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The current state of the game presents a very "nerfed" version of IJN while at the same time gives a buffed version of USNavy ships.
why?
Some USNavy Buffs:
- you get the entire Fletcher's lineup, which is unfair since most of the class ships were finished AFTER Guadalcanal's end
- Summer class DD model is Allen M. Summer-class actually. Summer had 2 x twin 5'/38 while Allen M. Summer had 3 x twin 5'/38.
- Not all the Gato-class submarines were avaiable by 1942, and while USNavy had a large su fleet, the subs avaiable had lesser test depth and slower dive depth
- The Mk 14 and Mk 15 torps are way more reliable in the game (30% fail rate) compared to real life (80% fail rate by 1942)
- South Dakota and North Carolinas are cherrypicked from the entire USNavy BB stock despite some of them being escorting convoys in the Antlantic/Artic, any of these is far superior ship when compared to Kongos but not that much if compared to Nagatos
- far larger stock cannon ammo for the USNavy ships
- Wildcats are (historically accurated) tankier than Zeros but (unhistorically) equally maneuverable, giving them a massive dogfight advantage.
Some IJN (mostly unhistorical but also unbalanced) nerfs:
- The aforementioned unrealistic Type 93 lesser Range + lack of torp reload for most ships
- Far smaller IJN Sub stock compared to USNavy, despite historically having a sub fleet 3x as large as the current in-game stock and (by 1942) closer to 2/3 of the USNavy Silent Service size. (now sits at around 1/3).
- ship ammo (in general for all classes) is quite limited, not only compared with USNavy alone, but for general in-game usage. You are forced to micromanage a lot more in order not to waste ammo which also forces constant replenish trips. Furutaka and Aoba are the worst, their main guns being almost useless for more than a single battle.
It is (not) fun how the historical inexactitudes tend to buff USNavy on one side but at the same time inexactitudes for IJN are allways on the nerf side. And all of that considering IJN was (historically) on the short side of the naval power stick and the (historically) defeated side of the Guadalcanal campaign.
Why give the already larger USNavy ship stock more than what they historically had + better (than historic) torps + 2x to 3x more ammo on ships + way better fighters than accurated... while at the same time giving IJN less subs than historically, less ammo for their ships, worse fighters than historically AND reduce the massive torp advantage.
The game is almost intentionally made this way like if there was a fear that spoiled childs were about to blame devs because IJN is too powerfull and not letting them win with USA
Really hope some of this unhistorical, unfair and one sided balance issues change soon... if not i will be dissapointed for the hard earned money i paid for this product
This is true, but it does feel like the IJN is getting the short end of the stick when it comes to their torpedoes
They should definitely be cheaper than they are right now, but I know some of that cost comes from the fact that they have torpedoes as well as a speed advantage. Still I do agree with you here.
They are Indeed glorified DDs but they are the only ijn ships (along with BBs) who actually have a decent ammo stock for their guns, so You still need them despite not being a Match for Brooklyn, and despite the fact that tenryu and Kuma only have Type 96 short Range torps which are close to useless
Some people above already mentioned the IJN short commings but i'd like to add on that.
Dual-purpose, a lot of the DD's and Cruisers had dual purpose weapons, ingame NON of them are except 1 DD class (Akizuki) Now granted they wernt as usfull but they were definitely capable, so why not just give them dual-purpose guns.
Zero's ingame dont get their agile advantage whilst the US planes get their "tanky" advantage this means youre always in a disadvantage when youre flying IJN planes.
Many IJN ships are missing their actual arnament, mainly the AA, then again AA is been done extremely poor in this game, you cant even see how many AA placements are on your ship just where theyre about to shoot.
IJN bombs feel a lot less strong then the US counterparts, especially their 800kg bomb which is definitely capable of sinking ships with 1 good placed bomb.
(This is for both sides) This could be intentional but im pretty sure a type 93 is able to sink a DD with 1 hit, meanwhile DDs ingame can tank 2 and ive even see 3, which is just ridiculous.
Now I have modified my files EXTENSIVELY to get more accurate representation of IJN bombs/torps, also loadouds when it comes to planes, dual purpose weapons, the game is way too foccused on the US side which is really annoying because not only is it a game, its one where youre meant to be able to change the "outcome of war" but the game clearly doesnt want the IJN side to win by any means, nerfing everything, the US getting twice the amount of ships in just Destroyers alone, over 100 subs whilst the IJN just get about 30 subs and the bare minimum fleet size.
And I havnt even started about the missing ships like almost every single battleship class for the IJN (Nagato, Ise, Fuso) And almost all their escort/light carriers that didnt get sunk.
Granted the US doesnt get these either, but they get the entire Fletcher line up that wasnt finished in august of 1942, they started building in march of 1941 and ended production on february 22, 1945 so there is no way the US gets all 175 Fletchers.
But I could go on and on about all these things because its just a huge mess, and then players are ♥♥♥♥♥♥♥♥ about the US torps getting a huge dub rate, well suck it up because that is actually one of the few accurate things portraied in the game.
Im all for things not being 100% accurate but this is just ridiculous to the point you have to modify the game fiiles to make it more fun on the IJN side, i've even allowed myself to get the 1945 Yamato at this point and gave myself 4 extra carriers to compete with the US navy.
Some people say that it would be unfair for US players. But really, this is a singleplayer focused game. If you want a realistic singleplayer portrayal of WW2 naval strategy, then the danger of basically invisible torpedoes is simply part of the package. Do you want to experience what the USN went through during WW2 or not?
Yea i can tolerate this as a balance tradeoff, but all the issues mentioned before is just bs
-I already suggested to the devs two weeks ago since atm is impossible to mod the files to add this feature. The devs mention they are interested to implement this feature in the future
so for now we need to wait or use the historical weapons mod which implemented a possible solution for this problem.
- The reload feature for ships is probaly not to happen in battle but between battles. Is more historical accurate. This was my suggestion and the Dev at the time agreed.
- Not only japanese ships had this feature. For the americans, the Porter class and last if i am not mistaken the Sommers class also had this feature.
- Thank you for the tip about the type 93. Going to research the values and update TTE.