Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also missing a lot of shots.
Have just fired 4+4 torps aft and forward bays, target Takao, 1900yds, 82% sol, 1 and 2 degrees spread, -7 angle. All torpedoes missed. How can I improve this?
The German U-boats had similar problems with their magnetic detonators and depth-keeping, also having torpedoes pass under their targets and fail to detonate, or worse, detonate prematurely, not only failing to hit the target but alerting the enemy of their presence as well.
If there is an aspect of the game you wish to tweak, make "more historical" or more "fun" it can by done by editing the various text files. In this case:
default/ammunition/torpedo_XXX.txt and change the "dudRate":0.35 value.
See this thread about making text edits permanent across game updates:
https://steamcommunity.com/app/1280780/discussions/3/3106890436343654279/
The actual US torpedo dud rate has been estimated to have been over 80% during the early years of WWII.
Or you can just toggle off duds in the option screen