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And since the last update I've got a new one: If after I sink an enemy destroyer, I save the battle which is still in progress, then suddenly various other enemy ships sink as well when progressing in the battle... and it's nog capsizing: they just stop and sink like a brick....
It's a bug not a feature which I'm talking about. The aforementioned sinkings happen even in calm waters and when the ships in question steer a direct course without making turns. And the second bug thing happens when saving the game and then it's multiple ships at the same time that sink. For instance I attack a convoy of 4 destroyers. I sink one with torpedoes, then save the game and then suddenly those other 3 remaining ships all sink as well. And that without being fired upon, turning or rough seas.
Yes that is modeled in the game I have lost a DD myself to bad sea state....
One of the actual problems with the game is just how often bad sea states are compared to reality.... It effects sonar and ships staying up right etc but sea states rarely get as bad as they are in the game unless you are dealing with mother nature and a massive storm....
And before you jump on the what made you an expert thing, I am retired USN and spent many years at sea.... Granted my Spruance class tin-can was built on a cruiser hull so we were a bit more stable I could only imagine what high sea state did to the little Destroyers of the time....
https://steamcommunity.com/app/1280780/discussions/1/3106890436344570426/
Decreased capsize sensitivity for 1.08f4, to see if that makes a difference.
If not, might be sinking due to other factors such as initial physics on loading??
Do keep in mind that loading a ship with heavy flooding can cause it sink on loading.
But undamaged ships should never sink on loading (unless placed in same physical space as another ship and ship collisions for that navy is ON).
I had a bunch of destroyers sink (I watched one do about 4 barrel rolls) in sea state 1 on a standard rudder turn (less than half) in a Line Ahead formation. BBs did as well. Heeling is what it is called when a ship leans over in a turn. A list is when a ship (or boat) leans due to the placement of a load(fuel, water, flooding, cargo etc.). US Navy ships are not going to capsize in sea states up to 3 even at max speed and hard over rudder unless criminally overloaded. From what I've seen the player has no control over ship loadout. This tipping tendency would be found during sea trials and it would either be fixed by the builder or the ship would be rejected outright by the Navy.
Back then with a French/British TF, the whole TF has done a 90° turn at 20 knots and it was already rock'n roll, after that the ship was a mess.