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The more presence a unit has the more likely they are to be targeted.
Some units have skills that cause them to force you to target them, like taunt or charm.
Some units have skills that cause them to target based on different criteria, like having low health or having specific debuffs.
Equipment can also provide additional skills/stats which may affect targeting, like additional presence.
I haven't noticed my players spreading out their targeting in a way that seems unintended.
Sometimes they just hard focus someone and nuke them, sometimes they don't.
Probability can be funny like that.
Also, aoe characters can help to alleviate these frustrations if you do feel it's rigged.
I have also noticed today a case where Wukong targeted all 5 of 5 rounds Snowman in a 5 vs 5 match (no artefacts,skills or presence difference that I could see that explains this). The other players did not do so so it doesnt make sense that something is causing it as well. I am aware that this is a low sample size but there is a pretty low probability of this happening as well. Also too many situations like this for my limited (20h or so) playtime
Its not whether I think that its rigged and I also dont want to start witch hunt about an issue that could be non existent. Im playing the game anyway and having fun with it. It would be nice though if the targeting priorities and the target switching could be looked into by the devs as there might be a variable or two that could be neglected and fixing it could make the game better
2. You do not fundamentally understand the field of statistics, based on your posts.
1. No it doesnt. It does affect general targeting priority but that was not my point - maybe read the whole posts? Here, let me help you:
2. You assume incorrectly and have zero grounds for that statement
As I have said, my post was not supposed to be whining about the game mechanics or difficulty, I am enjoying the game. I have also already said that this could be explained with the low sample size (although in the extreme ends of variation, it is still possible)
It was simply supposed to be feedback so potentially a dev could see it and maybe double-check the targeting priority system as a simple variable or secondary rule could mess up the whole targeting system. This does not take a lot of time so it either fixes some issues and improves the game or ensures that everything is as its supposed to be
that could be a great explanation. I have not noticed anything that causes that effect, do you mind letting me know how to do this (if its a valid item/game mechanic)?
How it all works is explained in a tiny box in one of the pages in the in-game rulebook.
But the math works like this = presence of one hero divided buy the sum of the entire team of heroes. Melee units have a base presence of 4 and ranged units have 2.
And then as other have said their are items later in the game that can add or subtract presence asw as some rare enlightment skills for athletes. And then there are some heroes that attack lowest hp and stuff like that.
But before anyone go loco over that the targeting is whack do pls put on that detail button first. It makes everything more clear.
ok, so I might have not encountered those yet (due to rng or insufficient level or something)
thanks!
I havent noticed those options as well. Thanks mate, I will try it out!
The show details button will show you crit/critdamage and target chance. There are a few heroes that will not obey presence, but for the most part it technically should be true. But yea it's more or less your presence / your alive team's combined presence * 100% is your chance to be targetted, barring rng and some heroes with effects.
It's turned off by default because low HP = higher presence technically changes some of the hero balance (for example, it's easier to manipulate Luko to extend Duel time with that setting on).