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Edit: I also think the AI is fairly good at picking.
Are you playing on hardest AI difficulty for P/B?
i'm in a league 1 where lan has been permabanned against me every game, after a league 2 where lan dominated every top lane and got buffed to the moon by league 1 rule/item changes. but i've also seen miki catch a lot of bans despite rule changes making him really weak.
This is information that *should* be available to the opposing coach. And I'm definitely noting down if the opposing team has heroes in their top played that would be a problem so I know to ban them. So the AI coach should be trying to disrupt my game plan too.
The scattershot approach the AI uses to bans also means there's no reason not to max out hero pools with stuff you never intend to play. It just gives the AI more chances to make pointless bans.
Im in the camp that the AI isnt that terrible at picking banning and counter-picking etc in the ban/pick phase.
Esp. compared to how "bad" it was in the Demo just before the Full Release :) So I might still be in like, "that headspace" :P
For I am also more and more in the camp, that at the really high levels, Like playing at the hardest diffculty (hell+ as I like to phrase it) and being at the Premiere Leauge and such.
At that which is currently the highest level of the game (right?).
There it would make sense asw a be ya know nice asf if the AI really really was good at things like that :)
And as I have said on the Discord. For instance that would be if the AI showed that it did indeed research your recent matches and sees when you are A: going for that hero thats been your MVP 3 straigh matches now and B: see that your going for exactly the same comps you have done all season.
Because no. It doesnt seem to do that. I seems to have its own secret tier-list or coach notes that looks heavily into synergies and comps, as I do see that it changes its bans (and picks) most of my matches if I also make different choices at least.
But it still doesnt see that Im going for Mo + Kid + Blocker + Beiji + Reinhard = my own ultimate draw card making Mo bounty happy happy comp
Which would feel like a fun extra challenge at that point in the late game. Because at the start of my Hell+ run it felt more like that when I got denied the Heroes I just so happend to have good mastery with that I actually wanted.
I think it generally tries to pick the best heroes for its own players, and then bans around options that are 'weak' against those. It obviously has its own "coach notes" like The Tim said. But I have also seen them just try to ban my best available options - happens to my support who is a Charon expert quite frequently. Thankfully, I have a few other tricks up my sleeve and the Charon ban is almost a bait at this point.
I've actually learned quite a bit from what the AI will pick or and ban. The AI can't ban everything. Just like in a real MOBA, sometimes the answer is not to just target ban the enemy "MVP" but focus on constructing a team and playing around it. I think the AI is pretty good at trying to do that. MY goal is to have counterpick options available - particularly for my top laner - and then use my bans to disrupt what I think they're trying to piece together.
I think the AI's biggest weakness is not that it will ban or not ban certain things, but it often won't COUNTER PICK you by using picks against you.
I also noticed it seems to ban newly released heroes asw (?). And at a point where I had really high mastery on one hero vs others. That one usually got banned alot.
But now when I have lots of Legends and Champions. It can pretty often just ban something at a lower Mastery. Then yet again they are probably looking as you said on countering my stuff or counters against their comp or planned comp.
I think a bigger problem is probably how it spend all its energy every turn, it doesn't really seem to horde cards for plays later on. That kind of decision making probably could get improved.
Yes I agree on this. They usually are very predictable on their deployment phases with among other things their use of SP. But I have sometimes faced teams that actually saves SP, so idk, sometimes the AI kinda suprises you :)
It would be reasonably competent if it considered champion mastery in that equation. Right now the competency depends entirely on if you play champions the AI fears.
It is weird that the AI stopped banning Niels at some point, but if it is looking at how I won my last games it makes some sense. If they do ban Niels, I will probably play Elemi and let the AI win teamfights and push mid while I push bot at a faster pace. If they wanted to shut down my primary strats, they would be forced into letting me pick Bart, or Peter, or Hass into buffs, or Wukong into debuffs.
If I were to ban against me, I would use my first bans on Bart and Blocker, which does happen. I would also use my first picks on the best tanks or Dylan. For the most part though, they ban Hass and Bart; that also makes some sense to me. Then they prioritize picking good champs for roles that I mostly ignore with a few exceptions.
Part of the problem is that there is a sort of pattern to how the AI bans, and I can usually sneak in half a win con with my first pick and the other half with my second. I have also had games where I completely lost at the ban pick phase or felt that way.
If you want to talk about what makes the AI terrible, there are common plays and choices that it will make that amount to throwing the game. If that was fixed, it wouldn't matter if the game gave you the champs you like unless your stats are better.