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Edit: Don't assume that you will easily close the gap in stats between yourself and the AI. Assume that you may be evenly matched or worse unless you invest heavily in a particular athlete.
If you keep the setting where you’re always fighting opponents in order of strength it’s also easier to do well with a lower stat priority. I play with it randomized so my early matches sometimes had me down by 20+ stats, but the other 3 factors still go a long way to compensate.
I will say though, the rules that push the first round further out can be rough at a disadvantage. I recall one match I nearly lost simply because a mad statted Bart shredded my top lane and I spent most of that match prioritizing his demise. I’d still always prioritize traits though.
Well, it wasn't completely Hell mode, since i started on custom (character creation)
But now i'm running hell mode and aimed for exactly those 2 traits.. (good luck rerolling, took me over an hour.. xd)
This.
Consider also the synergies between your athletes. So if you're lucky enough to pull 'Watchdog (MID)' for your jungler, then 'Overspeeding' or 'Competitive' becomes very attractive for your MID. Whereas maybe you go for something like Expedition for your TOP, because that means that the team is benefitting from the match trait, and you can pretty much ignore the top lane.
Axariel is wise. Harass rate is a very important stat.
https://i.imgur.com/s02ssUn.jpeg
It's not global btw.
My top laner has 96 offense right now. She always pushes, always has a gold lead. With overwatch on enemy jungle she is always able to act on the map as well. I use Charon often and his passive usually (but not always) means you survive the AI's first blood attempt on botlane. Botlaner has warm-up but has the trait that makes the first-play of any card cost 1 less, so my bot laner gets 20% scaling and I get 4 draws for free.
Top laner also has a cost-reduction trait, although their cards are always discarded at end of turn.
I'd say try to piece together anything that provides cost-reduction. Being able to play and manipulate the cards/turn order seems to be the most powerful thing you can possibly do, none of the rest of it even matters that much. If you can have 0 cost and 1 cost cards, you can extend your playable phase after the AI blows their load by like 10+ rounds, score multiple ganks or field kills because of more cards being playable.
That trait.. works on all Warm ups ? Am i right with the assumption that this also applies to Generated Cards then ? (If it does, this sounds like a top tier trait for Lan, as she removes her hero cards on playing and generates cards)
Being able to initiate on 2 separate parts of the field and still go again next turn is hilarious and snowballs fast.
Also, all the generated cards I’ve seen have counted as fresh cards thus far so that is likely the case with that trait. Imitation on a played out adrenaline gives you a fresh one for example. Not sure with the particular trait they were referring to though.
You can generate tons of strategy and card draw while still having high offense and harass percentages on your bottom laners or whoever you want. You can also make your supp your Invoker, which is probably amazing.
I think Invoker is really strong for mid because the champs there are better at pushing independently and also getting field kills. Invoker Enidi seems particularly good if you want to generate a ton of strat points and draw cards and hit everyone multiple times. This also allows him to AOE most rounds of a large teamfight.
I personally only tried to get defense and farming on my top in case I can't close out by second deployment. And as long as your bot is scaling and your top isn't dying, you can lose every other fight and it won't matter in the end.
Yes. It works on every unique card the first time you play it. I get immense value out of the precise-shot cards that reduce the cost of initiate cards, as well as immense value out of a card on my support called 'quiet mind' (or something) that makes the adjacent cards cost -1. I've had it get sandwiched by a couple of cards sometimes in an unlucky way (sandwiched between Ada unplayable cards for instance) but I've also had that card make an entire hand cost zero and allow me to redraw. Energy management is incredibly broken. All my characters are built with as many +farm bonuses as possible (not in cards, on those selected trait things... the 5 circle ones? whatever they're called) so I almost always have a farm lead, and I use the energy and draw manipulation to answer to short comings as needed, I've had great success so far.
I'm sure there are FAR MORE ways to play the game, though, as it actually seems incredibly well designed - way more well designed than you'd think it has any right to be - and this is just what my brain keyed in on. Good luck, have fun!
This is my favorite lane-trait combination. You load your top with cards like Warm Up and other things that provide durable long-term bonuses, and play them for cheap when they get into your hand.
Meanwhile, your bottom-lane is running cards like Cache (assuming you have the gold collection champion) and Suppress - nice passive bonuses for having them in hand. And those cards get to stay in hand longer, because the top lane cards are guaranteed to get out of the way at the end of turn, even if you can't afford to play them.
For match traits, I'll look for things that give me more strategy points and cards.
-> Conductor (Anyone) is great for getting a second strategy round before dragon
-> Take the initiative (Bot/Mud/Jung) gives you a full extra strategy round on their first kill
-> Energy Efficiency (Anyone) bonus cards and strat points after every dragon (remember to click button)
These all work towards you getting to play more cards than the opposition and setting up good ganks
Other good traits
-> Keep cool (Top/Supp) : For digging for the cards you need
-> Aggressive tendencies (Jung) : Cheaper initiates that last longer
-> Secret Manual (Champ dependent): Searches for champ cards.
-> Solo show (Jung): Generates strat points and tutors your initiate
I don't like conductor or energy efficiency as main trait for 1 reason : When season changes you can have the rule that first dragon (and only dragon) appears at round 50/60. (And i finish all my matches pre-45.)