Esports Godfather

Esports Godfather

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Serulin Jun 25, 2024 @ 2:17pm
Jungle cards and farm efficiency cards worth it?
Just wondering if any of the farm/creep kill cards are worth using.

Like the fast jungle card that costs 2 to kill a monster or farm cards that cost 3.

I just stack my decks with warm ups, hot hands and strategy point recovery. I just wonder if spending 2 points for 40-50 gold for an extra creep kill is worth it. It feels just odd. The farm cards are also only 8 rounds vs hot hands lasting the whole fight. If I am not playing my cards to kill, I play cards to buff for later. I have not looked into broken combos yes, just outscaling
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NFT Gaming Jun 25, 2024 @ 3:54pm 
Well, in early game a hero kill would take an entire turn worth of SP and cards and would result in, say, 500g difference, and is not guaranteed. Denying the enemy jungler his creep would result in 100g difference and is guaranteed. The math does check out.

With the Farm card, not so sure. As it is temporary, you can't just play it, you need to spend SP to secure the lane first to make sure you benefit from it, and reserve 3 SP for Farm itself. There are much much cheaper alternatives. I think Farm would be better if it were 2 SP / 5 turns.
Last edited by NFT Gaming; Jun 25, 2024 @ 3:56pm
Serulin Jun 25, 2024 @ 6:49pm 
Originally posted by NFT Gaming:
Well, in early game a hero kill would take an entire turn worth of SP and cards and would result in, say, 500g difference, and is not guaranteed. Denying the enemy jungler his creep would result in 100g difference and is guaranteed. The math does check out.

With the Farm card, not so sure. As it is temporary, you can't just play it, you need to spend SP to secure the lane first to make sure you benefit from it, and reserve 3 SP for Farm itself. There are much much cheaper alternatives. I think Farm would be better if it were 2 SP / 5 turns.
killing secures the lane. Early game, I spend my points doing long term buffs, I agree trying to kill round 8/10 usually results in a waste of points.
Prometheus Jun 25, 2024 @ 10:50pm 
I personally consider the 3 cost farm card to be bad. However fast jungle is solidly good. Especially if you have the trait that gives perma scaling per enemy jungle you eat.

However, hot hands and warm up are objectively better than almost any other card. The simple reason is hero cards tend to be stronger so player cards that remove themselves automatically become better. I'd pick a player card that does nothing but remove itself for 2 cost over the 3 cost farm. Which should tell you how much I value warm up.
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Date Posted: Jun 25, 2024 @ 2:17pm
Posts: 3