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I'd be okay with debuffs while doing combat launches as an "oh ♥♥♥♥" button, but while the fleet is still sailing and no shots are being fired, it shouldn't be that big a deal to turn into the wind and get planes up.
My initial reaction when the game was done this way, I was thinking it was not very cinematic. However... This is an incredibly good point. Just ask the IJN how well this worked out for them at Midway....
I mean wether its a good idea or not you should still have the option to launch planes when in battle, im in command so if I want those planes to take of they better take the ♥♥♥♥ off, even if its a huge risk and your carrier has to turn and is more vulnerable.
Sadly it's not just a matter of risk: planes are in hangar, below deck, and they have to be on the deck with a big lift one by one (time consuming), then armed, refueled and warmed up. They are not armed and refueled under deck for safety reasons.
Japanese lost 3-4 Carriers at Midway because they wanted to do what you asked for 😉
We are talking about 70+ years ago engines, not our modern stuffs...
"I'd be okay with debuffs while doing combat launches.."
There is already debuffs in game for your carriers in combat if you are in cooldown.
That one of the factor that could be use to differenciate IJN from USN, at that stage. In the midway battle, the japanese were able to launch 100+ aircraft in ten minutes from their fours carriers. The USN needed 1h to achieve the same results. Ironically, that helped the USN because their squadrons arrived one after another on japanese carriers, preventing them to launch/rearm at a critical time.
Getting 100 aircraft over the target in a ten minute window is one thing - and impressive enough. That involves aircraft orbiting the carrier while they wait for the whole air group to launch and form up. Then coordinating the time on target arrival time of all air groups.
Getting an aircraft elevated, fueled, armed, pilot aboard and launched every 24 seconds?? I call BS on that. Do you have a source?