub hunting duties trying to find the last 3 subs.
MizuYuuki Feb 5, 2022 @ 8:26pm 
Originally posted by crazy rocker:

Now and then the AI might cheat and raise a sunken ship from davy jones. had that in a game as IJN sank 10 more penscalos than they should of had lol. checked the ships sunk log and yep the same ship sunk several times. as US current campaign so far ive sank the Yamato twice and the Musashi 3 times lol. so yes it does cheat and resurface ships.
came across 1 IJN taskforce with all the new BB in it plus it had 3 Yamato class BB and their should only be 2 and i had already sunk them. my poor DD's didnt stand a chance as thats what i went into tactical with as they were on sub hunting duties trying to find the last 3 subs.
That can happen when the save game is corrupted.
NYFan64 Feb 6, 2022 @ 12:19pm 
Yeah right now I believe I sunk most of the IJN fleet except the carriers and escorts. For some reason I cant find them and I have subs patrolling all over the place. Whats annoying now is the amount of MS that try to take back some islands.
crazy rocker Feb 9, 2022 @ 12:19am 
Originally posted by NYFan64:
Yeah right now I believe I sunk most of the IJN fleet except the carriers and escorts. For some reason I cant find them and I have subs patrolling all over the place. Whats annoying now is the amount of MS that try to take back some islands.
same prob IJN has invaded Milne bay, GC and santa cruz but not bothering to try and capture the bases still grey a lot closer to them. seems they have a lot more troops to use as they land troops and the base goes mostly red and i cant get enough troops in to stop them captruing them as even with sea lanes clear its only 20220 troops every 7 days and sending them over doesnt do anything to help the base from being captured.

Part of the problem is not being able to se how many troops ur fighting against u only se ur troop number's. even a rough estimate would be nice. as no one really knew how many they were fighting against on any front. they just estimated the numbers.
MizuYuuki Feb 9, 2022 @ 5:14am 
Originally posted by crazy rocker:
same prob IJN has invaded Milne bay, GC and santa cruz but not bothering to try and capture the bases still grey a lot closer to them. seems they have a lot more troops to use as they land troops and the base goes mostly red and i cant get enough troops in to stop them captruing them as even with sea lanes clear its only 20220 troops every 7 days and sending them over doesnt do anything to help the base from being captured.
Looking at the setup.txt in the campaign folder, if I'm reading it correctly, the AI gets 2x the number of troops to start, and each week after that. This ratio doesn't change with campaign difficulty level. The amount of supplies the AI gets is equal to the player.

Originally posted by crazy rocker:
Part of the problem is not being able to se how many troops ur fighting against u only se ur troop number's. even a rough estimate would be nice. as no one really knew how many they were fighting against on any front. they just estimated the numbers.
My observation when playing is that the bar is the ratio of the number of troops. For instance, when the bar is at half each side has the same number of troops on the base.
MizuYuuki Feb 9, 2022 @ 6:17am 
Originally posted by Kuma_Nanashi:
Originally posted by Killerfish Games:
This is not true. Please stop making false statements.

Vanilla AI only gets free "patrols" to maintain a presence in certain areas.
Hi KFG, could you explain what free patrol is? And share more details about how computer player earns command points? In later stages of game when I have sunk lots of enemy ships in exchange of few subs I can see that computer player is sending grouop of ships which are not equal to my loses in command points. I assume that at first computer player has much more command points (eg. 400), but I am sinking all his ships in exchange of few subs or dd. I can see that computer player is sending less and less ships to Guadalcanal so I assume he has depleted his command points. But suddenly out of nowhere convoy worth 100 points is appearing . How it is possible with my loses like 2 subs and one dd?
I think this post from a year ago Feb 24, 2021 may be the answer:
Originally posted by Kraznova:
I'm not sure of the exact mechanic, but it was discussed a while ago that they do get a little CP when they lose a ship, so that they can keep buying more. Campaign Balancing is on KFG's to do list after the bug squashing slows.
In addition to that the AI does get some patrols that do not cost command points.
These patrols stop under certain conditions.
This is from a post by The Baron on Feb 15, 2021:
Originally posted by the Baron:
Originally posted by Ice_King:
It looks like this is going to be the case. I've just spotted my 3rd or 4th US fleet consisting of:

2xCA
2xCL
2xDD

That's like 100 points a day they're getting and sending out and that doesn't count what I'm not spotting.

That is a generic patrol mission with no cost and set to respawn all the time by the Ai.

{"missionString":"Patrol","spawnLocation":"newhebrides","firstWaypoint":"newhebrides","lastWaypoint":"Slot7","units":["Destroyer","Destroyer","Heavy_Cruiser","Heavy_Cruiser","Light_Cruiser","Light_Cruiser"],"mustUseWaypoints":[],"prohibitedWaypoints":["Coral0","Coral1"],"directPath":true,"destIsLocation":false,"patrolDestZone":true,"patrolNeighbours":true,"aggressive":true,"autoRenew":true,"noCost":true,"requiresSafeLocations":["guadalcanal","florida","malaita","russell"],"unsafeAirfieldLevel":1,"terminateIfUnsafe":true}

So to prevent this from happening again in your campaign just build a one level airfield in one of this islands: guadalcanal, florida, malaita, russell

Or you can use mods to solve this issue. "the Tokyo Express mod" made by me and "1upWatchtower redesign". Both our mods solve this issue and many other things.
And from Feb 4, 2021:
Originally posted by Killerfish Games:
The AI is constrained by command points and resource availability (gets a bit more leeway) .
AI retreating task forces must return to home port and be released.
AI does not lose command points for their sunk ships.
AI gets some "freebie" patrols to cover map areas. If sunk (or they retreat) a new patrol must sail back to that area.

Originally posted by 101GHOST:
...and then I encounter at Guadalcanal a stack with 2X Yamatos 2X Heavy Cruisers 2X Light Cruisers 2 X Destroyers. My 2 North Carolinas and 4X Fletchers were almost without ammo after two contacts so I run east.
Sounds like you had taken over Guadalcanal and this was a bombardment group sent in to pacify it. The AI gets very aggressive and some extra command point bonuses once they lose their primary objective.
And from April 9, 2021:
Originally posted by the Baron:
AI will always launch a fleet per day at 12:00.
The fleet can be anything that is available from the pool. Some special missions needs certain requirements to become available for the AI.

Missions available can be:
Large convoy
Small convoy
Large fast troop invasion
Small fast troop invasion
Bombard
Intercept
Sub invasion
Primary lost
Last edited by MizuYuuki; Feb 9, 2022 @ 12:09pm
rkiser58 Feb 9, 2022 @ 12:11pm 
Originally posted by Kuma_Nanashi:
Originally posted by MizuYuuki:
.....
So AI gets free ships in free patrol missions. Also it gets commander point in diferent way then human player. [/quote]
Yep.
MizuYuuki Feb 9, 2022 @ 1:14pm 
Originally posted by Kuma_Nanashi:
So AI gets free ships in free patrol missions. Also it gets commander point in diferent way then human player.
Apparently, but the free patrols can be stopped by making a level 1 airbase in the right place, and the command points for the AI can be minimized by not sinking their warships. Of course, you would sink their carriers, but leave the rest of the surface force to sail around aimlessly while you build up command points by sinking their cargo ships. Don't upgrade any bases above level 1 (level 3 port may be the actual trigger) or else the AI will get a bombardment mission with a BB in it. So the strategy would be to capture bases and intercept invasion convoys with subs and planes, but avoid surface engagements until you are strong enough to complete the campaign objectives quickly.
Last edited by MizuYuuki; Feb 9, 2022 @ 1:17pm
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Date Posted: Jan 18, 2022 @ 8:43am
Posts: 13