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Maybe also having the game map have a Red/Blue overlay on an island that changes and shifts with troop positions...
Yes I know this is meant to be a naval game. But the campaign really has little to do aside from pitched naval battles. Those are fun as hell but sadly once 2-3 of them are decided, there really is nothing much more to do. Yes you can clean up the remaining naval assets but regardless which side you play, there really isn't much to it after 3 decisive wins you have a much bigger navy and can rinse repeat...
Again not saying the game is necessarily bad, but it seems like there's so much more potential by putting in more detail into the base capture and ground war.
However at the moment the naval and air aspects need a lot of work which IMO needs to be the priority
I've got a lot of self impossed rules to try to help/not cheese the AI and it's still way to easy to win air and naval superiority very quickly making ground combat resolution seem way to slow when in fact the problem is naval/air superiority is gained way too fast