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Some of the IJN merchants were indeed refitted as fleet supply vessels and even seaplane tenders (Kamikawa Marus), making them into light escort carriers.
As for the USN, the Hog Island / Design 1024 class included the AS-10 Argonne, which was a sub tender and later used as flagship for Adm. Ghormley during Operation Watchtower.
Yes! I was thinking the same thing. Having more auxiliary and logistics type craft would be awesome.
On that note, one or two corvette/destroyer escort type type craft for convoy ASW and maybe some escort carriers would be great as well.
I'm not so sure about ammunition, since the US Navy didn't really start using underway replenishment of ammunition until 1945. In the meantime, your best bet is to build a port up into a forward base you can use to replenish your supplies.
I use Shortlands when playing as the IJN and the Rennell Island if I need a forward base as the USN, but I don't need a forward base that much as the USN given the force disparity between IJN and USN.
About smaller vessels: If these are added, I would like to see them implemented as a fixed attachment (e.g. 2 corvettes and a minesweeper) to a transport fleet, at an extra cost. At the same time, the armament of the transports themselves should be severely reduced.
Likewise I don't think large caliber ammo can do that. I'm not sure how battleships replenish their ammo, but you can't just crane a proper BB shell to the deck and expect people to carry them inside by hand. (my best guess is there's a hatch in the turret roof or on the deck, and the ammo has to be craned in all the way to the battery, just like torpedoes on submarines)
Saying that we don't have operational limits on Aircraft at the moment, the IJM subs should only be able to launch/recover in sea conditions 1-3, float plane recovery on other ships should be limited to possibly 4 or 5, while flat tops should be limited to 6.
I would also say using the replenish option should take a day to 3 days depending on the type of ships.
There's a detailed history here[www.history.navy.mil] if you'd like to learn the full story.
Underway refueling was taking place on both sides routinely during operations actually :)
Either from oilers or between ships of the same task force when destroyers needed to top off. Obviously it did require some place safe and some time to be accomplished, but it was done at sea. Loads of stories about refueling coming up too early/going wrong/being dearly needed (for instance Takagi's cursed refueling attempts before Coral Sea, or Fletcher getting criticized by some for being too careful regarding his fuel situation)
I stand corrected on refuelling, but as I said that is refuelling and currently ships have unlimited fuel so there is little point unless this changes. However it is key to note this was not re-arming which is what people are effectively asking for,
Rearming at sea would be cool since ammo is something you already happily spend doing something fun (destroying enemy ships).
I remember that the lack of fuel in Thunder at Sea (campaign simulator for Fighting Steel) meant that the units that were affected could only run at a maximum of 10 knots, even in the battles.