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This was from a previous post by the dev, might help
Broadly speaking, IJN gunnery is poor. In daylight with 100% visibility it isn't terrible, but even then there's little sense in engaging beyond 15,000m and accuracy doesn't start to resemble anything close to "good" until 10,000. At 7,500m, at least one shell from each salvo may hit.
The most reliable tactic for improving solution is to close the range. When you have the superior force, this is easy enough to do without undue risk. When you do not, closing the range can be very dangerous. In my opinion, this is why Japanese surface engagements really revolve around the torpedo. A large torpedo attack that's well executed can give you the decisive advantage as range closes, and can hobble an enemy fleet that's closing the range with you.
Otherwise, you can expect to lose any engagement in which you don't have the larger or stronger force -- there are very few situations in which the IJN can engage the USN in an "even" gunnery fight and win.