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I have no issues muting specific players.
Likely the general VIOP mute in settings is for public(which doesn't work?)and not team voice.
Sometimes it works. But especially on the 29th server it doesn't.
Usually I should deactivate all incoming voice-chat-voices by deactivating the voice chat via settings.... This game needs an update to fix such bugs.
If you just want to globally mute all voice, then turn down the voice receive volume to 0. As for muting specific people, this I guess is a known issue, that will likely never be solved unless we rewrote the entire system, which we'd first probably find a way to do mumble.
Basically to summarize, this engine was never meant for more than 32 players, most stuff is coded to work for 32 players or less. This is why so much stuff is broken after 32 players (mostly voice stuff). Some of the voice stuff is in native code, which we devs don't have access to. Thus, we cannot fix some aspects of the game.
No, it is not only a problem when muting " specific " people.
Even if I turn off the voice-chat in settings, I still hear voices, this should not be the case.
I think the best thing you can do is to just restric servers to 32 players, everything about 60 players is overcrowded and laggy anyway, since there are hardly any european servers going on...
Maybe a franchise or some advertisement would change that.
"If you just want to globally mute all voice, then turn down the voice receive volume to 0." Again this would be the only way to guarantee not to hear anyone. They can still talk, etc. but you won't hear them.
Yeah I have recognized that part, and I believe I tried it but it did not work properly. My goal was also to remove the blinking nickname which appears when players talk, this can't be eliminated by just lowering the voice-audio.