Esports Godfather

Esports Godfather

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Feral Cat Feb 6, 2024 @ 4:40pm
Max stats for Athletes? Potential system?
A quick question, do Athletes have different potential? or every athletes can max their stats to 999 or whatever is the max?
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Showing 1-8 of 8 comments
I don't know what the plans for the final game are but when you hit "max" potential you pick 1 of 4 small quests, you should be able to do it in 1 or 2 matches and you can raise stats again, it doesn't seem that impactful, I skimmed save file data and it looks like the max for a stat is 100, with the total limit 500 across the 5 stats.
Feral Cat Feb 7, 2024 @ 4:05am 
Originally posted by Kardthus the Ouch-Causer:
I don't know what the plans for the final game are but when you hit "max" potential you pick 1 of 4 small quests, you should be able to do it in 1 or 2 matches and you can raise stats again, it doesn't seem that impactful, I skimmed save file data and it looks like the max for a stat is 100, with the total limit 500 across the 5 stats.

I see, thanks for the info. If there's no character potential, i'm afraid most if not all Athletes during late game will be at max stats. Everyone will be at 100 and the only thing left to differentiate them will be their card/skills. That will be less interesting in my opinion.
Honestly, once you've reached that point, I feel like the cards/skills/heroes should be the deciding factor anyway. The best of the best in their chosen activity are usually fairly similar in overall capability. Makes sense for stats to be a less significant factor once you get there. That said, stat growth does drop pretty significantly the higher it gets. I think the highest stats I had in the demo were around 50 even with focusing on some pretty hard.

I do hope, if potential does have a cap, that it's not an absurd differential. I tend to dislike it when simulation games basically push you to toss your players in the garbage. Personally, I enjoy the idea of building up weak players until they've become badasses instead of just swapping for better players. Hopefully there is potential for both paths.
Last edited by Horrible Marksman; Feb 8, 2024 @ 8:37pm
Feral Cat Feb 8, 2024 @ 11:24pm 
Originally posted by Horrible Marksman:
Honestly, once you've reached that point, I feel like the cards/skills/heroes should be the deciding factor anyway. The best of the best in their chosen activity are usually fairly similar in overall capability. Makes sense for stats to be a less significant factor once you get there. That said, stat growth does drop pretty significantly the higher it gets. I think the highest stats I had in the demo were around 50 even with focusing on some pretty hard.

I do hope, if potential does have a cap, that it's not an absurd differential. I tend to dislike it when simulation games basically push you to toss your players in the garbage. Personally, I enjoy the idea of building up weak players until they've become badasses instead of just swapping for better players. Hopefully there is potential for both paths.

If everyone can get to max stats, who to say who is the best of the best? Even bottom team's players can get to max stats, not to mention cards and traits are not unique to certain athletes. 1 team has 5 players and there's 10 team in League 2 alone, that will be 50 players already and that's League 2 only. Playing against and meeting another athletes with the same stats, cards and traits is probably easier than believe. Heroes also can be maxed out too, if everyone can max out everything and have same cards, traits and heroes. What makes athletes any special? Athletes might as well just have different name and faces.

If this game ends or complete once your team reach the top of the league and win it, then whatever i mention won't matter much, since it will probably ends before every stats reach it's max. But if its a continuing simulation of a "world", in the long run of the game i believe potential is important. At least for someone like myself, that can play football manager for more than 10 in-game years.

But of course everyone enjoy different kind of things, all this is just a suggestion.
Been long winded, anyways thanks for reading and whichever way it goes, i will still support the game. :cozyjunimogreen:
Originally posted by Feral Cat:
Originally posted by Horrible Marksman:
Honestly, once you've reached that point, I feel like the cards/skills/heroes should be the deciding factor anyway. The best of the best in their chosen activity are usually fairly similar in overall capability. Makes sense for stats to be a less significant factor once you get there. That said, stat growth does drop pretty significantly the higher it gets. I think the highest stats I had in the demo were around 50 even with focusing on some pretty hard.

I do hope, if potential does have a cap, that it's not an absurd differential. I tend to dislike it when simulation games basically push you to toss your players in the garbage. Personally, I enjoy the idea of building up weak players until they've become badasses instead of just swapping for better players. Hopefully there is potential for both paths.

If everyone can get to max stats, who to say who is the best of the best? Even bottom team's players can get to max stats, not to mention cards and traits are not unique to certain athletes. 1 team has 5 players and there's 10 team in League 2 alone, that will be 50 players already and that's League 2 only. Playing against and meeting another athletes with the same stats, cards and traits is probably easier than believe. Heroes also can be maxed out too, if everyone can max out everything and have same cards, traits and heroes. What makes athletes any special? Athletes might as well just have different name and faces.

The best of the best are the ones who win in the end. I do feel that, at the top, gameplay and results should be the determining factor instead of stats. Cards/traits/etc are not necessarily unique, but the combination of all of the above for your team is going to be unique, especially considering the heroes used will differ as well.

"What makes athletes special?" I would say the road to the top will potentially differ between players to some extent. For example, in the demo, I had one character with abysmal potential. By the end of league 2 I had to raise their potential ceiling twice just to even out with my other characters. Stats also slowed down significantly after 50 or so though the higher end training will compensate for that I assume. Honestly, the kind of thing I don't want to see is something like teamfight manager. That's a cute little game in that it's a simulation/moba/autobattler. In that game you start with players who are absolute trash and you basically swap them out with better players asap. I hate that idea and it kind of hurts that game for me. I suppose the difference is that I like the game to lean a bit heavier on the rpg side--build up your heroes/players/athletes--compared to the simulation side where everyone and everything is expendable. Not to say either is right or wrong. It's just a matter of preference. I don't have a problem with hard or soft caps on stats though. I just don't want the overall potential of later players to automatically be better than the potential of the starters.

As you mentioned though it does all depend on how the gameplay flows. Is it an endless simulation where you keep going and perhaps athletes eventually retire, but you can essentially play forever? Or is it once and done when you hit the championship. I hope it's the former but who knows.
Feral Cat Feb 11, 2024 @ 7:44am 
Originally posted by Horrible Marksman:

The best of the best are the ones who win in the end. I do feel that, at the top, gameplay and results should be the determining factor instead of stats. Cards/traits/etc are not necessarily unique, but the combination of all of the above for your team is going to be unique, especially considering the heroes used will differ as well.

Being best of the best and winning everything, that will be the team. Stats will be determining factor in winning games too, since you can't control your athletes.
But how about individual players? Faker of League of Legends? Michael Jordan of Basketball? Messi / Ronaldo of football world? etc..
Every scene, be it sports or e-sports there's always someone special.
If everyone has the same max stats and like i mention before cards/traits/etc are not unique, you are bound to meet athletes with the same cards/traits as your player, even heroes too. Then who's the Legend of the sports? Where's the joy of beating a team consist of Legends or athletes with higher stats than yours, since everyone is the same?
Imagine your team playing against Faker's? im not sure about you, but im sure to be excited and will probably put more effort into stopping him or coming out with something different just for him.

" Stats also slowed down significantly after 50 or so though the higher end training will compensate for that I assume.. "

If this game is an endless simulation, it's just a matter of time before everyone hit max stats if there's no potential caps. Slowly but surely still progressing.

"Honestly, the kind of thing I don't want to see is something like teamfight manager. That's a cute little game in that it's a simulation/moba/autobattler. In that game you start with players who are absolute trash and you basically swap them out with better players asap. I hate that idea and it kind of hurts that game for me. I suppose the difference is that I like the game to lean a bit heavier on the rpg side--build up your heroes/players/athletes--compared to the simulation side where everyone and everything is expendable."

Never play that before, can't say much about it. But Stats alone is not everything in a lot of Manager games. You need utility players/athletes too to form a balance team, players getting injured and whatnot. For Esports godfather, maybe someone with certain cards or traits with decent potential? or someone who has a larger pool of heroes etc.. they are not top tier does't mean they are not useful. Just my 2 cent.

"As you mentioned though it does all depend on how the gameplay flows. Is it an endless simulation where you keep going and perhaps athletes eventually retire, but you can essentially play forever? Or is it once and done when you hit the championship. I hope it's the former but who knows."

What i mention above is only what i wanted from my own experience of a good manager game. The end product might be totally different. Anyways talk too much again, hope you have a nice weekend. :cozyjunimogreen:
The Former May 23, 2024 @ 4:30pm 
I wouldn't be surprised if everyone has hidden potential limits. It'll be interesting to see how this plays out.

Then again, what if there's straight up no cap? The breakthrough system is already reminiscent of cultivation... What if we can raise up immortals of the gaming hobby?!

The Dao of MOBA has been revealed...!
Last edited by The Former; May 23, 2024 @ 4:30pm
Kit Fulvas May 23, 2024 @ 5:06pm 
I think theres a setting for "retirement age", so theres also the chance for when a new season starts after the championship, besides having a buy for the qualification round, you might be forced to swap out some Aces for "fresh meat".
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Date Posted: Feb 6, 2024 @ 4:40pm
Posts: 8