War on the Sea

War on the Sea

mehman6000 Jul 21, 2021 @ 7:13pm
ships sinking for no reason?
so i was in a submarine battle and when i manoeuvred my ships they all suddenly tilted to their sides and just sink, help?
< >
Showing 1-15 of 15 comments
fragile Jul 21, 2021 @ 7:33pm 
bermuda triangle?
ChimpskyBRC Jul 21, 2021 @ 10:44pm 
something like this happened to me once or twice, but from the reverse side. I was in a sub and an enemy column made a hard turn and then all sank. I noticed it was happening when I was save-scumming and reloading the same encounter Auto-save more than once, and that the in-game graphics were stuttering some, but I toggled time compression on and off and that prevented it from happening again. It's certainly possible for ships IRL to sink from steering too hard in heavy seas and capsizing, especially more top-heavy ships like carriers or battleships, but I don't know if it should be THAT common.
Last edited by ChimpskyBRC; Jul 21, 2021 @ 10:45pm
mehman6000 Jul 22, 2021 @ 12:55am 
Originally posted by ChimpskyBRC:
something like this happened to me once or twice, but from the reverse side. I was in a sub and an enemy column made a hard turn and then all sank. I noticed it was happening when I was save-scumming and reloading the same encounter Auto-save more than once, and that the in-game graphics were stuttering some, but I toggled time compression on and off and that prevented it from happening again. It's certainly possible for ships IRL to sink from steering too hard in heavy seas and capsizing, especially more top-heavy ships like carriers or battleships, but I don't know if it should be THAT common.
i think it's a bug since even my light cruisers sank
fdewaele Aug 23, 2021 @ 4:42am 
I've encountered this "bug" in the past as well.
And since the last update I've got a new one: If after I sink an enemy destroyer, I save the battle which is still in progress, then suddenly various other enemy ships sink as well when progressing in the battle... and it's nog capsizing: they just stop and sink like a brick....
Last edited by fdewaele; Aug 23, 2021 @ 4:43am
Kraznova Aug 23, 2021 @ 8:51am 
At a high enough speed with a sharp enough turn, in a bad enough sea state, you can tip your ships over and sink them. Not really a bug.
Volkswagon Aug 23, 2021 @ 9:15am 
Originally posted by gallaudetredneck:
At a high enough speed with a sharp enough turn, in a bad enough sea state, you can tip your ships over and sink them. Not really a bug.
Is that actually modeled in game? That's pretty impressive.
MizuYuuki Aug 23, 2021 @ 9:32am 
It is. You can avoid it by slowing down before you turn hard port or hard starboard rudder. Also modeled is that torpedoes may pass under a ship in rough seas. This mostly happens with destroyers, but I had it happen once with a Northampton CA as target in sea state 5 which surprised me.
Last edited by MizuYuuki; Aug 23, 2021 @ 9:33am
fdewaele Aug 23, 2021 @ 2:48pm 
Originally posted by gallaudetredneck:
At a high enough speed with a sharp enough turn, in a bad enough sea state, you can tip your ships over and sink them. Not really a bug.

It's a bug not a feature which I'm talking about. The aforementioned sinkings happen even in calm waters and when the ships in question steer a direct course without making turns. And the second bug thing happens when saving the game and then it's multiple ships at the same time that sink. For instance I attack a convoy of 4 destroyers. I sink one with torpedoes, then save the game and then suddenly those other 3 remaining ships all sink as well. And that without being fired upon, turning or rough seas.
Last edited by fdewaele; Aug 23, 2021 @ 2:49pm
MizuYuuki Aug 23, 2021 @ 4:19pm 
Originally posted by fdewaele:
Originally posted by gallaudetredneck:
At a high enough speed with a sharp enough turn, in a bad enough sea state, you can tip your ships over and sink them. Not really a bug.

It's a bug not a feature which I'm talking about. The aforementioned sinkings happen even in calm waters and when the ships in question steer a direct course without making turns. And the second bug thing happens when saving the game and then it's multiple ships at the same time that sink. For instance I attack a convoy of 4 destroyers. I sink one with torpedoes, then save the game and then suddenly those other 3 remaining ships all sink as well. And that without being fired upon, turning or rough seas.
OK. I've seen that, and it is a bug. I've only seen it when saving and reloading within a tactical battle. I never save within a tactical battle for that reason. You can leave a tactical battle, and reload the autosave. That will put you back at the point just before you entered the tactical battle. You would then have to play the entire tactical battle over again. I've never seen the ships spontaneously tipping over and sinking when I do that.
jfoytek Aug 23, 2021 @ 4:53pm 
Originally posted by Volkswagon:
Originally posted by gallaudetredneck:
At a high enough speed with a sharp enough turn, in a bad enough sea state, you can tip your ships over and sink them. Not really a bug.
Is that actually modeled in game? That's pretty impressive.

Yes that is modeled in the game I have lost a DD myself to bad sea state....

One of the actual problems with the game is just how often bad sea states are compared to reality.... It effects sonar and ships staying up right etc but sea states rarely get as bad as they are in the game unless you are dealing with mother nature and a massive storm....

And before you jump on the what made you an expert thing, I am retired USN and spent many years at sea.... Granted my Spruance class tin-can was built on a cruiser hull so we were a bit more stable I could only imagine what high sea state did to the little Destroyers of the time....
Killerfish Games  [developer] Aug 23, 2021 @ 5:19pm 
Originally posted by MizuYuuki:
It's a bug not a feature which I'm talking about. The aforementioned sinkings happen even in calm waters and when the ships in question steer a direct course without making turns. And the second bug thing happens when saving the game and then it's multiple ships at the same time that sink.
If anyone has a save of tactical combat that features several ships sinking upon load, we'd love to see it via these instructions:
https://steamcommunity.com/app/1280780/discussions/1/3106890436344570426/
Last edited by Killerfish Games; Aug 23, 2021 @ 5:21pm
JazzObserver127 Aug 23, 2021 @ 5:32pm 
The ships in this game really can't list very much, can they?
Killerfish Games  [developer] Aug 23, 2021 @ 5:51pm 
Originally posted by AWtruo127:
The ships in this game really can't list very much, can they?
Maybe...
Decreased capsize sensitivity for 1.08f4, to see if that makes a difference.
If not, might be sinking due to other factors such as initial physics on loading??

Do keep in mind that loading a ship with heavy flooding can cause it sink on loading.
But undamaged ships should never sink on loading (unless placed in same physical space as another ship and ship collisions for that navy is ON).
Hellcat Sep 26, 2022 @ 11:02am 
Originally posted by Killerfish Games:
Originally posted by AWtruo127:
The ships in this game really can't list very much, can they?
Maybe...
Decreased capsize sensitivity for 1.08f4, to see if that makes a difference.
If not, might be sinking due to other factors such as initial physics on loading??

Do keep in mind that loading a ship with heavy flooding can cause it sink on loading.
But undamaged ships should never sink on loading (unless placed in same physical space as another ship and ship collisions for that navy is ON).

I had a bunch of destroyers sink (I watched one do about 4 barrel rolls) in sea state 1 on a standard rudder turn (less than half) in a Line Ahead formation. BBs did as well. Heeling is what it is called when a ship leans over in a turn. A list is when a ship (or boat) leans due to the placement of a load(fuel, water, flooding, cargo etc.). US Navy ships are not going to capsize in sea states up to 3 even at max speed and hard over rudder unless criminally overloaded. From what I've seen the player has no control over ship loadout. This tipping tendency would be found during sea trials and it would either be fixed by the builder or the ship would be rejected outright by the Navy.
Drakken Sep 27, 2022 @ 7:04am 
This is not happening in real navies because no one would be stupid enough to do a high speed turn. Not only because your ship can capsize and sink but also because before that many sailors would be injured or killed by anything heavy and not attached.

Back then with a French/British TF, the whole TF has done a 90° turn at 20 knots and it was already rock'n roll, after that the ship was a mess.
< >
Showing 1-15 of 15 comments
Per page: 1530 50

Date Posted: Jul 21, 2021 @ 7:13pm
Posts: 15