Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
20 Kates against 2 Farragut 2 Cleveland in Campaign, 11 shot down, none of the Clevelands sunk
Entirely same criteria, but in custom battle, 4 shot down, both Clevelands sunk.
Therefore, for those of you who feels that the AA guns are suddenly stronger, perhaps you should consider the possibility of a corrupt campaign save. It is obviously wrong when the same battle gives different outcomes in campagn/custom battle.
The Japanese developed the Type 3 Sankaiden Anti-Aircraft shell for several different large calibers. The 18'' variant was 2,998 lbs and was filled with 900 incendiary tubes. The idea was to create a dense barrage that attacking aircraft would have to fly through.
I'm no expert on the topic, but I think the problem with the concept was similar to the problems that most nations encountered when trying to use heavier guns in an AA role -- the relatively slow train and elevation rate of main battery turrets combined with the increased difficulty of loading at high angles of elevation made it difficult to deliver effective fire. The Japanese had some heavy cruiser guns that had a high degree of elevation and were intended to have AA capability, and the British experimented with the same concepts with some of their 6'' and 8'' guns.
All in all, these types of efforts probably aren't as "garbage" as the ill-fated British "Unrotated Projectile" launchers -- IF one were somehow able to put a large caliber shell reasonably close to target, there's no reason to think it wouldn't be a serious threat to an attacking aircraft. The problem, unfortunately, is doing that against a plane that's, uh, moving.
I should point out, that given how AAA works in this game, wildly different results can and should be expected from the same battle.
Ignoring most of the RNG elements involved in airplane damage, just the flak mechanics contain enough variance to create very different outcomes. Since flak can entirely miss, strike near enough to damage, or directly impact and instakill, and target sample sizes of only 2 dozen, huge variance is practically expected.
Sometimes AAA seems OP, sometimes it hardly seems to exist. It’s the nature of RNG and small sample sizes.
Not to mention no air force/army air force/naval aviation ever loses half or more or its planes on a daily basis, not even on the most dire days of the war.
Plus you said AAA and CAP. and CAP is the point. We're talking about pure AAA and there's no such thing as losing 80% of planes to AAA in 5 minutes.