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And the Thach Weave maneuver only worked if the enemy fully commited to a turn fight against the baiting target.
The A6M2 and A6M3 were still very much superior fighters to the F4F-4 in 1942 in most respects. The success of the CAF above Guadalcanal were never a result of the F4Fs performance. Among the major factors that contributed was the fact that Japan was at this point already running out of experienced pilots as well as support from US ground based AAA.
The effect of the ruggedness of the F4F is often overstated. While the Wildcats durability could protect the pilot from the 7.7mm nose mounted machine guns, if the Zero got a good shot in with the 20mm canons, you are done. No amount of armor will keep your plane in the air after that.
To quote the US navy IIS No.85 comparison of the F4F-4 against a captured A6M2:
-"Superior to the F4F-4 in speed and climb at all altitudes above 1000 feet."
-"It is superior in service ceiling and range."
-"Close to sea level, equal in level speed."
-"Equal in dive."
-"No comparison in the turn rate between the planes."
Based on the same tests, the US navy recommends pilots to:
-"Never engage in a dogfight with the Zero."
-"Always stay above 300mph in a fight against the Zero."
-"Never follow a Zero into a climb."
-"Advantage of the superiority of the F4F-4 in negative G pushovers and rolls at high speeds should be taken."
-"Aircraft expected to encounter the Zero are recommended to ditch all non-essential equipment."
Read Subaro Sakai's excellent 'Samurai', where he laments about the poor durability of the Zero when compared to the American types, he personaly saw many American aircraft take damage & punishment which would have turned a Zero into an exploding fireball...
BTW the US Marine pilot, Joe Foss, when writing his air-combat notes whilst on assignment with the Cactus airforce (at Lunga/Guadalcanal) said quite simply :
'If you are fighting a Zero 1 to 1, then you are outnumbered."
BTW the Wildcat could actually outdive the Zero, especially when starting from a medium or high altitude - this was often the best strategy of USN & USM pilots early on - dive away out of the dogfight. The Zero was actually quite light when compared to the F4F and had larger wingspace square footage, which gave it a lower wingloading. This made it an excellent climber far more manoueverable, especially at lower speeds, but a slower diver.
According to the tests conducted by the US navy, the F4F-4 Wildcat could not in fact outdive a Zero.
But the Zero did start to compress at high speeds. Thus in a dive, the Zero would start to compress quite quickly, while the Wildcat would gain superiority in roll rate.
Which is not even remotely accurate the zero should be ruling the sky's but its not....
So fundamentally it's not a matter of Zeros and/or Wildcats not being modeled correctly (although I'm certainly not claiming that they are, by any stretch). The much bigger factor is simply that WotS air-to-air combat is not realistic in the first place - and doesn't try to be. Whatever inaccuracies exist in individual aircraft stats/performance pale by comparison.
So, it's just this wiki article that made me doubt that it was the case. In fact, I'm just asking confirmation or refutation that the comparative lethality of these historical planes are represented well.
Which generally is the difference from being shot down, and surviving to limp home. far from eating the hit and staying in the fight.
I still don't see how your coming to the conclusion that the Zero is better, In real life sure, but in this game the only real difference between the zero and wildcat is the wildcat has more armor otherwise they fly exactly the same (where in lay's the problem) The strengths of the zero are not in the game because pretty much all planes in the game fly the exact same way... so the wildcat having more armor is a huge advantage.... I am yet to see a group of 4 zero's beat a group of 4 wildcat's without player intervention....
In my experience (campaign, US side, no mods), 4 zeros easily beat 4 wildcats or 4 avengers. Now I only send groups of 8 to intercept them.
It was so regular that I doubt it was just a caprice of the randomizers. But who knows, with that sort of stuff.