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The rate at which smoke is employed is absolutely not realistic, no.
You can turn it off in the config.txt, and I always do. Smoke was a good idea, but the AI isn't sophisticated enough to be employing it realistically.
Warships are huge, expensive pieces of equipment. That require hundreds if not thousands of people to operate. They generally did not stand around exchanging shells until all the ships on one side were sunk.
Surface battles with a decisive outcome were rare, end when they did happen, they became pretty much legendary.
Actually, smoke was used in almost all of the daylight surface battles fought in the Pacific[www.history.navy.mil], if not the entire Second World War. For example, take a look at the Battle of the Kommandorski Islands[www.history.navy.mil], fought in March 1943, or the Battle off Samar[www.history.navy.mil], fought in 1944.
I usually attack from upwind and concentrate my fire on the nearest exposed ship. When they're either sunk or fall back, I switch to the next-nearest exposed ship. They generally can't repair faster than I can knock them out.
You can use smoke for attack in War on the Sea. In fact, it makes no difference which way the target is moving. In custom battle, with two Tone CA 10,000 yds apart in clear visibility the solution when one CA targets the other CA is 90%. If the target ship turns on smoke, the solution drops to 70%. It is 70% no matter which direction the target is moving: parallel to you, toward you, away from you , into the wind or with the wind. It makes no difference if the smoke appears to be obscuring the target ship or not. On the other hand, with a DD making smoke half way between the two CAs, that will drop the to solution to 70% when the smoke obscures the target ship. If the target ship then turns on smoke, there is no additional effect on target solution.
The damage smoke the AI has is just that smoke generated by damage and fire on his ships, yours do as well. The USN even used aircraft delivered smoke in this era as well, in specially designed under wing pods carried by SBD's and TBD's (not in game the pre TBF torpedo plane). Throwing off the enemies firing solutions with smoke for even a few minutes can change a battle.
Stop over thinking the situation with all the minutia. You see smoke go manual solutions and keep shooting where you think he will be.
I don't care about smoke in an encounter between two task forces or if fewer ships get sunk because those forces have been built with command points (except those small AI patrol task forces). I've never lost that type of encounter, and there's time to rearm after a major encounter or replace ships that need to be repaired because both sides have to regroup. However, I'm not interested in using a task force to contest an unlimited resource. That's a war of attrition that the AI can't loose. So, I'll just keep using airplanes which are themselves unlimited.