Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'm using 43 as the number, as that is how long it would take the light from the sun to reach Jupiter. Now imagine if you are on the other side of the system near Uranus, and you want to travel your ship past the sun over to Jupiter. With FTL that travel could be instant, or almost instant, or a bit delayed (all depending on what would be the most fun and balanced for a game), but unless there is a really good "fastforward" button, at least I aint gona sit and stare at the screen waiting for my ship to travel from one planet to another :D
Without a jump drive it takes hours of real world time to traverse the star system. The story of Falling Frontier also isn't just limited to our Solar System. The player will visit other star systems also.
There are strategic advantages and disadvantages to using a jump drive. It's up to the player to determine whether or not they want to use it.
Tbh, I don't know what youre talking about
I didn't say the spaceships should use technology that is available today, I'm just saying space magic like FTL drive isn't necessary for planetary travel.
The transition stage wouldn't take years, if you accerlate at 1g a year long you will be traveling at lightspeed, but before you reach the speed, you will have left the solar system for quite a while already.. For convenience you make up technology like inertia dampers and boom you can accerlate even at 20g and more.. It is still some sort of space magic, but a million times more grounded then teleport jump drive..
You can deaccelerate as fast as you can accelerate.. And you don't need to wait years for launch windows, because the journey wouldn't take years.. Why would you wait 12 years for a perfect launch windows if you can travel the distance now and only wait 7 months until arrival ?
What target you talk about that spins several kilometers a second and how does not having FTL drives even relate to that ?
And how is interplanteray travel treated differently then surface travel in the game ?
Mh.. But it beeing hours to traverse the star system is kinda fast, given ingame a day passes every 5 seconds.. So you mean real time hours.. But thats then the limited speed you gave the spacecraft to travel at sublight.. But even at something like 10% lightspeed most of the travel, even to distant objects would be achievable within a few seconds of game time...
Have you ever heard of Elite Dangerous? Many of its long term players have thousands of hours logged. On average, more than half of those hours were accrued in "SuperCruise" mode, which is that game's version of FTL travel. Seriously.
So: one less unnecessary timesink in a game with so many moving parts? Give me insta-warp space-magic.
Suppose you're in orbit around earth and an enemy fleet arrives at your Jupiter outpost. You immediately start heading out and by the time you pass the moon the battle is over and the enemy fleet is leaving the area. By the time you get to Jupiter, weeks have passed and you've got no idea where the enemy fleet moved onto from there.