Esports Godfather

Esports Godfather

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HaPPyL3pSiA May 25, 2024 @ 9:31am
battle targeting issues
why does the AI always target the highest health unit (not max health but current health)? I have lost 5 fights in a row today where I have major advantage but the units keep hitting the unit that is furthest from dying (no taunt or buffs/skills affecting that - I have checked each unit thoroughly)

what is most frustrating is that I thought at first that the frontliners are being targeted, but as soon as they get to low health in the fight (as they are getting targeted over and over) the targeting switches to a ranged unit that has more health than them so that they do not die

I have observed this over several matches and is most visible at longer fights (especially in the 8 round/end game fights)

I have no idea how the targeting priorities are set, but they definitely need to be looked through in detail as there is something in them that dont make sense
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Showing 1-15 of 16 comments
Garble May 25, 2024 @ 10:13am 
It has to do with Presence stat.
The more presence a unit has the more likely they are to be targeted.
Some units have skills that cause them to force you to target them, like taunt or charm.
Some units have skills that cause them to target based on different criteria, like having low health or having specific debuffs.
Equipment can also provide additional skills/stats which may affect targeting, like additional presence.

I haven't noticed my players spreading out their targeting in a way that seems unintended.
Sometimes they just hard focus someone and nuke them, sometimes they don't.
Probability can be funny like that.

Also, aoe characters can help to alleviate these frustrations if you do feel it's rigged.
Last edited by Garble; May 25, 2024 @ 10:17am
HaPPyL3pSiA May 25, 2024 @ 3:13pm 
I dont believe its a Presence issue as the targeting switches when the health of the targeted unit gets lower

I have also noticed today a case where Wukong targeted all 5 of 5 rounds Snowman in a 5 vs 5 match (no artefacts,skills or presence difference that I could see that explains this). The other players did not do so so it doesnt make sense that something is causing it as well. I am aware that this is a low sample size but there is a pretty low probability of this happening as well. Also too many situations like this for my limited (20h or so) playtime

Its not whether I think that its rigged and I also dont want to start witch hunt about an issue that could be non existent. Im playing the game anyway and having fun with it. It would be nice though if the targeting priorities and the target switching could be looked into by the devs as there might be a variable or two that could be neglected and fixing it could make the game better
Ice-Nine May 25, 2024 @ 3:35pm 
1. Presence causes some units to be attacked more. That's all you're seeing.
2. You do not fundamentally understand the field of statistics, based on your posts.
Horrible Marksman May 25, 2024 @ 5:36pm 
Not to say that you’re running into this particular situation, but there are ways to increase presence while above 50% hp only which can cause a chain reaction of sorrow for attackers.
HaPPyL3pSiA May 25, 2024 @ 5:36pm 
Originally posted by Ice-Nine:
1. Presence causes some units to be attacked more. That's all you're seeing.
2. You do not fundamentally understand the field of statistics, based on your posts.

1. No it doesnt. It does affect general targeting priority but that was not my point - maybe read the whole posts? Here, let me help you:

Originally posted by HaPPyL3pSiA:
frontliners are being targeted, but as soon as they get to low health in the fight (as they are getting targeted over and over) the targeting switches to a ranged unit that has more health than them so that they do not die

Originally posted by HaPPyL3pSiA:
I have also noticed today a case where Wukong targeted all 5 of 5 rounds Snowman in a 5 vs 5 match (no artefacts,skills or presence difference that I could see that explains this). The other players did not do so so it doesnt make sense that something is causing it as well

2. You assume incorrectly and have zero grounds for that statement

As I have said, my post was not supposed to be whining about the game mechanics or difficulty, I am enjoying the game. I have also already said that this could be explained with the low sample size (although in the extreme ends of variation, it is still possible)

It was simply supposed to be feedback so potentially a dev could see it and maybe double-check the targeting priority system as a simple variable or secondary rule could mess up the whole targeting system. This does not take a lot of time so it either fixes some issues and improves the game or ensures that everything is as its supposed to be
HaPPyL3pSiA May 25, 2024 @ 5:39pm 
Originally posted by Horrible Marksman:
Not to say that you’re running into this particular situation, but there are ways to increase presence while above 50% hp only which can cause a chain reaction of sorrow for attackers.

that could be a great explanation. I have not noticed anything that causes that effect, do you mind letting me know how to do this (if its a valid item/game mechanic)?
Horrible Marksman May 25, 2024 @ 6:53pm 
Originally posted by HaPPyL3pSiA:
Originally posted by Horrible Marksman:
Not to say that you’re running into this particular situation, but there are ways to increase presence while above 50% hp only which can cause a chain reaction of sorrow for attackers.

that could be a great explanation. I have not noticed anything that causes that effect, do you mind letting me know how to do this (if its a valid item/game mechanic)?
There are items that do it and also athlete skills. The athlete skills aren’t a huge number but it can theoretically add up. I believe I’ve only seen the level 1 or 2 version which was only a point or 2 of presence. I forget how much the item I’ve seen had as it was the last thing I unlocked. All I know of thus far.
Last edited by Horrible Marksman; May 25, 2024 @ 6:55pm
the tim May 25, 2024 @ 8:02pm 
if you put on the options to see more details in a fight (its a button at the top of the screen kinda) then you get to see your team and the other teams exact %-chance of being targeted for every auto-attack.

How it all works is explained in a tiny box in one of the pages in the in-game rulebook.

But the math works like this = presence of one hero divided buy the sum of the entire team of heroes. Melee units have a base presence of 4 and ranged units have 2.

And then as other have said their are items later in the game that can add or subtract presence asw as some rare enlightment skills for athletes. And then there are some heroes that attack lowest hp and stuff like that.

But before anyone go loco over that the targeting is whack do pls put on that detail button first. It makes everything more clear.
HaPPyL3pSiA May 26, 2024 @ 2:31am 
Originally posted by Horrible Marksman:
Originally posted by HaPPyL3pSiA:

that could be a great explanation. I have not noticed anything that causes that effect, do you mind letting me know how to do this (if its a valid item/game mechanic)?
There are items that do it and also athlete skills. The athlete skills aren’t a huge number but it can theoretically add up. I believe I’ve only seen the level 1 or 2 version which was only a point or 2 of presence. I forget how much the item I’ve seen had as it was the last thing I unlocked. All I know of thus far.

ok, so I might have not encountered those yet (due to rng or insufficient level or something)

thanks!
HaPPyL3pSiA May 26, 2024 @ 2:33am 
Originally posted by the tim:
if you put on the options to see more details in a fight (its a button at the top of the screen kinda) then you get to see your team and the other teams exact %-chance of being targeted for every auto-attack.

How it all works is explained in a tiny box in one of the pages in the in-game rulebook.

But the math works like this = presence of one hero divided buy the sum of the entire team of heroes. Melee units have a base presence of 4 and ranged units have 2.

And then as other have said their are items later in the game that can add or subtract presence asw as some rare enlightment skills for athletes. And then there are some heroes that attack lowest hp and stuff like that.

But before anyone go loco over that the targeting is whack do pls put on that detail button first. It makes everything more clear.

I havent noticed those options as well. Thanks mate, I will try it out!
Horrible Marksman May 26, 2024 @ 10:07am 
Originally posted by HaPPyL3pSiA:
Originally posted by Horrible Marksman:
There are items that do it and also athlete skills. The athlete skills aren’t a huge number but it can theoretically add up. I believe I’ve only seen the level 1 or 2 version which was only a point or 2 of presence. I forget how much the item I’ve seen had as it was the last thing I unlocked. All I know of thus far.

ok, so I might have not encountered those yet (due to rng or insufficient level or something)

thanks!
Just checked and the item I have access to is 10 presence above 50%.
Last edited by Horrible Marksman; May 26, 2024 @ 10:14am
Mocha Latte Jun 13, 2024 @ 1:10pm 
Originally posted by Garble:
It has to do with Presence stat.
The more presence a unit has the more likely they are to be targeted.
Some units have skills that cause them to force you to target them, like taunt or charm.
Some units have skills that cause them to target based on different criteria, like having low health or having specific debuffs.
Equipment can also provide additional skills/stats which may affect targeting, like additional presence.

I haven't noticed my players spreading out their targeting in a way that seems unintended.
Sometimes they just hard focus someone and nuke them, sometimes they don't.
Probability can be funny like that.

Also, aoe characters can help to alleviate these frustrations if you do feel it's rigged.
Just wanted to say thanks. I couldn't find any details regarding how presence worked.
sintri Jun 13, 2024 @ 4:04pm 
Items are rng draw, default rule set's a pretty small set so you won't see all the items until after like 5+ tournaments pending on your rng.

The show details button will show you crit/critdamage and target chance. There are a few heroes that will not obey presence, but for the most part it technically should be true. But yea it's more or less your presence / your alive team's combined presence * 100% is your chance to be targetted, barring rng and some heroes with effects.
AncientSpark Jun 13, 2024 @ 6:05pm 
It's worth noting that there's a custom rules setting on game start where you can increase the Presence of low HP characters. Increasing that setting will make it less likely that units will be left at low HP without being finished off, if you find that frustrating.

It's turned off by default because low HP = higher presence technically changes some of the hero balance (for example, it's easier to manipulate Luko to extend Duel time with that setting on).
Last edited by AncientSpark; Jun 13, 2024 @ 6:06pm
any IT boy open code and let us know how to caculate ? :steambored:
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Date Posted: May 25, 2024 @ 9:31am
Posts: 16