Darkest Hour: Europe '44-'45

Darkest Hour: Europe '44-'45

Tiberius Jul 11, 2016 @ 10:21am
I can't MUTE players.
I turned off voice-chat via settings.
It does not work, I still hear people talking.

I additionally muted each player in all ways via communication, I still can hear players with the only difference to not being able to say " who " is actually talking.

There is no way for me to mute players, and I hate listening to other players, especially on big servers with like 50-60 players this is ridiculous.
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Showing 1-9 of 9 comments
Max Colby Jul 12, 2016 @ 3:26am 
Sounds rough.

I have no issues muting specific players.
Likely the general VIOP mute in settings is for public(which doesn't work?)and not team voice.
Tiberius Jul 12, 2016 @ 3:39am 
Originally posted by Max Colby:
Sounds rough.

I have no issues muting specific players.
Likely the general VIOP mute in settings is for public(which doesn't work?)and not team voice.

Sometimes it works. But especially on the 29th server it doesn't.

Usually I should deactivate all incoming voice-chat-voices by deactivating the voice chat via settings.... This game needs an update to fix such bugs.
Andrew Jul 12, 2016 @ 1:59pm 
Muting specific players will stop working after 32 players are on a server, or at least not work for those who are assigned voice IDs above 32. The muting of players uses a 32 digit integer to mask which players you want to mute. This means it can only track 32 players, it has always been like this. I want to do more testing because I'm not sure Team voice chat will work at all. Luckily there are not too many people I want to mute in this game.

If you just want to globally mute all voice, then turn down the voice receive volume to 0. As for muting specific people, this I guess is a known issue, that will likely never be solved unless we rewrote the entire system, which we'd first probably find a way to do mumble.

Basically to summarize, this engine was never meant for more than 32 players, most stuff is coded to work for 32 players or less. This is why so much stuff is broken after 32 players (mostly voice stuff). Some of the voice stuff is in native code, which we devs don't have access to. Thus, we cannot fix some aspects of the game.

Tiberius Jul 12, 2016 @ 2:01pm 
Originally posted by Theel:
Muting specific players will stop working after 32 players are on a server, or at least not work for those who are assigned voice IDs above 32. The muting of players uses a 32 digit integer to mask which players you want to mute. This means it can only track 32 players, it has always been like this. I want to do more testing because I'm not sure Team voice chat will work at all. Luckily there are not too many people I want to mute in this game.

If you just want to globally mute all voice, then turn down the voice receive volume to 0. As for muting specific people, this I guess is a known issue, that will likely never be solved unless we rewrote the entire system, which we'd first probably find a way to do mumble.

Basically to summarize, this engine was never meant for more than 32 players, most stuff is coded to work for 32 players or less. This is why so much stuff is broken after 32 players (mostly voice stuff). Some of the voice stuff is in native code, which we devs don't have access to. Thus, we cannot fix some aspects of the game.

No, it is not only a problem when muting " specific " people.

Even if I turn off the voice-chat in settings, I still hear voices, this should not be the case.

I think the best thing you can do is to just restric servers to 32 players, everything about 60 players is overcrowded and laggy anyway, since there are hardly any european servers going on...

Maybe a franchise or some advertisement would change that.
Andrew Jul 12, 2016 @ 2:16pm 
I understand.

"If you just want to globally mute all voice, then turn down the voice receive volume to 0." Again this would be the only way to guarantee not to hear anyone. They can still talk, etc. but you won't hear them.
Tiberius Jul 12, 2016 @ 3:22pm 
Originally posted by Theel:
I understand.

"If you just want to globally mute all voice, then turn down the voice receive volume to 0." Again this would be the only way to guarantee not to hear anyone. They can still talk, etc. but you won't hear them.

Yeah I have recognized that part, and I believe I tried it but it did not work properly. My goal was also to remove the blinking nickname which appears when players talk, this can't be eliminated by just lowering the voice-audio.

Andrew Jul 12, 2016 @ 4:39pm 
Correct. This would all be issues with vanilla UT2004 as well. I am pretty sure lowering the volume to zero should do the trick sound wise. I'll do some testing myself when I find some time and another player to test with.
Turning it down to 0 doesnt seem to work for me, it stiil stays at the same level.
Andrew Nov 26, 2016 @ 12:03pm 
The voice chat in this engine is broke, it is official. I'm sorry but we cannot fix it.
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