Esports Godfather

Esports Godfather

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Koto! May 24, 2024 @ 9:01am
Wukong Op AF.
His Anti Debuff is freakin insane. It completely changes the meta. You either have to have him on your team or ban him, else half the roster in the game becomes useless.
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Showing 1-15 of 22 comments
Kitaru May 24, 2024 @ 9:19am 
I don't run a debuff team currently so he's a non-issue. I'm only worried about his drop initiate.
The biggest OP comeback I had (before items came out) was the AI using Kid with me 10k-20k team gold ahead and he basically carried the whole team in the Final Fight and won.
Koto! May 24, 2024 @ 9:40am 
Originally posted by Kitaru:
I don't run a debuff team currently so he's a non-issue. I'm only worried about his drop initiate.
The biggest OP comeback I had (before items came out) was the AI using Kid with me 10k-20k team gold ahead and he basically carried the whole team in the Final Fight and won.
He's insane because at the stage where I am at, there's like at least 10 heroes who have a debuff and this guy shuts down all of them. Stunner? Wukong stuns your entire team instead. Armour debuff? Congratz your entire team now has -armor and dmg. Field attacks does a little debuff? Congratz your entire team now has that debuff. That's not to mention his skill card which gives him permanent 300 hp everytime you cast it. And his attack scales with his HP so he's always relevant. Completely bonkers hero.

As I said, he completely warps the meta.
renanqi001 May 24, 2024 @ 10:35am 
I'm not defending the developer in any way, but
-there are a lot of characters that 'warps the meta', just not that hard I guess? The Leona-inspired one (sorry I don't play on the English version) can force an early bot 3v2, take the drake and basically win the game. Another toplaner has his first item 80% off, strong early and not that bad late, and can start fights almost any turn, or Bajie (an adc) scales like crazy, once he gets gold he's unstoppable. I never lost any game due to an enemy Wukong, but did lose due to 'Leona' early bot gank, double kill on Bajie, drake then boom.
-it's the same for at least League of Legends, just not that extreme. Every meta there are champions which are must ban/picks for pro League, because Riot is notoriously bad at balancing. Maybe this meta a adc that needs to set up is uber buffed, so stun champs are needed to peel for him, then Wukong is suddenly T0. Maybe next meta that adc is nerfed, and stun teams suffer, then Wukong also moves down. That's the challenge and fun in ban/pick, isn't it? Actually, I'm surprised that this is the game among all the Esports manager games that feels the most authentic to me.
Trikiz May 24, 2024 @ 10:45am 
It can be good to implement something that autobalance the most played champ in a season
Koto! May 24, 2024 @ 11:06am 
Originally posted by renanqi001:
I'm not defending the developer in any way, but
-there are a lot of characters that 'warps the meta', just not that hard I guess? The Leona-inspired one (sorry I don't play on the English version) can force an early bot 3v2, take the drake and basically win the game. Another toplaner has his first item 80% off, strong early and not that bad late, and can start fights almost any turn, or Bajie (an adc) scales like crazy, once he gets gold he's unstoppable. I never lost any game due to an enemy Wukong, but did lose due to 'Leona' early bot gank, double kill on Bajie, drake then boom.
-it's the same for at least League of Legends, just not that extreme. Every meta there are champions which are must ban/picks for pro League, because Riot is notoriously bad at balancing. Maybe this meta a adc that needs to set up is uber buffed, so stun champs are needed to peel for him, then Wukong is suddenly T0. Maybe next meta that adc is nerfed, and stun teams suffer, then Wukong also moves down. That's the challenge and fun in ban/pick, isn't it? Actually, I'm surprised that this is the game among all the Esports manager games that feels the most authentic to me.
-Not really arguing but, you know the funniest part? Wukong can also force an early 3v2. Because his descent skill is mapwide. Heck with a jungler nearby it can be a 4v2.

But yeah, you are right. The whole ban pick thing is to mimic real life for pro league.

Would have been better if like what the user above me says, that there is a champ autobalancing between seasons/patches.
Typo May 24, 2024 @ 12:38pm 
Originally posted by Trikiz:
It can be good to implement something that autobalance the most played champ in a season
I am very much hoping for a feature that puts random nerfs on overplayed heroes and buffs on underplayed heroes. Maybe with a 5% of being a "DEV MISTAKE" event and doing the opposite thing. Heroes are too consistent from week-to-week, even with rules changes, because nothing in the game replicates when moba devs do targetted nerfs.
CawsMeCal May 24, 2024 @ 4:06pm 
Originally posted by Typo:
Originally posted by Trikiz:
It can be good to implement something that autobalance the most played champ in a season
I am very much hoping for a feature that puts random nerfs on overplayed heroes and buffs on underplayed heroes. Maybe with a 5% of being a "DEV MISTAKE" event and doing the opposite thing. Heroes are too consistent from week-to-week, even with rules changes, because nothing in the game replicates when moba devs do targetted nerfs.
+1 do this devs.
OHAK May 24, 2024 @ 5:49pm 
WuKong engagement also so op,always 4v2 bot lane in early game. I always ban WuKong and Kid
Last edited by OHAK; May 24, 2024 @ 5:49pm
Panthaz89 May 24, 2024 @ 7:04pm 
Originally posted by renanqi001:
I'm not defending the developer in any way, but
-there are a lot of characters that 'warps the meta', just not that hard I guess? The Leona-inspired one (sorry I don't play on the English version) can force an early bot 3v2, take the drake and basically win the game. Another toplaner has his first item 80% off, strong early and not that bad late, and can start fights almost any turn, or Bajie (an adc) scales like crazy, once he gets gold he's unstoppable. I never lost any game due to an enemy Wukong, but did lose due to 'Leona' early bot gank, double kill on Bajie, drake then boom.
-it's the same for at least League of Legends, just not that extreme. Every meta there are champions which are must ban/picks for pro League, because Riot is notoriously bad at balancing. Maybe this meta a adc that needs to set up is uber buffed, so stun champs are needed to peel for him, then Wukong is suddenly T0. Maybe next meta that adc is nerfed, and stun teams suffer, then Wukong also moves down. That's the challenge and fun in ban/pick, isn't it? Actually, I'm surprised that this is the game among all the Esports manager games that feels the most authentic to me.
Aurelio is more of a farming jungle than a ganker pretty much any other jungle has a more energy efficient gank card. The pirate is way more effective at ganking because she will take out low hp units quick and reset.
Last edited by Panthaz89; May 24, 2024 @ 7:05pm
Emily Cavendish May 24, 2024 @ 9:25pm 
Wukong is a no issue on my end, in fact no champions are issue on my end at Hard+.
"Caitlyn" - Ada is the problem, it breaks how AI responds to objectives.
Gank-centric compositions with Ada makes sure that no matter what, you can roll down them.

"So nerf ada, stop using ada or ban ada" - Well, Ada is a no issue with AI too, the problem is the player in this point.

Actually any roamer + Ada = GG, no loss in the playoffs
Emily Cavendish May 24, 2024 @ 9:28pm 
Btw, I did think that Wukong was overpowered on the single match i went the "mordekaiser" one against him and... Well, whole team with 5 stacks of debuff is kinda "damn bro".

Then noticed that... is just DONT do that against him and he's useless.
The Former May 25, 2024 @ 2:39am 
I'm not a fan of Wukong, but I think it's a bit excessive to say he completely breaks the meta. Debuff heroes still debuff, they just don't debuff him. Definitely don't bring Wolfgang up there though, a few of us learned the hard way that his stat stealing is technically a debuff. (I mean it's logical, but for some reason it didn't cross my mind that one part wouldn't work without the other despite it being a drain.)
Corvuus May 26, 2024 @ 2:31pm 
pick/ban is pretty much 70% of the game.

An auto win strategy is to pick tiger boy (stuns unless they have shield) and ban wukong. The AI will almost always pick a shielder but the support shielder has no autoattack but just shields and will have almost zero presence early game.

You will win all early game team fights (dragon/herald) and can finish each game before round 60.

TLDR: You pick 1 op and if you force the opponent to pick a weak or desynergy combo then you will almost always win.
Axariel May 26, 2024 @ 2:45pm 
Wukong is pretty good, he is a hard counter to certain champs and his card pool is very strong. Even if you are not running debuffs, Descent is terrible to play against. Still, I do not think that he completely unbalances the game.

I personally think that Bart might unbalance the game.
Originally posted by Typo:
Originally posted by Trikiz:
It can be good to implement something that autobalance the most played champ in a season
I am very much hoping for a feature that puts random nerfs on overplayed heroes and buffs on underplayed heroes. Maybe with a 5% of being a "DEV MISTAKE" event and doing the opposite thing. Heroes are too consistent from week-to-week, even with rules changes, because nothing in the game replicates when moba devs do targetted nerfs.

They would need to rebalance the mastery investment then. Strange that the more you play a champ the more it would be nerfed.
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Date Posted: May 24, 2024 @ 9:01am
Posts: 22