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However you can manually aim by setting a bearing and range as well.
You can also split fire of the main batteries against multiple targets.
You are well aware that historical realism isn't balanced, right...?
Just sayin'...
I am sorry to disagree on this one too, but this is no less arbitrary than having ships with non-historical characteristics. A way or another, you're gutting/neutering one side in favor of balance for reasons that have nothing to do with history. If a stronger force meets a smaller one, it's all the more obviously the player's job to make sure it happens to the right guys considering the game comes with a complete campaign that allows you to customize your tactical unit from a force pool.
No offense, but no thanks bro!
The design goal is for you to be in command of the fleet rather than in the gunner seat.
This what make me want to play this game so bad, please release soon :)
I AGREE SO BADLY.......this is what i want a rts with ships...well in fact modern ships but hey, step after step
When you, controlling either a single ship or a division of ships (or a whole fleet), target an enemy, do you/can you set a particular enemy ship as a priority, or does it treat the enemy fleet as an entire entity?
When controlling a ship, you select another ship as the target. Directors automatically track it and begin building a solution. You may open the primary guns panel, select various turrets and weapon settings and issue a FIRE command.
Alternatively you may select multiple ships, issue an ATTACK order and all those ships will open fire on the target of the ship you currently control.
What I want out of a war game, particularly a WWII game, is simulation. If I'm playing the Battle of Midway as the Japanese, I want to be under the same weather conditions, maintenance conditions (as far as the conditions the vessels and crews were in), etc as the Japanese commanders were at the beginning of the battle. How much more satisfying would a victory under those conditions be.
On a side note I also feel the desire to be able to play as a specific ship. There's submarine simulators, a destroyer simulator in the works (meh), and carrier simulators as well (equally meh). But I have yet to see one for the true kings of the ocean - the battleships (especially if it was the Yamato). Yeah, their's WoWS (gag me with a spoon) but as stated the balancing and...well...just about everything but the look of the game... leaves so much to be desired (kind of like Hearts of Iron as a WWII simulator).
Still, if this is fleet only fine. Though I'd prefer coop, World War II naval games are so few and far between, I'll take what I can get.
You want to re-live Midway, but games about carriers are meh and the true kings of the ocean are Battleships? That's peculiar !(
At any rate, which games are these and why are they meh & all? The Destroyer thing seemed pretty rad. The carrier ones too, all in their on style. Care to enlighten us? (:
Overall I agree with what you say, I am just not very familiar with your arguments :P