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If you've already acquired the target, bearing and heading are shown in the target row if you have the ship targeted. Similarly, bearing off the bow is shown by mousing over your torpedoes in the weapons tab if you have the ship you're looking at targeted.
Over the years of playing subsims I have got used to seeing the bearing off the bow without having to calculate wether I am looking to port or starboard.
I've noticed a tendency for the "targeting computation" to refuse to give a good solution on easy targets, at night. Even when they're as plain as day in the 'scope and only 2-3000 yds away. maybe one torp will hit, maybe they all miss. RNG is a clumsy tool.
A dichotomy can seem to occur because, if the player raises the periscope, it increases the chance of the sub being sighted by lookouts. I noticed this in the game when my sub was less than 3000 yards from a destroyer in calm seas, and I raised the periscope. The algorithm calculating the solution doesn't suffer this disadvantage even though it must be taking periodic visual sightings with the periscope. The way that I rationalize this away is to believe that the submarine captain can get the necessary visual readings very quickly, so the periscope is raised for a very short period of time.