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There is so much that can be done DLC wise, especially with a game called "War at Sea" and not "The Pacific: War at Sea". They don't even necessarily have to restrict themselves to Theatre-wide DLC packs. They could do individual nations.
Personally, I would love to see this game or some other offer the chance to pit Bismarck up against Yamato.
As for Ships. I was surprised that the Lexington class (Lady Lex and Saratoga), U.S.S. Wasp, as well as Hiyo and Junyo were not added. Since they all took place in battles like Santa Cruz, and the Eastern Solomons. I expect they will be added later.
That being said, I do wish to see ships like the Iowas, Standard class BB's, Ise class, Fuso class, Alaska Class, etc. make it into the game at some point. Just not now. Luckily I am patient for such things.
Although some people have an utter hatred for "never-were" ships I personally would really like to see some mods at some point for such ships like the Kii, Tosa, Number 13, A-150, Montana, South Dakota (1920), Tillman class battleships. Project B-65 (Azuma & Yoshino), Amagi, and Lexington class battlecruisers. Heavy cruisers like the never completed Ibuki and the too late Des Moines class would be interesting to have ONLY IN custom fictional "what-if" scenarios. Plus, carrier aircraft like the F7F, F8F, and A7M Reppu would be cool to have in a fictional 1948 battle with the too late Midway-class carriers.
IMO unique ship and aircraft camouflage would be a neat addition at some point too.
Judging by all the negative reviews bombs and people refunding, game will die way before they will be able to make the game stable or make DLC
While I get people NOT wanting to play an unfun game or getting ripped off by the dev. early game negative reviews can leave a lot of toxicity. Personally I was surprised the dev released the game this early. Yes, the game is clunky, but considering (as far as I know) it was developed by one person, I can let some of those things slide unlike major games developers who have more than enough resources to get it right the first time (Cyberpunk 2077). It is FAR FAR from the worst release I have played.
Perhaps the dev was a bit too early on the release?
If that is the case, then we should be worried for games like Sea Power and Task Force: Admiral?
As much as I was wanting to play this I still didn’t expect it too come out this early, I was expected it to be in the second half of this year. There is definitely work to be done, I feel like having an open beta in the summer then releasing the 1.0 version in the fall may have been a smart move.
As for Sea Power and TF: A, well I think that concern is reasonable. Remember that Sea power is being deved by the head designer of Atlantic Fleet; I’m sure he has been watch WotS closely and has seen the good and bad. As for TF: A, I am unfamiliar with the devs and don’t know what to tell you, but last time I looked into that game the devs seemed to be intent on taking their time so it should be fine.
P.S. They definitely have more than one person on this game. They hired MonkeyStack to make all of the in-game models , and they have multiple people on coding if I remember their devlogs correctly.
Early game negative reviews are also very bad for these kind of nieche games that already have a small audience and limited growth potential. I am just dissapointed that a lot of the nagativity on the forums and reviews show people either didn't spend 2 mins on the tutorials or had expectations way out of sync with reality.
This game needs polish I think we all agree but I would say if we want to see this game grow and also see more games in this area be released we need to be constructive in our critisisms and supportive, not utter things like "It's trash, refund" as that is not helpful.
Anyways I hope this expands, I love these type of games and would like to see the scope and amount of ships increase.