War on the Sea

War on the Sea

jSheep Mar 1, 2021 @ 3:36pm
Miracle Workers
I had a DD with heavy damage due to fire and was repaired back to no damage. While it's great for me, I just think it's kind of unrealistic. How is it possible to get a brand new ship back that was almost at the point of sinking? How is it that flooded compartments can have all the water pushed out and the holes patched up? I would think damage control is really just to control damage, not really to fix and repair things. I mean where are you going to find all the missing parts that got blown away into the ocean? How is it that integrity is back to 100%?
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Showing 1-12 of 12 comments
Dazzed Mar 1, 2021 @ 3:51pm 
the way it works is if a compartment still has integrity left, it can be repaired at sea.
if it is fully destroyed (integrity = zero), it has to be repaired in a shipyard.
jSheep Mar 1, 2021 @ 3:55pm 
Yes, I understand. I'm just saying that realistically it's impossible to fix something back to 100% at sea even if it is minor damage. Damage control should be to mitigate further damage due to fire or flood or to get sub components that were knocked out working again. Once damaged, it should remain damaged. I just don't understand how from heavy damage I can get a ship back like brand new. It just negates any damage that was done.
blu4un69 Mar 1, 2021 @ 4:58pm 
It is probably safe to assume that you have not spent any time aboard a ship. Yes this game simplifies a number of aspects in RL. But since you asked, my father was a Machinist mate, aboard a Tin can, in the pacific, from 1943-1946. All military ships had some form of a make-shift machine shop aboard. Damage control was to fight fires and water, but also they slapped plate steel on holes they could patch, with Oakum or other form of gasket material, and put up bracing. Then the compartment was pumped out. On outer damage such as larger torpedo holes, they would just Seal that compartment off until after the battle, and send divers to asset the damage afterwards. after battle, welders would go in and weld the plates, after the compartments were pumped out. They didn't have underwater welding back then. And yes i was a ASW operator for the USN for five years.
Dreamsurfer Mar 1, 2021 @ 5:45pm 
A Carrier is like a floating mini City. It is amazing how much People they have on those. I have only seen documentary, my main sea experience is from navigating small vessels :).
jfoytek Mar 1, 2021 @ 6:47pm 
Originally posted by JungleSheep:
Yes, I understand. I'm just saying that realistically it's impossible to fix something back to 100% at sea even if it is minor damage. Damage control should be to mitigate further damage due to fire or flood or to get sub components that were knocked out working again. Once damaged, it should remain damaged. I just don't understand how from heavy damage I can get a ship back like brand new. It just negates any damage that was done.

I think their are many MR's (A USN Rating) That would disagree with you... The navy carry's a ton of repair parts and welding equipment etc... I think the current way the game is simulated is really quite good and not really unrealistic at all... But what would I know I am just retired navy....
Last edited by jfoytek; Mar 1, 2021 @ 6:47pm
Lakel Mar 1, 2021 @ 6:53pm 
I feel it wouldnt be to unreasonable to lower the max integrity of a compartment by a certain amount of damage recieved until it does recieve a proper overhaul.

Can do wonders to make a ship operational again, but it does add up.
jSheep Mar 1, 2021 @ 7:09pm 
Originally posted by blu4un69:
It is probably safe to assume that you have not spent any time aboard a ship. Yes this game simplifies a number of aspects in RL. But since you asked, my father was a Machinist mate, aboard a Tin can, in the pacific, from 1943-1946. All military ships had some form of a make-shift machine shop aboard. Damage control was to fight fires and water, but also they slapped plate steel on holes they could patch, with Oakum or other form of gasket material, and put up bracing. Then the compartment was pumped out. On outer damage such as larger torpedo holes, they would just Seal that compartment off until after the battle, and send divers to asset the damage afterwards. after battle, welders would go in and weld the plates, after the compartments were pumped out. They didn't have underwater welding back then. And yes i was a ASW operator for the USN for five years.

Thanks for your information. I wasn't aware that they could recover a flooded section. I guess if it is a small leak, it might be fixable. Anyway, to me 100% integrity means back to brand new. It doesn't really reflect the kind of patch up work that goes on. Just thinking repair to 50% integrity would be a little more realistic. This will make that section more susceptible to future damage.
janH Mar 1, 2021 @ 9:14pm 
'you are absolutely correct Junglesheep. No major repair at sea i 1941 would be near as good as a repairs made in a dock.
boris.glevrk Mar 1, 2021 @ 9:38pm 
"heavy" as in "your overall compartments HP is bad".
As long as non of them are destroyed the damage control guys will repair it back to 100%.

I think the damage should have some irreversability. Like, place checkpoints at 80% 50% and 30%, once it's pass each checkpoint, damage control can only patch it back to the last checkpoint it passed.
blu4un69 Mar 2, 2021 @ 7:01am 
Originally posted by boris.glevrk:
"heavy" as in "your overall compartments HP is bad".
As long as non of them are destroyed the damage control guys will repair it back to 100%.

I think the damage should have some irreversability. Like, place checkpoints at 80% 50% and 30%, once it's pass each checkpoint, damage control can only patch it back to the last checkpoint it passed.
+1 i think that your comments are a Great idea, aswell as the others shown here. But at some point the Devs have to make decisions as to what they can work on and what is just ok . Other wise the game program gets so large that a lot of CPUs won't run it smooth. For me ATM, the damage control is ok. I would rather see the Devs work on so many other faults in the game, like the AI, setting up patrols, Not so much micro managing during battles. Also the graphics are good, but it REALLY would be cool if they could incorporate damage models, so it would show damage to ships and subs.
Blackburn Mar 2, 2021 @ 7:21am 
Originally posted by JungleSheep:
Originally posted by blu4un69:
It is probably safe to assume that you have not spent any time aboard a ship. Yes this game simplifies a number of aspects in RL. But since you asked, my father was a Machinist mate, aboard a Tin can, in the pacific, from 1943-1946. All military ships had some form of a make-shift machine shop aboard. Damage control was to fight fires and water, but also they slapped plate steel on holes they could patch, with Oakum or other form of gasket material, and put up bracing. Then the compartment was pumped out. On outer damage such as larger torpedo holes, they would just Seal that compartment off until after the battle, and send divers to asset the damage afterwards. after battle, welders would go in and weld the plates, after the compartments were pumped out. They didn't have underwater welding back then. And yes i was a ASW operator for the USN for five years.

Thanks for your information. I wasn't aware that they could recover a flooded section. I guess if it is a small leak, it might be fixable. Anyway, to me 100% integrity means back to brand new. It doesn't really reflect the kind of patch up work that goes on. Just thinking repair to 50% integrity would be a little more realistic. This will make that section more susceptible to future damage.
Hornet was torpedo'd and bombed continuosly and eventually was 'scuttled' with 4 friendly torpedos aimed at vulnerable areas. She still floated for a long time until the Japanese caught up to the initial battle position and torpedo'd it again. It's insane how much beating those ships could take.
Last edited by Blackburn; Mar 2, 2021 @ 7:21am
StarScreeeam Mar 3, 2021 @ 12:50am 
Originally posted by JungleSheep:
Originally posted by blu4un69:
It is probably safe to assume that you have not spent any time aboard a ship. Yes this game simplifies a number of aspects in RL. But since you asked, my father was a Machinist mate, aboard a Tin can, in the pacific, from 1943-1946. All military ships had some form of a make-shift machine shop aboard. Damage control was to fight fires and water, but also they slapped plate steel on holes they could patch, with Oakum or other form of gasket material, and put up bracing. Then the compartment was pumped out. On outer damage such as larger torpedo holes, they would just Seal that compartment off until after the battle, and send divers to asset the damage afterwards. after battle, welders would go in and weld the plates, after the compartments were pumped out. They didn't have underwater welding back then. And yes i was a ASW operator for the USN for five years.

Thanks for your information. I wasn't aware that they could recover a flooded section. I guess if it is a small leak, it might be fixable. Anyway, to me 100% integrity means back to brand new. It doesn't really reflect the kind of patch up work that goes on. Just thinking repair to 50% integrity would be a little more realistic. This will make that section more susceptible to future damage.

This was exactly what I was going to write. % is discussable, but patching something to working order is not dockyard work.



Originally posted by blu4un69:
Originally posted by boris.glevrk:
"heavy" as in "your overall compartments HP is bad".
As long as non of them are destroyed the damage control guys will repair it back to 100%.

I think the damage should have some irreversability. Like, place checkpoints at 80% 50% and 30%, once it's pass each checkpoint, damage control can only patch it back to the last checkpoint it passed.
+1 i think that your comments are a Great idea, aswell as the others shown here. But at some point the Devs have to make decisions as to what they can work on and what is just ok . Other wise the game program gets so large that a lot of CPUs won't run it smooth. For me ATM, the damage control is ok. I would rather see the Devs work on so many other faults in the game, like the AI, setting up patrols, Not so much micro managing during battles. Also the graphics are good, but it REALLY would be cool if they could incorporate damage models, so it would show damage to ships and subs.

Running game on old Ivy Bridge with upgraded CPU, no problems even in largest battles. But I have to agree that AI is a must.
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Date Posted: Mar 1, 2021 @ 3:36pm
Posts: 12