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(2) A battleship task force (with 2 of each type of ship - with focus on good AA - minus the carriers) are great screening forces against air attacks and its DDs also clear subs. So far (knock on wood) all battles resulted in dead aircraft and I was able to repair all ships.
Of course in the game you might get away with an unescorted carrier group or just a few DDs, but where is the fun in that? :-)
I only let them be that light until I kill something... then immediately reinforce them :)
The IJN is at such a gunnery deficit that I've found using both the Kongo and Yamato classes are really a must for overcoming the hordes of excellent US light and heavy cruisers. Also being an IJN player, I can attest to the fact that in the hands of a skilled player, the IJN doesn't have many good answers for a US fast BB.
I would therefore say that the purpose of battleships is to give you a tool to handily win lopsided engagements with minimal risk of loss to yourself.
The main battery rounds of battleships can stop fast targets in their tracks and essentially trap them with you, and you don't even need direct hits to do the damage either. Near misses/straddles can do the job (example: A complete miss from a Yamato with all the rounds hitting in one place destroyed most if not all of the bow of destroyer). I even had encounter in the campaign with Washington and South Dakota that I called "Target Practice off Rendova" where I massacred an entire fleet of DDs with mostly near misses.
The "stopping power" that battleships can dish out negates the speed disadvantage compared to other ships because they can force the enemy ship to slow down to point where you can catch up, and there will be nothing that could truly diminish your own speed as long as there isn't anything bigger than a heavy cruiser.
And also, just having a battleship tips the favor in battle to yourself on so many levels, especially when you fight cruiser task forces.
A DD might get sunk once in a while but thats not a Big issue
Once the Invasion fleet is safely back at New Hebrides, I can usually rely on a CV TF south of Guadalcanal to keep the IJN at bay and can cycle ships through the SAG as needed. As IJN ships continue to sink, I add a carrier, then more BB forces, then submarines.
only prob with IJN is they dont have the spotting range as the AI has so u will be fired at long before u see them to fire back. so BB is a must to survive long enough to fire back.
I suppose they would make better convoy escorts than carriers, letting the carriers hunt down enemy ships
no you get me wrong.
A Battleship is much slower then a carrier. Therefore a carrier group with light cruisers/destroyer escorts only can go much faster then a battleship group which cannot go faster then its battleship. Therefore a carrier can easily stay off the enemy battleship group and must not enter its gun range to sink the battleship. Unless it failed to detect it early enough but this is almost impossible.
The only reason why battleships at all participated in the pacific war is because they were already build in the age of battleships.
Before WWII battleships were the ultimate sea weapon. The bigger the guns, the thicker the armor the better. The slow speed didn't matter much because big guns can shoot further and kill anything before it can even come into its small gun range. The only thing that could challenge a BB was another bigger BB.
As with WWII sea aviation was a complete game changer. Because carriers proved themselves much more effective then BBs. Even the largest BB has no any chance against even a small carrier. The carrier will just stay out of BBs gun range and take no any damage at all while sending one air raid after another on the enemy BB and will very likely kill it. 1 on 1 a Battleship is no challenge for a carrier. Therefore with the end of WWII nobody continued building battleships. Their time was over - it was clear.