Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
if it is fully destroyed (integrity = zero), it has to be repaired in a shipyard.
I think their are many MR's (A USN Rating) That would disagree with you... The navy carry's a ton of repair parts and welding equipment etc... I think the current way the game is simulated is really quite good and not really unrealistic at all... But what would I know I am just retired navy....
Can do wonders to make a ship operational again, but it does add up.
Thanks for your information. I wasn't aware that they could recover a flooded section. I guess if it is a small leak, it might be fixable. Anyway, to me 100% integrity means back to brand new. It doesn't really reflect the kind of patch up work that goes on. Just thinking repair to 50% integrity would be a little more realistic. This will make that section more susceptible to future damage.
As long as non of them are destroyed the damage control guys will repair it back to 100%.
I think the damage should have some irreversability. Like, place checkpoints at 80% 50% and 30%, once it's pass each checkpoint, damage control can only patch it back to the last checkpoint it passed.
This was exactly what I was going to write. % is discussable, but patching something to working order is not dockyard work.
Running game on old Ivy Bridge with upgraded CPU, no problems even in largest battles. But I have to agree that AI is a must.