War on the Sea

War on the Sea

Kampfgurke Aug 2, 2020 @ 5:14am
How do you controll and aim the battleships?
do you aim directly like warships or do you designate a target like in dreadnought?
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Showing 1-15 of 20 comments
Killerfish Games  [developer] Aug 3, 2020 @ 5:22pm 
Mostly the latter since you cannot aim all the guns of multiple ships simultaneously.
However you can manually aim by setting a bearing and range as well.
You can also split fire of the main batteries against multiple targets.
RC1138 Aug 7, 2020 @ 8:59pm 
Originally posted by Killerfish Games:
Mostly the latter since you cannot aim all the guns of multiple ships simultaneously.
However you can manually aim by setting a bearing and range as well.
You can also split fire of the main batteries against multiple targets.
So there isn't a 'crosshairs' you can use to directly aim at a target? It's closer to Atlantic Fleet but in real time? So set ranging shots based on the solution, the guns fire, and based on the fall, correct the bearing/range ect? As annoying as it is to hear, as I'm sure it is, while that system is perfectly fine, and still a day 1 buy from me and many others, I know many people want a somewhat more realistic version of World of Warships, but competently made, balanced, and Single Player. And I know, I know it sucks to be in the same boat (npi) as one of the worst made games in the world, by one of the worst developers in the world, but the concept is basically what every guy as a kid played out with model ships and wants to recreate in a game.
Last edited by RC1138; Aug 7, 2020 @ 9:01pm
FishyPirateBeard Aug 7, 2020 @ 10:41pm 
Originally posted by RC1138:
As annoying as it is to hear, as I'm sure it is, while that system is perfectly fine, and still a day 1 buy from me and many others, I know many people want a somewhat more realistic version of World of Warships, but competently made, balanced, and Single Player.

You are well aware that historical realism isn't balanced, right...?
Just sayin'...
Last edited by FishyPirateBeard; Aug 7, 2020 @ 10:41pm
Sir Chicken Aug 8, 2020 @ 9:54am 
well it causes extra challenge
RC1138 Aug 9, 2020 @ 12:56pm 
Originally posted by FishyPirateBeard:
Originally posted by RC1138:
As annoying as it is to hear, as I'm sure it is, while that system is perfectly fine, and still a day 1 buy from me and many others, I know many people want a somewhat more realistic version of World of Warships, but competently made, balanced, and Single Player.

You are well aware that historical realism isn't balanced, right...?
Just sayin'...
Exactly, I want the imbalance; it's ♥♥♥♥♥♥♥ stupid in WoWs that a destroyer or cruiser takes a hit to torpedo tubes from an 8"/203mm round and doesn't explode instantly. particularly if it's an IJN Carrying Type 93's. And seeing as this is a *Single* player game, balance can be achieved through other means than just arbitrary ♥♥♥♥♥♥♥ with how ships actually worked. Balanced gameplay doesn't mean that an Atago has the same performance overall as a Baltimore, because that's stupid, balanced gameplay can take lots of forms including having more, less powerful enemies against fewer, more powerful ones. It doesn't make sense that due to arbitrary tiers that a Kongo doesn't ever fight a North Carolina (as it is in WoWs) despite the fact they DID indeed fight each other in reality.
Last edited by RC1138; Aug 9, 2020 @ 5:16pm
FishyPirateBeard Aug 9, 2020 @ 8:36pm 
balanced gameplay can take lots of forms including having more, less powerful enemies against fewer, more powerful ones.

I am sorry to disagree on this one too, but this is no less arbitrary than having ships with non-historical characteristics. A way or another, you're gutting/neutering one side in favor of balance for reasons that have nothing to do with history. If a stronger force meets a smaller one, it's all the more obviously the player's job to make sure it happens to the right guys considering the game comes with a complete campaign that allows you to customize your tactical unit from a force pool.

No offense, but no thanks bro!
Boko Disraeli Aug 11, 2020 @ 8:43am 
From what I understand, this game is going to be an open ended campaign around the Solomon Islands, with a departure from history in mid/late 42.This is historically the most 'balanced' time during the war in the Pacific. After Coral Sea and Midway, both sides are low on carrier decks, and for different reasons, neither side could deploy their battleships. This leaves both sides depending on their light units to carry the day. While most IJN ships where more capable on a 1v1 same type basis, they are close enough that with good game design and good player handling either side can win, as it was historically.
Killerfish Games  [developer] Aug 11, 2020 @ 5:58pm 
Similar to Atlantic Fleet and Cold Waters, there is a binocular view where you can zoom in on ships and aircraft. However we have deliberately avoided the "sniping" at enemy ships game play as other games already do this so well and the goal of War on the Sea is to also manage your other ships, damage control and aircraft.

The design goal is for you to be in command of the fleet rather than in the gunner seat.
BachyBoizz Aug 13, 2020 @ 3:47am 
Originally posted by Killerfish Games:
The design goal is for you to be in command of the fleet rather than in the gunner seat.

This what make me want to play this game so bad, please release soon :)
Sir Chicken Aug 13, 2020 @ 12:25pm 
Well I recommend they finish the game till they see is good, after all, we dont want a No Mans Sky release
Kampfgurke Aug 14, 2020 @ 9:41am 
Originally posted by bachyboi:
Originally posted by Killerfish Games:
The design goal is for you to be in command of the fleet rather than in the gunner seat.

This what make me want to play this game so bad, please release soon :)

I AGREE SO BADLY.......this is what i want a rts with ships...well in fact modern ships but hey, step after step
RC1138 Aug 16, 2020 @ 6:22pm 
Originally posted by Killerfish Games:
Similar to Atlantic Fleet and Cold Waters, there is a binocular view where you can zoom in on ships and aircraft. However we have deliberately avoided the "sniping" at enemy ships game play as other games already do this so well and the goal of War on the Sea is to also manage your other ships, damage control and aircraft.

The design goal is for you to be in command of the fleet rather than in the gunner seat.

When you, controlling either a single ship or a division of ships (or a whole fleet), target an enemy, do you/can you set a particular enemy ship as a priority, or does it treat the enemy fleet as an entire entity?
Killerfish Games  [developer] Aug 17, 2020 @ 5:42pm 
Originally posted by RC1138:
When you, controlling either a single ship or a division of ships (or a whole fleet), target an enemy, do you/can you set a particular enemy ship as a priority, or does it treat the enemy fleet as an entire entity?
The former:

When controlling a ship, you select another ship as the target. Directors automatically track it and begin building a solution. You may open the primary guns panel, select various turrets and weapon settings and issue a FIRE command.

Alternatively you may select multiple ships, issue an ATTACK order and all those ships will open fire on the target of the ship you currently control.
Lestrad Sep 20, 2020 @ 10:06pm 
I agree. For it do be done right and proper the game has to be A-Symmetrical. There are too many WWII games out there ruined by over balance where everything cookie cutter and the only difference is the model or sprite.

What I want out of a war game, particularly a WWII game, is simulation. If I'm playing the Battle of Midway as the Japanese, I want to be under the same weather conditions, maintenance conditions (as far as the conditions the vessels and crews were in), etc as the Japanese commanders were at the beginning of the battle. How much more satisfying would a victory under those conditions be.

On a side note I also feel the desire to be able to play as a specific ship. There's submarine simulators, a destroyer simulator in the works (meh), and carrier simulators as well (equally meh). But I have yet to see one for the true kings of the ocean - the battleships (especially if it was the Yamato). Yeah, their's WoWS (gag me with a spoon) but as stated the balancing and...well...just about everything but the look of the game... leaves so much to be desired (kind of like Hearts of Iron as a WWII simulator).

Still, if this is fleet only fine. Though I'd prefer coop, World War II naval games are so few and far between, I'll take what I can get.
Last edited by Lestrad; Sep 20, 2020 @ 10:07pm
FishyPirateBeard Sep 21, 2020 @ 8:41am 
Bruh.
You want to re-live Midway, but games about carriers are meh and the true kings of the ocean are Battleships? That's peculiar !(

At any rate, which games are these and why are they meh & all? The Destroyer thing seemed pretty rad. The carrier ones too, all in their on style. Care to enlighten us? (:

Overall I agree with what you say, I am just not very familiar with your arguments :P
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Date Posted: Aug 2, 2020 @ 5:14am
Posts: 20