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Charm is because it affects the number of fans, the number of fans affects money, and money will help you do a lot of things, especially in the early stages
Also did any hero any lane, there's some appreciation for the original lane locked hero design, some heroes just shouldn't be in certain lanes.
i like to replicate real moba games where any hero can be anything (kinda), so any lane feature is great. but it should be after the heroes are picked you can choose where to put what (and ai can change too i guess). but thats just way too complicated. currently you dont know what you are facing so its almost pointless. i only use it to maximize breakthroughs and have fun
Also will note that versatility is really only if you want different play styles, which probably only that useful if you don't restrict lanes/champs, and if you didn't get to pick your starting skills to begin with. So in case you're trying to obey a strict point limit and want to shave off some points this is probably a great place for it. Charisma will also save you points since you can have a dedicated player or two for that.
Update: League 1 top tier cap still seems to be about 550, and nvm a 571 showed up
Should probably note that the game will start feeling pretty one sided once you hit 100 in all stats, specially if the AI hasn't quite caught up. Stat gain also come to a crawl once you hit over 100, and high potentials will allow you to not only get over that but stay there easier. So just something to consider before trying to make a squad of 600 or more point players.