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Honestly I'm with you a 150% on wanting to be able to launch and retrieve aircraft in the live action "View" mode and if they want to bring up history Shokaku was historically launching her 4th flight of 4 fighter for her CAP (combat air patrol) when Enterprise's and Yorktown's CAS (combat air support) had arrive and attacked her.
There are many more battles in the pacific theater where ships were launching and retrieving aircraft in the middle of being attacked and before being attacked.
Also side a note: I'd avoid using the acronym AC for aircraft as it is too broad, call them aircraft or by their role acronym's.
I do think that the carriers should be able to launch more than one flight
To clarify a bit for you, A flight is a Element of a squadron, normally squadrons can be up to 12 to 24 planes in size, a 4 man element of that is called a flight which is comprised of 2 pairs of 2 being wingmen element's who are trained to support and cover each other.
At most a usual alert 15 (meaning 15 minutes to get airborne) was 16 planes, in alert 5 (5 minutes to get airborne) a carrier in ww2 could get 4 immediately into the air however in both these examples the Alert designation is to show that the aircraft were moved to that stage of readiness as in warmed up, powered on, heated up, and armed of course.
A cold launch took at minimum in ww2 35 minutes (with the carriers that had the ability to pip already heated oil into their engines to help reduce the time it took to warm the engines and get their rpm's in the appropriate range for launching.) at the longest amount of time especially for carriers that could not route hot oil into the aircraft being prepped it could take 1 to 2 hrs to get them ready.
Unfolding the wings was always done on deck and never below decks, at most it could take 2 minutes but time did vary by plane to plane basis due to differences in folding systems between different aircraft types but the time never exceeded 2 minutes to unfold wings at the most amount of time to do it.
Tbh I would rather they allow us to launch more fighter / bomber groups than being able to launch in the 3D map if they had to prioritize so we can, as you say, get CAP's going and also provide escorts for bombers. Personally I am ok not being able to launch from 3D (but that's just me and fair it makes carriers useless in single custom battles)
I would like to have that feature, but meanwhile respect to dev work.
It is a naval war game and NOT a carrier simulation game, apart from the pacific war carriers were involved in the majority of the battles rather less. You just have to get a squadron in the air at the start of a battle.
It makes sense tho, in WW2 they could not just launch aircraft in a seconds notice. There was preparation time that needed to be done. Carriers where never ever met to be in gunnery range they would also be way off in the distance. Us scouts then prepare and send an attack wave. That is how they function.
Look at WW2 when Scharnhorst and Geni sunk a british carrier by surprising it, the carrier could not launch planes before it did not have the time to prepare them and it was under fire.
it actually makes perfect sense....logically speaking if in WW2 you allowed a carrier to get within range of guns. You royally screwed up.