Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The biggest OP comeback I had (before items came out) was the AI using Kid with me 10k-20k team gold ahead and he basically carried the whole team in the Final Fight and won.
As I said, he completely warps the meta.
-there are a lot of characters that 'warps the meta', just not that hard I guess? The Leona-inspired one (sorry I don't play on the English version) can force an early bot 3v2, take the drake and basically win the game. Another toplaner has his first item 80% off, strong early and not that bad late, and can start fights almost any turn, or Bajie (an adc) scales like crazy, once he gets gold he's unstoppable. I never lost any game due to an enemy Wukong, but did lose due to 'Leona' early bot gank, double kill on Bajie, drake then boom.
-it's the same for at least League of Legends, just not that extreme. Every meta there are champions which are must ban/picks for pro League, because Riot is notoriously bad at balancing. Maybe this meta a adc that needs to set up is uber buffed, so stun champs are needed to peel for him, then Wukong is suddenly T0. Maybe next meta that adc is nerfed, and stun teams suffer, then Wukong also moves down. That's the challenge and fun in ban/pick, isn't it? Actually, I'm surprised that this is the game among all the Esports manager games that feels the most authentic to me.
But yeah, you are right. The whole ban pick thing is to mimic real life for pro league.
Would have been better if like what the user above me says, that there is a champ autobalancing between seasons/patches.
"Caitlyn" - Ada is the problem, it breaks how AI responds to objectives.
Gank-centric compositions with Ada makes sure that no matter what, you can roll down them.
"So nerf ada, stop using ada or ban ada" - Well, Ada is a no issue with AI too, the problem is the player in this point.
Actually any roamer + Ada = GG, no loss in the playoffs
Then noticed that... is just DONT do that against him and he's useless.
An auto win strategy is to pick tiger boy (stuns unless they have shield) and ban wukong. The AI will almost always pick a shielder but the support shielder has no autoattack but just shields and will have almost zero presence early game.
You will win all early game team fights (dragon/herald) and can finish each game before round 60.
TLDR: You pick 1 op and if you force the opponent to pick a weak or desynergy combo then you will almost always win.
I personally think that Bart might unbalance the game.
They would need to rebalance the mastery investment then. Strange that the more you play a champ the more it would be nerfed.