War on the Sea

War on the Sea

Instigator Jul 2, 2021 @ 1:05pm
Not Enough Feedback On Ground Battles
It seems nearly impossible to tell how a ground battle is going. The bar seems to rarely change, especially when it gets toward the "end". I have absolutely no idea when the next "update" is supposed to be for the battle, but it feels like I've been sitting at ~90% on Guadalcanal for ages.

Please provide the user more feedback to help gauge what's taking so long/if progress is even being made.
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Showing 1-8 of 8 comments
Joe Mader Jul 2, 2021 @ 5:29pm 
+1
zOldBulldog Jul 2, 2021 @ 7:53pm 
+2
nASSdwGOD Jul 3, 2021 @ 2:21am 
3+
variable cat Jul 3, 2021 @ 3:48am 
+100
Drahazar Jul 3, 2021 @ 6:33pm 
+9000
JazzObserver127 Jul 3, 2021 @ 6:40pm 
There's enough information to tell me if I'm winning or not.
Infern0 Jul 4, 2021 @ 11:53am 
Honestly more options for the ground war on bases is desperately needed. The ability to bombard specific targets (supply depots, armory's or what not) instead of just reducing the level of a port or airfield. Allowing fighter strafes or bomber attacks... Telling your troops to be defensive and dig in, or offensive...

Maybe also having the game map have a Red/Blue overlay on an island that changes and shifts with troop positions...


Yes I know this is meant to be a naval game. But the campaign really has little to do aside from pitched naval battles. Those are fun as hell but sadly once 2-3 of them are decided, there really is nothing much more to do. Yes you can clean up the remaining naval assets but regardless which side you play, there really isn't much to it after 3 decisive wins you have a much bigger navy and can rinse repeat...

Again not saying the game is necessarily bad, but it seems like there's so much more potential by putting in more detail into the base capture and ground war.
Sir Berus Jul 4, 2021 @ 5:18pm 
I would agree that a more detailed ground war and logistics system would add a lot to the game

However at the moment the naval and air aspects need a lot of work which IMO needs to be the priority

I've got a lot of self impossed rules to try to help/not cheese the AI and it's still way to easy to win air and naval superiority very quickly making ground combat resolution seem way to slow when in fact the problem is naval/air superiority is gained way too fast
Last edited by Sir Berus; Jul 4, 2021 @ 5:20pm
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Date Posted: Jul 2, 2021 @ 1:05pm
Posts: 8